Browsing 'Programming': Posts from Game Design and Programming

Nothing much

A slow day today, I worked mainly on making a spell show up when a button was pressed and setting up cool downs for the sticks which empties the stick paths over time.
The most interesting things today was helping another programmer with his spell system which would only fire one spell and then stop working. In the end we concluded that he had set it up wrong and setting it back up fixed the issue. I also played around with […]

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Program: Programming

Nothing much

A slow day today, I worked mainly on making a spell show up when a button was pressed and setting up cool downs for the sticks which empties the stick paths over time.
The most interesting things today was helping another programmer with his spell system which would only fire one spell and then stop working. In the end we concluded that he had set it up wrong and setting it back up fixed the issue. I also played around with […]

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Program: Programming

The sum of its inputs

Finally the system for handling inputs is complete, the reason i didn’t post yesterday is because i spent all day getting to a point where i could test the function for comparing two integer arrays to each other. (actually checking if the first array contains the second at some part) However, when testing to make sure the function worked as it should i kept getting an error claiming that the variables were out of scope. 
After several hours of searching […]

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Program: Programming

The sum of its inputs

Finally the system for handling inputs is complete, the reason i didn’t post yesterday is because i spent all day getting to a point where i could test the function for comparing two integer arrays to each other. (actually checking if the first array contains the second at some part) However, when testing to make sure the function worked as it should i kept getting an error claiming that the variables were out of scope. 
After several hours of searching […]

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Program: Programming

Week 3 Naar Big Game Project

the third week of the project was going as planned, almost. What I did was to add the spells for the boss to the spell UML. This UML is now more of list of spells loosely indicating how they can be connected rather than an absolute and definite spell setup. This is because of a newly acquired feature of the UE4. A spell system. This system is dedicated to make custom spells within the engine and can make almost all […]

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Program: Programming

Week 3 Naar Big Game Project

the third week of the project was going as planned, almost. What I did was to add the spells for the boss to the spell UML. This UML is now more of list of spells loosely indicating how they can be connected rather than an absolute and definite spell setup. This is because of a newly acquired feature of the UE4. A spell system. This system is dedicated to make custom spells within the engine and can make almost all […]

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Program: Programming

Warpers – Spacecrafts and the hangar


I’m currently taking the course Big Game Project at Uppsala University – Campus Gotland, where the goal is to have, after 10 weeks, a working vertical slice in a game which might have the potential to become a product worth selling at a later stage.

We’re now three weeks into the production of the game Warpers, a 2D top-down shooter developed in Unreal Engine 4 where up to four players can create their own spacecrafts and venture out and discover […]

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Program: Programming

Warpers – Spacecrafts and the hangar


I’m currently taking the course Big Game Project at Uppsala University – Campus Gotland, where the goal is to have, after 10 weeks, a working vertical slice in a game which might have the potential to become a product worth selling at a later stage.

We’re now three weeks into the production of the game Warpers, a 2D top-down shooter developed in Unreal Engine 4 where up to four players can create their own spacecrafts and venture out and discover […]

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Program: Programming

I FEEL LIKE A SLAVE IN A GOOD WAY!

BGP has started, and I’ve never been in a group that is so focused on what they want to achieve. It is not a messy democracy, and the ”leaders” are not bitchy bosses but very open to new ideas and stuff like that.
They also have a very clear idea of what everything is supposed to be like and therefore I always know what is needed of me. I can focus completely on my programming tasks and few more things are expected […]

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Program: Programming

I FEEL LIKE A SLAVE IN A GOOD WAY!

BGP has started, and I’ve never been in a group that is so focused on what they want to achieve. It is not a messy democracy, and the ”leaders” are not bitchy bosses but very open to new ideas and stuff like that.
They also have a very clear idea of what everything is supposed to be like and therefore I always know what is needed of me. I can focus completely on my programming tasks and few more things are expected […]

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Program: Programming

Big Game Project; Week3

For this week I will write about the game concept as an overview where I begin with telling a little bit about the game, and go through how far we have developed through this project.
The game we aim to develop is a 3D adventure game where you play as a Djinn disguised as a man with big mustache, he wields magic to defeat his enemies in hunt for their abilities. The gameplay will consist of a small demo where you fight […]

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Program: Programming

Big Game Project; Week3

For this week I will write about the game concept as an overview where I begin with telling a little bit about the game, and go through how far we have developed through this project.
The game we aim to develop is a 3D adventure game where you play as a Djinn disguised as a man with big mustache, he wields magic to defeat his enemies in hunt for their abilities. The gameplay will consist of a small demo where you fight […]

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Program: Programming

BGP 2015 – Second week, Swithcing to Unity3D 5 & First playable


Hello.
This week we decided to switch to the Unity3D engine. The reason for doing this was because we programmers could not find a way to make a custom gravitational effect work with the player movement because of how Unreal handles forces in relation to character controllers. We programmers were also inexperienced with the Unreal engine, which was also a factor.
We do both have experience with working in the Unity3D engine however, so after talking to the rest of the […]

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Program: Programming

BGP 2015 – Second week, Swithcing to Unity3D 5 & First playable


Hello.
This week we decided to switch to the Unity3D engine. The reason for doing this was because we programmers could not find a way to make a custom gravitational effect work with the player movement because of how Unreal handles forces in relation to character controllers. We programmers were also inexperienced with the Unreal engine, which was also a factor.
We do both have experience with working in the Unity3D engine however, so after talking to the rest of the […]

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Program: Programming

BGP – Spirit Boom – Dev. Post 1

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Program: Programming

BGP – Spirit Boom – Dev. Post 1

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Program: Programming

Second week, a new base and completion

So, much to talk about and a lot to take in!
So this week I redesigned the A.I behavioral tree from the ground up accordingly to my lead programmer and lead designer, and added the attack action!
So lets start, my enemy A.I needed to be faster in reactions, better in its rotations and have more actions. The A.I had to patrol, guard an area, look for enemies and listen for disturbances. Whenever it found an enemy by seeing it, it would […]

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Program: Programming

Second week, a new base and completion

So, much to talk about and a lot to take in!
So this week I redesigned the A.I behavioral tree from the ground up accordingly to my lead programmer and lead designer, and added the attack action!
So lets start, my enemy A.I needed to be faster in reactions, better in its rotations and have more actions. The A.I had to patrol, guard an area, look for enemies and listen for disturbances. Whenever it found an enemy by seeing it, it would […]

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Program: Programming

BGP – Vechicle Movement.

Hi this is my first blog about the production of our game that we are working on now for a class called Big Game Project. The game we are making is currently called Gravity Grind and it is a futuristic racing game much like Wipeout and F-Zero. What makes this game unique is that we have taken inspiration from VVVVVV in that each player can flip their own gravity with the press of a button.
Here is out team:
Jonas Lundgren – Producer, […]

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Program: Programming

BGP – Vechicle Movement.

Hi this is my first blog about the production of our game that we are working on now for a class called Big Game Project. The game we are making is currently called Gravity Grind and it is a futuristic racing game much like Wipeout and F-Zero. What makes this game unique is that we have taken inspiration from VVVVVV in that each player can flip their own gravity with the press of a button.
Here is out team:
Jonas Lundgren – Producer, […]

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Program: Programming

Start of Spirit Boom!

So this was the start week of me being a producer and I do have to say it’s been one of my hardest working week ever.
First thing first a bit of a back story of the project:
The first week we had to create a concept document that was suppose to be either passed or not. Well that was the information we worked under. The condition changed, to us being red lit. Now that was interesting.
What happens then, yes then we […]

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Program: Programming

Start of Spirit Boom!

So this was the start week of me being a producer and I do have to say it’s been one of my hardest working week ever.
First thing first a bit of a back story of the project:
The first week we had to create a concept document that was suppose to be either passed or not. Well that was the information we worked under. The condition changed, to us being red lit. Now that was interesting.
What happens then, yes then we […]

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Program: Programming

BGP Week 2-3: Early level generation with splines

Big Game Project has started! For those who don’t now, Big Game Project (BGP) is the examinatory course of the program. It can be summarized as “create any game you want, with any team you can get your hands on, and with any production methods you want”. It is meant for us to show understanding of what we have been taught during these two years, and apply it.
I got hijacked into a team consisting of William Nordin,

April 17, 2015 / Comments Off on BGP Week 2-3: Early level generation with splines
Program: Programming

BGP Week 2-3: Early level generation with splines

Big Game Project has started! For those who don’t now, Big Game Project (BGP) is the examinatory course of the program. It can be summarized as “create any game you want, with any team you can get your hands on, and with any production methods you want”. It is meant for us to show understanding of what we have been taught during these two years, and apply it.
I got hijacked into a team consisting of William Nordin,

April 17, 2015 / Comments Off on BGP Week 2-3: Early level generation with splines
Program: Programming