Browsing 'Programming': Posts from Game Design and Programming
Summer project 2015
If you know me personally you probably have heard about Mysnos, my leopard gecko, and you know how much I love that little animal. For a really long time I’ve wanted to make a simple point and click game with her in focus. This summer my two programmer teachers are giving us the chance to get better and to fix our grades in Game programming I and II by making a game during a 10 week period of time! So […]
Summer project 2015
If you know me personally you probably have heard about Mysnos, my leopard gecko, and you know how much I love that little animal. For a really long time I’ve wanted to make a simple point and click game with her in focus. This summer my two programmer teachers are giving us the chance to get better and to fix our grades in Game programming I and II by making a game during a 10 week period of time! So […]
BGP – Spirit Boom – Dev. Post 4
I apologize for this post being late, but there’s been quite a bit going on, sorry about that. This is the last post of this project.
Developing the levelling system
This was originally supposed to be implemented in the game; however, due to the need for focus to be shifted elsewhere it wasn’t completed. The idea was to read in data about what numbers to use from a .txt file. By setting the parameters for each individual level the player would […]
BGP – Spirit Boom – Dev. Post 4
I apologize for this post being late, but there’s been quite a bit going on, sorry about that. This is the last post of this project.
Developing the levelling system
This was originally supposed to be implemented in the game; however, due to the need for focus to be shifted elsewhere it wasn’t completed. The idea was to read in data about what numbers to use from a .txt file. By setting the parameters for each individual level the player would […]
Scrap Pirates – GGC-results, kind of
So, GGC is over. No prize, but Scrap Pirates were nominated over half of the categorize we could be nominated for. Nominated meaning we were in the top five.
Even if we did not win anything we are still content with the conference and we think we will continue working on it again after the summer and a well needed vacation.
Have a good summer, everyone!
Scrap Pirates – GGC-results, kind of
So, GGC is over. No prize, but Scrap Pirates were nominated over half of the categorize we could be nominated for. Nominated meaning we were in the top five.
Even if we did not win anything we are still content with the conference and we think we will continue working on it again after the summer and a well needed vacation.
Have a good summer, everyone!
Big Game Project #3 – Game feature challenge focus
When creating features for a game, one should always consider the aesthetic goal of the game. However sometimes a features need to be deliberately designed so that they do not pose a challenge to the player. Some features just need to be easy to use.
Me and a group of six other people presented a game at the Gotland Game Conference 2015, Tamarrion, a hardcore action role playing game. During development of this game we designed features such as our player skill/spell system. This […]
Big Game Project #3 – Game feature challenge focus
When creating features for a game, one should always consider the aesthetic goal of the game. However sometimes a features need to be deliberately designed so that they do not pose a challenge to the player. Some features just need to be easy to use.
Me and a group of six other people presented a game at the Gotland Game Conference 2015, Tamarrion, a hardcore action role playing game. During development of this game we designed features such as our player skill/spell system. This […]
Big Game Project #2 – Using game development engines vs coding from scratch
During our game project we used the Unity game development engine and it was a good choice of engine because of it having many built in features. If you are unfamiliar with Unity, it has an asset store where game developers can upload assets in order to help others by sharing features and sometimes make money from it, having the assets cost a fee. Another fact that made Unity a good choice for our development team is that the engine has […]
Big Game Project #2 – Using game development engines vs coding from scratch
During our game project we used the Unity game development engine and it was a good choice of engine because of it having many built in features. If you are unfamiliar with Unity, it has an asset store where game developers can upload assets in order to help others by sharing features and sometimes make money from it, having the assets cost a fee. Another fact that made Unity a good choice for our development team is that the engine has […]
Games Developed during the first year of Game Design- Programming
Here is a link to the drive containing the executable files for the following games that I have made and been part of teams creating, during the first year of Game Design- Programming.
https://drive.google.com/folderview?id=0B5kCdZdOyWYMfjJpbVpxV21BQnkyZ01MQ2tiZHpjMkF1MmdkQTdNNGNzU3ZTa210eFNpQVk&usp=sharing
Unity
Sticky Situation
A 2 player platformer game where you have to rely on the other player as much as you to traverse the levels.
Controls: Explained ingame.
Save the Penguins
A 2-4 player oddball game where you want to protect the child from the other penguin mothers by […]
Games Developed during the first year of Game Design- Programming
Here is a link to the drive containing the executable files for the following games that I have made and been part of teams creating, during the first year of Game Design- Programming.
https://drive.google.com/folderview?id=0B5kCdZdOyWYMfjJpbVpxV21BQnkyZ01MQ2tiZHpjMkF1MmdkQTdNNGNzU3ZTa210eFNpQVk&usp=sharing
Unity
Sticky Situation
A 2 player platformer game where you have to rely on the other player as much as you to traverse the levels.
Controls: Explained ingame.
Save the Penguins
A 2-4 player oddball game where you want to protect the child from the other penguin mothers by […]
Beat Gravity – Post-Mortem
This is a post-mortem for a project that I have been working on for the last 10 weeks, where I together with a dedicated group managed to develop Beat Gravity!
Link to Trailer
INTRODUCTION
This is a post-mortem of the project where we worked on the development of the game Beat Gravity for Theme Park course that is part of the course Game Design and Programming. The course was to develop a game with a design for a unique input device, not keyboard […]
Beat Gravity – Post-Mortem
This is a post-mortem for a project that I have been working on for the last 10 weeks, where I together with a dedicated group managed to develop Beat Gravity!
Link to Trailer
INTRODUCTION
This is a post-mortem of the project where we worked on the development of the game Beat Gravity for Theme Park course that is part of the course Game Design and Programming. The course was to develop a game with a design for a unique input device, not keyboard […]
Beat Gravity – Post-Mortem
This is a post-mortem for a project that I have been working on for the last 10 weeks, where I together with a dedicated group managed to develop Beat Gravity!
Link to Trailer
INTRODUCTION
This is a post-mortem of the project where we worked on the development of the game Beat Gravity for Theme Park course that is part of the course Game Design and Programming. The course was to develop a game with a design for a unique input device, not keyboard […]
Beat Gravity – Post-Mortem
This is a post-mortem for a project that I have been working on for the last 10 weeks, where I together with a dedicated group managed to develop Beat Gravity!
Link to Trailer
INTRODUCTION
This is a post-mortem of the project where we worked on the development of the game Beat Gravity for Theme Park course that is part of the course Game Design and Programming. The course was to develop a game with a design for a unique input device, not keyboard […]
Overview of my thesis work
It was a while since I last wrote something here, but now I’ll write about what I did for my bachelor thesis work. My thesis was about the internal economy in RTS games; more precisely StarCraft II: Heart of the Swarm. My thesis was about if you could look at cost per DPS as a way to approach game balance on.
So how did I approach this matter? As the first step of the process, I decided to break down the […]
Overview of my thesis work
It was a while since I last wrote something here, but now I’ll write about what I did for my bachelor thesis work. My thesis was about the internal economy in RTS games; more precisely StarCraft II: Heart of the Swarm. My thesis was about if you could look at cost per DPS as a way to approach game balance on.
So how did I approach this matter? As the first step of the process, I decided to break down the […]
Converted to wordpress!
So the site has been converted to WordPress! What does this mean? It looks pretty much the same right? Well, apart from the blog finally being integrated with the main site, yes, however the backend is completely fresh.
At first I was reluctant to convert to WordPress. I’m quite familiar with WordPress and its functionality but in committing to this architecture you generally have to sacrifice some flexibility due to the nature of the themes. After some searching and fiddling however […]
Converted to wordpress!
So the site has been converted to WordPress! What does this mean? It looks pretty much the same right? Well, apart from the blog finally being integrated with the main site, yes, however the backend is completely fresh.
At first I was reluctant to convert to WordPress. I’m quite familiar with WordPress and its functionality but in committing to this architecture you generally have to sacrifice some flexibility due to the nature of the themes. After some searching and fiddling however […]
Big Game Project; Final Week
Everything started out nicely until two days before the exhibition. All was in order and we started to build the lights a last time and going for the final build. But as we started doing that, our server crashed end the only working recovery point was three days old..
We wanted to get to the root of the problem, as no one knew what the reason for the crash was. We did not have the time to solve that problem so […]
Big Game Project; Final Week
Everything started out nicely until two days before the exhibition. All was in order and we started to build the lights a last time and going for the final build. But as we started doing that, our server crashed end the only working recovery point was three days old..
We wanted to get to the root of the problem, as no one knew what the reason for the crash was. We did not have the time to solve that problem so […]
Scrap Pirates: In the middle of GGC
So, we are in the middle of GGC, Gotland Game Conference. Well, maybe not in the middle, more like the two thirds through, only one more day out of three. We are showing of Scrap Pirates and a lot of people seem to like it. Tomorrow is the last day, which means that the deadline for voting and the following award ceremony will be held. I would be really happy if we were to win some award for Scrap Pirates […]
Scrap Pirates: In the middle of GGC
So, we are in the middle of GGC, Gotland Game Conference. Well, maybe not in the middle, more like the two thirds through, only one more day out of three. We are showing of Scrap Pirates and a lot of people seem to like it. Tomorrow is the last day, which means that the deadline for voting and the following award ceremony will be held. I would be really happy if we were to win some award for Scrap Pirates […]