Browsing 'Programming': Posts from Game Design and Programming

Team 12 Game Development Artifact 1 – Level Structure
It has been three weeks since group 12 started working on developing a 2D side scroller with the name Heartbeat bat, this title is still on the work due to not using some of the original features. The game is going to be a mix between speed runners adm super mario kart, the player is in a flying state. To progress through the level the player needs to avoid multiple objects at a high speed and to reach the end […]

Team 12 Game Development Artifact 1 – Level Structure
It has been three weeks since group 12 started working on developing a 2D side scroller with the name Heartbeat bat, this title is still on the work due to not using some of the original features. The game is going to be a mix between speed runners adm super mario kart, the player is in a flying state. To progress through the level the player needs to avoid multiple objects at a high speed and to reach the end […]

Typing with sfml
The game Magic Writer , as the name might suggest centers on writing. So the game could use at least a function for typing words.
In magic writer the player can choose between three words to write. Each letter in the word that you enter in the correct order will be changed to a different colour so one can keep track of which letter have already been written and which ones are left. When a word is finished the embodiment of […]

Typing with sfml
The game Magic Writer , as the name might suggest centers on writing. So the game could use at least a function for typing words.
In magic writer the player can choose between three words to write. Each letter in the word that you enter in the correct order will be changed to a different colour so one can keep track of which letter have already been written and which ones are left. When a word is finished the embodiment of […]

Update #1 On Project Mole Munch
This is the first post of at least six that will be regarding the project I am working on for the Introduction to Game Development course. The assignment is to develop a 2D space shooter game from an existing concept document. As part of this assignment I’ll write about specific artifacts from the development. For easy readability I’ll describe them from three questions; what?, how? and why?
But first I’ll cover some of the basics of the concept document we chose, […]

Update #1 On Project Mole Munch
This is the first post of at least six that will be regarding the project I am working on for the Introduction to Game Development course. The assignment is to develop a 2D space shooter game from an existing concept document. As part of this assignment I’ll write about specific artifacts from the development. For easy readability I’ll describe them from three questions; what?, how? and why?
But first I’ll cover some of the basics of the concept document we chose, […]

Design for Magic Writer. Blog post 1, Every Pixel a Message
The First weeks of Scrum has passed. What have we accomplished? Hidden storytelling in design.
Not actual picture from the game. But it looks nice!
Design
The first weeks has passed and Magic Writer is coming along fine.
As the lead designer on the project my first main task is writing the design document, which turns out to be much more work than anticipated. But that part is coming along fine ever since we allocated time for me to do […]

Design for Magic Writer. Blog post 1, Every Pixel a Message
The First weeks of Scrum has passed. What have we accomplished? Hidden storytelling in design.
Not actual picture from the game. But it looks nice!
Design
The first weeks has passed and Magic Writer is coming along fine.
As the lead designer on the project my first main task is writing the design document, which turns out to be much more work than anticipated. But that part is coming along fine ever since we allocated time for me to do […]

Last signal blogg 1
The last signal.
Så nu har ett par veckor för projektet passerat och vi har nu närmat oss den punkten där det fins något att spela. En av de saker som jag fokuserade på var att ge vår Alien fiende en typ av artificiell intelligens. Det som utvecklade för Alien var mer vad som skulle hända när vissa förutsättningar uppfylldes. Om man skulle jämföra detta med en annan typ av intelligens så skulle den vara väldigt primitiv där den nuvarande Alien […]

Last signal blogg 1
The last signal.
Så nu har ett par veckor för projektet passerat och vi har nu närmat oss den punkten där det fins något att spela. En av de saker som jag fokuserade på var att ge vår Alien fiende en typ av artificiell intelligens. Det som utvecklade för Alien var mer vad som skulle hända när vissa förutsättningar uppfylldes. Om man skulle jämföra detta med en annan typ av intelligens så skulle den vara väldigt primitiv där den nuvarande Alien […]

Last Signal – Player Movement
One of the gameplay elements that I have worked on for The Last Signal is the players movement.
The player moves around the game’s map by engaging the characters thrusters by pressing the A- and D-keys. The A-key engages the left thruster and the D-key engages the right one. This means that the player will turn right when pressing the A-key and vice versa. If both keys are pressed down the character will start accelerating in the direction they are […]

Last Signal – Player Movement
One of the gameplay elements that I have worked on for The Last Signal is the players movement.
The player moves around the game’s map by engaging the characters thrusters by pressing the A- and D-keys. The A-key engages the left thruster and the D-key engages the right one. This means that the player will turn right when pressing the A-key and vice versa. If both keys are pressed down the character will start accelerating in the direction they are […]

Last Signal – Player Movement
One of the gameplay elements that I have worked on for The Last Signal is the players movement.
The player moves around the game’s map by engaging the characters thrusters by pressing the A- and D-keys. The A-key engages the left thruster and the D-key engages the right one. This means that the player will turn right when pressing the A-key and vice versa. If both keys are pressed down the character will start accelerating in the direction they are […]

Last Signal – Player Movement
One of the gameplay elements that I have worked on for The Last Signal is the players movement.
The player moves around the game’s map by engaging the characters thrusters by pressing the A- and D-keys. The A-key engages the left thruster and the D-key engages the right one. This means that the player will turn right when pressing the A-key and vice versa. If both keys are pressed down the character will start accelerating in the direction they are […]

Speldesign #1
Jag har arbetat med animation till vårt spel. I tidigare kurs (spelprogrammering 1) så lärde vi oss hur man kan använda sig av ett sprite sheet så att man kan spela upp olika bilder med under en tid. Så det jag har gjort är att jag lärde mig från en tutorial från internet hur man skrev koden och sedan använde jag mig av den för att kunna spela upp en animation. I vår tidigare kod så kunde man kalla på […]

Speldesign #1
Jag har arbetat med animation till vårt spel. I tidigare kurs (spelprogrammering 1) så lärde vi oss hur man kan använda sig av ett sprite sheet så att man kan spela upp olika bilder med under en tid. Så det jag har gjort är att jag lärde mig från en tutorial från internet hur man skrev koden och sedan använde jag mig av den för att kunna spela upp en animation. I vår tidigare kod så kunde man kalla på […]

Projektiler och sådant
Jag tog på mig uppgiften att bygga torn och projektilklasser.
Till att börja med kan jag konstatera att jag till en början gapade efter för mycket. I fredags fick jag reda på att vi skulle visa upp något på måndagen, vilket ledde till en hel del panik och för lite sömn under helgen. I slutändan hann jag endå inte skriva klart dem.
Sedan kan jag också konstatera att man inte ska gapa efter för lite. Efter vårt möte på måndagen hade […]

Projektiler och sådant
Jag tog på mig uppgiften att bygga torn och projektilklasser.
Till att börja med kan jag konstatera att jag till en början gapade efter för mycket. I fredags fick jag reda på att vi skulle visa upp något på måndagen, vilket ledde till en hel del panik och för lite sömn under helgen. I slutändan hann jag endå inte skriva klart dem.
Sedan kan jag också konstatera att man inte ska gapa efter för lite. Efter vårt möte på måndagen hade […]

Progressing in colors
Hi!
I have been busy with a lot of schoolwork lately, doing different assignments and not much of them are aesthetic things which I could present here.
I am working hard right now on a concept and hope that I get a “green light” to do it, I have failed this far to get it done right and still are struggling with it. The thing is that I have a hard time explaining it in English so that it can become understandable.
Anyways, I have […]

Progressing in colors
Hi!
I have been busy with a lot of schoolwork lately, doing different assignments and not much of them are aesthetic things which I could present here.
I am working hard right now on a concept and hope that I get a “green light” to do it, I have failed this far to get it done right and still are struggling with it. The thing is that I have a hard time explaining it in English so that it can become understandable.
Anyways, I have […]

Last Signal – Week 1 + 2
New course and a new project to work on. Due to various students dropping off, there was an unbalace with the groups and team 14, the team I was part of, was divided up into other teams. Me and two others from team 14 were placed in team 5, where we luckily fit in nicely.
The project started by choosing a concept that another team had developed during the previous design course and develop it into a fully funtional game. We […]

Last Signal – Week 1 + 2
New course and a new project to work on. Due to various students dropping off, there was an unbalace with the groups and team 14, the team I was part of, was divided up into other teams. Me and two others from team 14 were placed in team 5, where we luckily fit in nicely.
The project started by choosing a concept that another team had developed during the previous design course and develop it into a fully funtional game. We […]

Last Signal – Week 1 + 2
New course and a new project to work on. Due to various students dropping off, there was an unbalace with the groups and team 14, the team I was part of, was divided up into other teams. Me and two others from team 14 were placed in team 5, where we luckily fit in nicely.
The project started by choosing a concept that another team had developed during the previous design course and develop it into a fully funtional game. We […]

Last Signal – Week 1 + 2
New course and a new project to work on. Due to various students dropping off, there was an unbalace with the groups and team 14, the team I was part of, was divided up into other teams. Me and two others from team 14 were placed in team 5, where we luckily fit in nicely.
The project started by choosing a concept that another team had developed during the previous design course and develop it into a fully funtional game. We […]