Browsing 'Programming': Posts from Game Design and Programming

Daily post

A day where i’m not dead tired in the end. Feels good.
Today started off with the same issue we had yesterday popping up again where the moving platform class’ child would not open due to not having a parent class. The reference within the blueprint referenced the parent to the wrong path somehow. our solution to this was removing the child object entirely and putting it’s functionality in the main moving platform blueprint. After this the blueprint works great again.
On the […]

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Program: Programming

Daily post

A day where i’m not dead tired in the end. Feels good.
Today started off with the same issue we had yesterday popping up again where the moving platform class’ child would not open due to not having a parent class. The reference within the blueprint referenced the parent to the wrong path somehow. our solution to this was removing the child object entirely and putting it’s functionality in the main moving platform blueprint. After this the blueprint works great again.
On the […]

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Program: Programming

We keep setting up

Since the last blog post we have finished our first sprint, maybe not with flying colors but we came through in the end. On the Friday we discovered that the project was unable to build due to issues with how our version control program writes into some files and because we had made foolish attempts at changing our folder structure which completely destroyed every reference in the entire project. I eventually solved it by creating a new project and copying […]

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Program: Programming

We keep setting up

Since the last blog post we have finished our first sprint, maybe not with flying colors but we came through in the end. On the Friday we discovered that the project was unable to build due to issues with how our version control program writes into some files and because we had made foolish attempts at changing our folder structure which completely destroyed every reference in the entire project. I eventually solved it by creating a new project and copying […]

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Program: Programming

Lets do this! Come and play!

Attention attention!
We are finally starting! You can now download the first prototype of the redevelopment of “Naar”. This first prototype will be testing the movement to see if we can bring out a smooth character control, the game can be played with either a gamepad or a keyboard & mouse so feel free to try them both.
The stage will be an obstacle course where your goals is to reach the top of the pillar and touch the shiny sphere, so […]

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Program: Programming

Lets do this! Come and play!

Attention attention!
We are finally starting! You can now download the first prototype of the redevelopment of “Naar”. This first prototype will be testing the movement to see if we can bring out a smooth character control, the game can be played with either a gamepad or a keyboard & mouse so feel free to try them both.
The stage will be an obstacle course where your goals is to reach the top of the pillar and touch the shiny sphere, so […]

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Program: Programming

All work and no blogging

I figured I’d get a blog post off regarding the last couple of days since i didn’t manage to post anything at the end of each. This is mostly because the work I’ve been doing has been mostly reading the course literature.
Friday we had a summary meeting in the morning where we discussed the work done during the week and concluded that we were still within acceptable frames for our schedule. On the afternoon i finished reading through Business Model Generation which was […]

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Program: Programming

All work and no blogging

I figured I’d get a blog post off regarding the last couple of days since i didn’t manage to post anything at the end of each. This is mostly because the work I’ve been doing has been mostly reading the course literature.
Friday we had a summary meeting in the morning where we discussed the work done during the week and concluded that we were still within acceptable frames for our schedule. On the afternoon i finished reading through Business Model Generation which was […]

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Program: Programming

Naar, Lets do it again!

Starting this year’s blog a lot later than I had planned, so let’s jump right into it without further delay.
 

After GGC we decided to spend our summer vacation far away from school activities, working and saving up money for our last year of Game design at campus gotland (Uppsala university). During the summer we attended at Intel buzz Workshop and presented our game there, mingled with a lot of new people and some which will be of use to us […]

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Program: Programming

Naar, Lets do it again!

Starting this year’s blog a lot later than I had planned, so let’s jump right into it without further delay.
 

After GGC we decided to spend our summer vacation far away from school activities, working and saving up money for our last year of Game design at campus gotland (Uppsala university). During the summer we attended at Intel buzz Workshop and presented our game there, mingled with a lot of new people and some which will be of use to us […]

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Program: Programming

And we’re off!

So now we have officially begun working on the Naar project. It’s been a moderately busy two weeks since my last blog post but there really haven’t been much of my work to show. Most of my work in the Naar project have been in planning so not too much to show off from there. On the programming course we had a one day assignment to write modifications to a simple API, I probably would have shown it off here […]

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Program: Programming

And we’re off!

So now we have officially begun working on the Naar project. It’s been a moderately busy two weeks since my last blog post but there really haven’t been much of my work to show. Most of my work in the Naar project have been in planning so not too much to show off from there. On the programming course we had a one day assignment to write modifications to a simple API, I probably would have shown it off here […]

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Program: Programming

Scrap Pirates!

I have blogged about Scrap Pirates before, during the Big Game Project course last spring. Good news; we are continuing the development of the game!
If you want to show your support you can either take a look at our website, follow us on Twitter or like our Facebook page!
I have also made a project page in my Portfolio for this blog.
If you are not familiar with Scrap Pirates you can watch the trailer here:

We are […]

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Program: Programming

Scrap Pirates!

I have blogged about Scrap Pirates before, during the Big Game Project course last spring. Good news; we are continuing the development of the game!
If you want to show your support you can either take a look at our website, follow us on Twitter or like our Facebook page!
I have also made a project page in my Portfolio for this blog.
If you are not familiar with Scrap Pirates you can watch the trailer here:

We are […]

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Program: Programming

Blog Update!

Hello!
I am back for my third year of studying game design & programming!
I have plans on becoming more active with writing posts here, not only for assignments but also other posts regarding games, as for example my work on Scrap Pirates.
The blog has been updated together with my return, so that it is more efficient and nice-looking. And you can now find pretty much all of my social media accounts in the side bar to the left. Huzzah!

With this […]

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Program: Programming

Blog Update!

Hello!
I am back for my third year of studying game design & programming!
I have plans on becoming more active with writing posts here, not only for assignments but also other posts regarding games, as for example my work on Scrap Pirates.
The blog has been updated together with my return, so that it is more efficient and nice-looking. And you can now find pretty much all of my social media accounts in the side bar to the left. Huzzah!

With this […]

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Program: Programming

Money Tree – Dev. Post 01

I’ve started working on the serious game Money Tree (name not final) a game about banks, loans, house prices and how all of those are connected.

Before I start talking about the work I’ve done I’ll talk about what the game is about. First of all: This is a serious game which means that its primary purpose is to teach and provoke people, not necessarily being fun.

Basic Premise:
Why are houses and apartments so expensive? That’s a question a lot of […]

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Program: Programming

Money Tree – Dev. Post 01

I’ve started working on the serious game Money Tree (name not final) a game about banks, loans, house prices and how all of those are connected.

Before I start talking about the work I’ve done I’ll talk about what the game is about. First of all: This is a serious game which means that its primary purpose is to teach and provoke people, not necessarily being fun.

Basic Premise:
Why are houses and apartments so expensive? That’s a question a lot of […]

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Program: Programming

Catching up again

Okay, time for some catching up since the blog have been dead for over two months.
I got nothing else done during the summer as the rest of the family stayed in Stockholm most of the time, between keeping the house running and worrying i didn’t get any work done sadly. I am glad i had this optional course to drop rather than one i needed to complete as because i was able to drop the course i was able to […]

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Program: Programming

Catching up again

Okay, time for some catching up since the blog have been dead for over two months.
I got nothing else done during the summer as the rest of the family stayed in Stockholm most of the time, between keeping the house running and worrying i didn’t get any work done sadly. I am glad i had this optional course to drop rather than one i needed to complete as because i was able to drop the course i was able to […]

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Program: Programming

Game Design in Practice – Goals

My goals for the course Game Design in Practice and by extension project Money Tree (name not final) are as follow:
1. I want to be part of creating and releasing a game or a game-like product. By doing this I hope to be able to step into the video game industry, improve my portfolio and earn some money (hey, I can’t live on study help forever).
2. Learn and implement marketing in relation to a game or game-like product.Marketing is […]

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Program: Programming

Game Design in Practice – Goals

My goals for the course Game Design in Practice and by extension project Money Tree (name not final) are as follow:
1. I want to be part of creating and releasing a game or a game-like product. By doing this I hope to be able to step into the video game industry, improve my portfolio and earn some money (hey, I can’t live on study help forever).
2. Learn and implement marketing in relation to a game or game-like product.Marketing is […]

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Program: Programming

Goals

Hi,
Here are my goals for the course Game Design in Practice as part of the assignment:

I want to release a game to the public.
Learn more about the work flow when working on a Serious Game
Get better at marketing & producing a game.
I want to improve my programming skills in C# and the Unity Engine.

Here is also a link to the work blog of our new game where we will post updates as the game develops.
https://moneytreegame.wordpress.com/

It will be a Serious […]

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Program: Programming

Goals

Hi,
Here are my goals for the course Game Design in Practice as part of the assignment:

I want to release a game to the public.
Learn more about the work flow when working on a Serious Game
Get better at marketing & producing a game.
I want to improve my programming skills in C# and the Unity Engine.

Here is also a link to the work blog of our new game where we will post updates as the game develops.
https://moneytreegame.wordpress.com/

It will be a Serious […]

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Program: Programming