Browsing 'Programming': Posts from Game Design and Programming

Game Development Blog 5

This is was the last week before the beta show off in our Game Development course. This week I have been doing all sorts of things to finish stuff before the beta show off, but just like the previous two weeks I will focus this blog on AI since I feel like that is the biggest single task I have worked on during the week.
So last week I described how I wanted my AI to work, when to go for […]

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Program: Programming

Game Development Blog 5

This is was the last week before the beta show off in our Game Development course. This week I have been doing all sorts of things to finish stuff before the beta show off, but just like the previous two weeks I will focus this blog on AI since I feel like that is the biggest single task I have worked on during the week.
So last week I described how I wanted my AI to work, when to go for […]

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Program: Programming

it’s the little things

Ok now we are getting really close to the beta for our game. Which is tomorrow In fact. And whit this we have to fix the little things that are remaining for our game to be more complete than before. And especially this week I have been working on several things which includes fixing our second enemy’s attack and also the font for our hand held artificial companion (H.A.C).
So first was some bug fixing regarding our second enemy. Our second […]

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Program: Programming

it’s the little things

Ok now we are getting really close to the beta for our game. Which is tomorrow In fact. And whit this we have to fix the little things that are remaining for our game to be more complete than before. And especially this week I have been working on several things which includes fixing our second enemy’s attack and also the font for our hand held artificial companion (H.A.C).
So first was some bug fixing regarding our second enemy. Our second […]

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Program: Programming

Team 12 Game Development Artifact 5- Drawing guides

Team 12 is working on a game called DashBat. The game is going to be a mix between speed runners adm super mario kart, the player is in a flying state. To progress through the level the player needs to avoid multiple objects at a high speed and to reach the end of the level in a short time.
 
This week’s artifact is going to be a little bit different. It’s going to be diffrent in both fucntalolity and pourpse.
 
What ?
It’s […]

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Program: Programming

Team 12 Game Development Artifact 5- Drawing guides

Team 12 is working on a game called DashBat. The game is going to be a mix between speed runners adm super mario kart, the player is in a flying state. To progress through the level the player needs to avoid multiple objects at a high speed and to reach the end of the level in a short time.
 
This week’s artifact is going to be a little bit different. It’s going to be diffrent in both fucntalolity and pourpse.
 
What ?
It’s […]

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Program: Programming

Let's have fun, you and I, UI

Beta is drawing close and we have barely put any visual feedback into our game. Nothing to show if you have enough money to finish the level, nothing to show how many glowsticks you have and no way of telling whether you have a power up item in his … – Läs hela inlägget här

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Program: Programming

Let's have fun, you and I, UI

Beta is drawing close and we have barely put any visual feedback into our game. Nothing to show if you have enough money to finish the level, nothing to show how many glowsticks you have and no way of telling whether you have a power up item in his … – Läs hela inlägget här

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Program: Programming

Game Development – Nr.5 | Magic Writer

Hello everyone!
This week i have continued working on the previous project Magic Writer. This week has mostly been about polishing everything in the game. There is not many new mechanics to implement anymore so i have been working a little bit on everything. I will talk about the ”biggest” artifact of this week even though I have mostly been working on small artifacts/polishing.

The power up bar
The main purpose of this power up bar is to give a visual representation of […]

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Program: Programming

Game Development – Nr.5 | Magic Writer

Hello everyone!
This week i have continued working on the previous project Magic Writer. This week has mostly been about polishing everything in the game. There is not many new mechanics to implement anymore so i have been working a little bit on everything. I will talk about the ”biggest” artifact of this week even though I have mostly been working on small artifacts/polishing.

The power up bar
The main purpose of this power up bar is to give a visual representation of […]

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Program: Programming

The Green Warden – Report 5



Above is an example of how the main menu would look like.Artist: Eva Sokolova

This week, work on the Main Menu has continued slowly. I have been trying different methods of solving the errors I encounter and so far I have solved the error in the Update class which was a case of a lacking return statement that I had overlooked.

bool MainMenuState::Update(float deltatime)
{
if (m_start == true)
{
MainMenuState::GetNextState() = true;
return false;
}
if (m_exit == true)
{
MainMenuState::Exit();
}
return true;
}

Once that had been dealt with however, […]

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Program: Programming

The Green Warden – Report 5



Above is an example of how the main menu would look like.Artist: Eva Sokolova

This week, work on the Main Menu has continued slowly. I have been trying different methods of solving the errors I encounter and so far I have solved the error in the Update class which was a case of a lacking return statement that I had overlooked.

bool MainMenuState::Update(float deltatime)
{
if (m_start == true)
{
MainMenuState::GetNextState() = true;
return false;
}
if (m_exit == true)
{
MainMenuState::Exit();
}
return true;
}

Once that had been dealt with however, […]

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Program: Programming

Oxygen Bar and Flare Count

The past week I decided to focus on the player’s HUD (Heads-Up Display) which is key to displaying information to the player, something which has proven itself an issue as we tested the game. Being unaware of their ammunition’s limit has repeatedly caused players waste away shots, something I believe will be resolved when there is and easy and clear visual display of their ammunition.
The HUD also contains several bubbles with represents the player’s current oxygen. The oxygen slowly decreases […]

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Program: Programming

Oxygen Bar and Flare Count

The past week I decided to focus on the player’s HUD (Heads-Up Display) which is key to displaying information to the player, something which has proven itself an issue as we tested the game. Being unaware of their ammunition’s limit has repeatedly caused players waste away shots, something I believe will be resolved when there is and easy and clear visual display of their ammunition.
The HUD also contains several bubbles with represents the player’s current oxygen. The oxygen slowly decreases […]

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Program: Programming

Update #5 On Project Mole Munch

Since we last week managed to get all features and objects implemented in the game, this week have mostly been about cramming sounds and general bug fixing. I’ve been struggling a bit with finding some artifact interesting enough to write about, so I decided to describe two of the things I’ve coded this week that could potentially be useful for other programmers.
If you would like to read more detailed posts, here is what I have previously written about:
March 12, 2015 / Comments Off on Update #5 On Project Mole Munch

Program: Programming

Update #5 On Project Mole Munch

Since we last week managed to get all features and objects implemented in the game, this week have mostly been about cramming sounds and general bug fixing. I’ve been struggling a bit with finding some artifact interesting enough to write about, so I decided to describe two of the things I’ve coded this week that could potentially be useful for other programmers.
If you would like to read more detailed posts, here is what I have previously written about:
March 12, 2015 / Comments Off on Update #5 On Project Mole Munch

Program: Programming