Browsing 'Programming': Posts from Game Design and Programming

Screen Scrolling, one way to do it.

Hello there!
Now as we are four weeks in on our second game project I would like to talk about one of the (unfortunately few) things I have currently been working on during this past week. With a lot of help from my co programmer we have manged a way of smoothly moving the view across the screen and preventing the player from moving backwards. Constantly forcing the player to progress forward through our level with no option of going back to a […]

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Program: Programming

Screen Scrolling, one way to do it.

Hello there!
Now as we are four weeks in on our second game project I would like to talk about one of the (unfortunately few) things I have currently been working on during this past week. With a lot of help from my co programmer we have manged a way of smoothly moving the view across the screen and preventing the player from moving backwards. Constantly forcing the player to progress forward through our level with no option of going back to a […]

/ Comments Off on Screen Scrolling, one way to do it.
Program: Programming

The tile map

I’ve been working on the tile map for our space shooter game. Each and every tile have a different texture and sound when the avatar walks over them, some tiles have collision vs some entities, the avatar, the projectiles and the enemy amongst others.
We did not want to hard code the entire map, since this would be time consuming and a pain when needing to create and make changes to the map. Instead the tile map creation that reads from […]

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Program: Programming

The tile map

I’ve been working on the tile map for our space shooter game. Each and every tile have a different texture and sound when the avatar walks over them, some tiles have collision vs some entities, the avatar, the projectiles and the enemy amongst others.
We did not want to hard code the entire map, since this would be time consuming and a pain when needing to create and make changes to the map. Instead the tile map creation that reads from […]

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Program: Programming

Spelutveckling #1

Våran grupp har valt att göra spelet MagicWriter där spelaren ska skriva in ord som karaktären i spelet tänker på. Dessa ord finns i tankebubblor där det alltid finns tre alternativ att välja mellan. Man ska sedan skjuta dessa föremål man skriver in på monster som kommer för att attackera stranden man är på.
Vi har använt oss utav SFML (Simple and Fast Media Library) som är ett verktyg som vi har använt oss utav i Visual Studio för att […]

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Program: Programming

Spelutveckling #1

Våran grupp har valt att göra spelet MagicWriter där spelaren ska skriva in ord som karaktären i spelet tänker på. Dessa ord finns i tankebubblor där det alltid finns tre alternativ att välja mellan. Man ska sedan skjuta dessa föremål man skriver in på monster som kommer för att attackera stranden man är på.
Vi har använt oss utav SFML (Simple and Fast Media Library) som är ett verktyg som vi har använt oss utav i Visual Studio för att […]

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Program: Programming

Making footstep sound effects

In the current course, we are creating a game based on another group’s concept. My group chose a concept called Fancy Mansion, in which you play as a burglar and have to find valuables while avoiding the owner of the house, Mr. Fancy. This week I have mainly been designing sound effects; footstep sound effects. These sounds will have an important role in gameplay as the player will listen to what kind of footstep sounds come from Mr. Fancy and […]

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Program: Programming

Making footstep sound effects

In the current course, we are creating a game based on another group’s concept. My group chose a concept called Fancy Mansion, in which you play as a burglar and have to find valuables while avoiding the owner of the house, Mr. Fancy. This week I have mainly been designing sound effects; footstep sound effects. These sounds will have an important role in gameplay as the player will listen to what kind of footstep sounds come from Mr. Fancy and […]

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Program: Programming

Dragon Song Bloggpost #1

The project I am now working on is a rhythm game that is called Dragon Song. Dragon song is a space shooter game and you play as the dragon Riff, this dragon is not like the other dragons. Instead of breathing fire Riff uses his song to defeat the enemies in the game.

The main feature of the game is to keep to the beat of the level.  I have the role of lead code, and I have been working […]

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Program: Programming

Dragon Song Bloggpost #1

The project I am now working on is a rhythm game that is called Dragon Song. Dragon song is a space shooter game and you play as the dragon Riff, this dragon is not like the other dragons. Instead of breathing fire Riff uses his song to defeat the enemies in the game.

The main feature of the game is to keep to the beat of the level.  I have the role of lead code, and I have been working […]

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Program: Programming

Weekly blog assignment #1

Hi people!
In this new design course we were given a new assignment in the same group we had in the last design course were we had a four week project. In the current design course we were given the assignment of picking another group’s old game that they designed. Our group chose the game Magic Writer which is a typing game where you have to defend yourself against waves of enemies.
My role in the current project is QA, but for the […]

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Program: Programming

Weekly blog assignment #1

Hi people!
In this new design course we were given a new assignment in the same group we had in the last design course were we had a four week project. In the current design course we were given the assignment of picking another group’s old game that they designed. Our group chose the game Magic Writer which is a typing game where you have to defend yourself against waves of enemies.
My role in the current project is QA, but for the […]

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Program: Programming

The Green Warden – Report 1

I have lately been working on implementing tiles into our game, through the use of old code and a program called Tiled. The program creates TMX files that can be read into Visual Studio to create tiled maps and it has an interface that is very clear and allows the user to visually create the tiles within the program and then convert it into a TMX file which contains some of the information needed in order to […]

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Program: Programming

The Green Warden – Report 1

I have lately been working on implementing tiles into our game, through the use of old code and a program called Tiled. The program creates TMX files that can be read into Visual Studio to create tiled maps and it has an interface that is very clear and allows the user to visually create the tiles within the program and then convert it into a TMX file which contains some of the information needed in order to […]

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Program: Programming

Plocka upp vasen!

Det här är mitt första blogginlägg för det aktuella grupparbetet. Vi har valt att göra ett spel på spelkonceptet ”Fancy Mansion” som grupp 15 skrev.
Den här veckan vill jag skriva om föremålet som jag implementerade i spelet, för tillfället är spelet i pre-alpha och det finns fortfarande buggar kvar att fixa innan alphan. Vasen är ett objekt i spelet som spelaren ska plocka upp och placera på en ”dropzon” för att erhålla poäng/pengar som är målet med spelet.
När jag kodade […]

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Program: Programming

Plocka upp vasen!

Det här är mitt första blogginlägg för det aktuella grupparbetet. Vi har valt att göra ett spel på spelkonceptet ”Fancy Mansion” som grupp 15 skrev.
Den här veckan vill jag skriva om föremålet som jag implementerade i spelet, för tillfället är spelet i pre-alpha och det finns fortfarande buggar kvar att fixa innan alphan. Vasen är ett objekt i spelet som spelaren ska plocka upp och placera på en ”dropzon” för att erhålla poäng/pengar som är målet med spelet.
När jag kodade […]

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Program: Programming

Master of prototyping

Picture of the prototypes (1. & 2. Bat with sonar, 3. final prototype version, 4. bat in wheelchair, 5. multiplayer, 6. QWOP-bat, 7. Bat & Pig)
During the first phase of this project my main assignment was to prototype different features for our bat game. I don’t think I will have a more enjoyable task throughout the development cycle. Prototyping, or rather experimenting with different features and mechanics is definitely my preferred method to game development and design.
We had a lot […]

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Program: Programming

Master of prototyping

Picture of the prototypes (1. & 2. Bat with sonar, 3. final prototype version, 4. bat in wheelchair, 5. multiplayer, 6. QWOP-bat, 7. Bat & Pig)
During the first phase of this project my main assignment was to prototype different features for our bat game. I don’t think I will have a more enjoyable task throughout the development cycle. Prototyping, or rather experimenting with different features and mechanics is definitely my preferred method to game development and design.
We had a lot […]

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Program: Programming

Project Dragon song

During this project our group will produce a game out of the game concept created by another group during another course. In the game the player have to follow a beat while shooting down at enemies, resulting in music playing. Very similar to playing drums on rock band.
As we are only two programmers in our group my task is primarily as a programmer. During this week we went into production after working on the prototype were we tried out different […]

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Program: Programming

Project Dragon song

During this project our group will produce a game out of the game concept created by another group during another course. In the game the player have to follow a beat while shooting down at enemies, resulting in music playing. Very similar to playing drums on rock band.
As we are only two programmers in our group my task is primarily as a programmer. During this week we went into production after working on the prototype were we tried out different […]

/ Comments Off on Project Dragon song
Program: Programming

Weekly blog assignment #1

Hi people!
In this new design course we were given a new assignment in the same group we had in the last design course were we had a four week project. In the current design course we were given the assignment of picking another group’s old game that they designed. Our group chose the game Magic Writer which is a typing game where you have to defend yourself against waves of enemies.
My role in the current project is QA, but for the […]

/ Comments Off on Weekly blog assignment #1
Program: Programming

Weekly blog assignment #1

Hi people!
In this new design course we were given a new assignment in the same group we had in the last design course were we had a four week project. In the current design course we were given the assignment of picking another group’s old game that they designed. Our group chose the game Magic Writer which is a typing game where you have to defend yourself against waves of enemies.
My role in the current project is QA, but for the […]

/ Comments Off on Weekly blog assignment #1
Program: Programming

Flares!

This week one of my main artifacts was to get the Flares to work as intended. Since our game takes place in a mostly dark environment where visuals are valuable, flares plays a key-role in the game. The intent for the final product is to let the player use flare to light up areas and handle enemies. While flares are a limited resource they are a key piece of the game.

As seen, the game features a crosshair which is […]

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Program: Programming

Flares!

This week one of my main artifacts was to get the Flares to work as intended. Since our game takes place in a mostly dark environment where visuals are valuable, flares plays a key-role in the game. The intent for the final product is to let the player use flare to light up areas and handle enemies. While flares are a limited resource they are a key piece of the game.

As seen, the game features a crosshair which is […]

/ Comments Off on Flares!
Program: Programming