Browsing 'Programming': Posts from Game Design and Programming

Another good week


Lot of things done this week as shown by the image which is my task list for this week, everything i did i added to the list and then checked off when they got done.
The biggest thing of this week was to heavily simplify our spell system inputs. rather than have each spell be a combination of stick inputs, they now have one direction each assigned to them. Up to do one spell, Down to do another, etc. While […]

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Program: Programming

Another good week


Lot of things done this week as shown by the image which is my task list for this week, everything i did i added to the list and then checked off when they got done.
The biggest thing of this week was to heavily simplify our spell system inputs. rather than have each spell be a combination of stick inputs, they now have one direction each assigned to them. Up to do one spell, Down to do another, etc. While […]

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Program: Programming

Scrap Pirates – Big Game Project – Blog Post #6

This week was the last week before Gotland Game Conference, and therefore the last week of working on the game for the BGP course.

Most work was focused on fixing bugs and finishing the enemies for the GGC level. A results screen was created, with text constructed from an image and achievements popping up if you have reached certain amounts of stats. The enemies also blink in red when hit, since there was no feedback on this matter before.
A lot […]

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Program: Programming

Scrap Pirates – Big Game Project – Blog Post #6

This week was the last week before Gotland Game Conference, and therefore the last week of working on the game for the BGP course.

Most work was focused on fixing bugs and finishing the enemies for the GGC level. A results screen was created, with text constructed from an image and achievements popping up if you have reached certain amounts of stats. The enemies also blink in red when hit, since there was no feedback on this matter before.
A lot […]

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Program: Programming

Project Nordic Prime – Targeting System update

Hi again! Just posting a short update on the targeting system for Project Nordic Prime. I’ve added some much needed new functionality and improved its codebase. The biggest issue right now however is the fact that movement around a targeted object does not follow the targeted circumference; still working on that. But I got basic free-aim going as well as being able to choose on a per-object basis if occlusion (objects gets hidden behind another object) should break the targetting, […]

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Program: Programming

Project Nordic Prime – Targeting System update

Hi again! Just posting a short update on the targeting system for Project Nordic Prime. I’ve added some much needed new functionality and improved its codebase. The biggest issue right now however is the fact that movement around a targeted object does not follow the targeted circumference; still working on that. But I got basic free-aim going as well as being able to choose on a per-object basis if occlusion (objects gets hidden behind another object) should break the targetting, […]

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Program: Programming

Big Game Project; Week 7

The week of beta
First of the late post was due to the fact that we had been working overtime the whole week as we fell behind schedule. We had a lot of deadlines that we had to complete and then realizing at the final hour that the presentation deadline was closing in. That one took a lot more time than anticipated and left no time for posting in this blog.
Anyway, the beta session did not go as planned, just before […]

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Program: Programming

Big Game Project; Week 7

The week of beta
First of the late post was due to the fact that we had been working overtime the whole week as we fell behind schedule. We had a lot of deadlines that we had to complete and then realizing at the final hour that the presentation deadline was closing in. That one took a lot more time than anticipated and left no time for posting in this blog.
Anyway, the beta session did not go as planned, just before […]

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Program: Programming

I haven’t written a blogpost in HOW long?!

Oh Christ, i thought i had written a post at least last Wednesday or something.
So anyways, basically everything in the last post is now invalid, we had full overtime all of last week and the game is starting to come together. Some of my own main progress include: throwing the previous changes to Harakat out the window, implementing a 3D HUD, making the Lock-on system target the enemy closest to the center of the screen rather than the closes to […]

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Program: Programming

I haven’t written a blogpost in HOW long?!

Oh Christ, i thought i had written a post at least last Wednesday or something.
So anyways, basically everything in the last post is now invalid, we had full overtime all of last week and the game is starting to come together. Some of my own main progress include: throwing the previous changes to Harakat out the window, implementing a 3D HUD, making the Lock-on system target the enemy closest to the center of the screen rather than the closes to […]

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Program: Programming

Week 7 – Tamarrion – Post-Beta


The world of Tamarrion, created by the talented Måns Löf

Post-Beta
We’ve been so.insanely.god.damn.busy this last week. We’ve crunched 4 out of 7 days this week. On the upside, A LOT of things have happened with the game. It looks gorgeous now!
The game is basically finished in the sense of being a vertical slice. This means that all features we want to be in the game is done and ready to be tested on a large audience. What we’ve got left […]

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Program: Programming

Week 7 – Tamarrion – Post-Beta


The world of Tamarrion, created by the talented Måns Löf

Post-Beta
We’ve been so.insanely.god.damn.busy this last week. We’ve crunched 4 out of 7 days this week. On the upside, A LOT of things have happened with the game. It looks gorgeous now!
The game is basically finished in the sense of being a vertical slice. This means that all features we want to be in the game is done and ready to be tested on a large audience. What we’ve got left […]

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Program: Programming

Scrap Pirates – Big Game Project – Blog Post #5

This week I worked on another AI, very similar to how the Caterpillar works.
This was however an AI for the enemy called “Incinerator”. It will have a set ground where it can move back and forth, and when a player is close, it will start chasing the player with its furnace hatch open.

A screenshot from the game where you can see the incinerator.

Some problems with this AI was that it looked weird when it stopped chasing the player as […]

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Program: Programming

Scrap Pirates – Big Game Project – Blog Post #5

This week I worked on another AI, very similar to how the Caterpillar works.
This was however an AI for the enemy called “Incinerator”. It will have a set ground where it can move back and forth, and when a player is close, it will start chasing the player with its furnace hatch open.

A screenshot from the game where you can see the incinerator.

Some problems with this AI was that it looked weird when it stopped chasing the player as […]

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Program: Programming

Warpers – Unreal Saving and Loading


I’m currently taking the course Big Game Project at Uppsala University – Campus Gotland, where the goal is to have, after 10 weeks, a working vertical slice of a game which might have the potential to become a product worth selling at a later stage.

We’re now one week from exhibiting Warpers at the Gotland Game Conferance weeks into the production of the game Warpers and this time I’ll write a little about how we save and […]

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Program: Programming

Warpers – Unreal Saving and Loading


I’m currently taking the course Big Game Project at Uppsala University – Campus Gotland, where the goal is to have, after 10 weeks, a working vertical slice of a game which might have the potential to become a product worth selling at a later stage.

We’re now one week from exhibiting Warpers at the Gotland Game Conferance weeks into the production of the game Warpers and this time I’ll write a little about how we save and […]

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Program: Programming

BGP 2015 – sixth week: Development issues


Hello!
This week I started by giving the camera some simple movement behavior. Basically I make it follow the player’s position (with a certain offset) and rotation though somewhat slowly so that it’s movement becomes more smooth rather than sudden and jerky. I am mainly making use of ‘Slerp’ and ‘SmoothDamp’ for the camera’s movement.
I’ve also managed to get the direction correction for the movement to work as intended. What I had missed was that I needed to make use of conversion between […]

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Program: Programming

BGP 2015 – sixth week: Development issues


Hello!
This week I started by giving the camera some simple movement behavior. Basically I make it follow the player’s position (with a certain offset) and rotation though somewhat slowly so that it’s movement becomes more smooth rather than sudden and jerky. I am mainly making use of ‘Slerp’ and ‘SmoothDamp’ for the camera’s movement.
I’ve also managed to get the direction correction for the movement to work as intended. What I had missed was that I needed to make use of conversion between […]

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Program: Programming

Week 7: Scrap Pirates, one week left before GGC!

Hello! Week 7 has just passed and Gotland Game Conference is in just one week. A couple of weeks back we decided to cut back on a couple of features like upgrade system, some enemies, multiple levels, among other things, and I feel like that was a good decision because otherwise we would be up to our necks in half-done things and nothing would probably feel finished for GGC.
As I mentioned the last time I had one bigger problem to […]

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Program: Programming

Week 7: Scrap Pirates, one week left before GGC!

Hello! Week 7 has just passed and Gotland Game Conference is in just one week. A couple of weeks back we decided to cut back on a couple of features like upgrade system, some enemies, multiple levels, among other things, and I feel like that was a good decision because otherwise we would be up to our necks in half-done things and nothing would probably feel finished for GGC.
As I mentioned the last time I had one bigger problem to […]

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Program: Programming

Prosopon – Play your role…Whatever it might be!


For a few weeks now I have been working on a game called Prosopon together with five other students from my class. I have the role as lead designer this project.

Prosopon is a game that takes place in ancient Greece. The player plays as a actor that have forgotten their lines and what play they are in from having a bit too much to drink the day before. The player have to […]

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Program: Programming

Prosopon – Play your role…Whatever it might be!


For a few weeks now I have been working on a game called Prosopon together with five other students from my class. I have the role as lead designer this project.

Prosopon is a game that takes place in ancient Greece. The player plays as a actor that have forgotten their lines and what play they are in from having a bit too much to drink the day before. The player have to […]

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Program: Programming

Project Nordic Prime – introduction and first Targeting System iteration

I’m beginning a new side-project codenamed Project Nordic Prime. The idea is essentially to borrow major mechanics and game systems from the Metroid Prime series and put into a fresh title. I do not expect this project to take off but rather want it as a personal learning experience. It will be used to familiarize myself with Unreal Engine 4 on an more advanced level which will be useful for future endeavours.
Instead of the more traditional sci-fi theme, Project Nordic […]

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Program: Programming

Project Nordic Prime – introduction and first Targeting System iteration

I’m beginning a new side-project codenamed Project Nordic Prime. The idea is essentially to borrow major mechanics and game systems from the Metroid Prime series and put into a fresh title. I do not expect this project to take off but rather want it as a personal learning experience. It will be used to familiarize myself with Unreal Engine 4 on an more advanced level which will be useful for future endeavours.
Instead of the more traditional sci-fi theme, Project Nordic […]

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Program: Programming