Browsing 'Game Design': Posts from either of the Game Design programs

Зреть

Alone we wonder in the dark
In cities night and window’s lights
We gave up vision long ago
It hurts us see spectrums of life
Our only refuge in the world is in a place we don’t belong
We follow lamps and always long
For other shadows to join along
And to assure that we exist and nothing’s hiding in the mists
It is our role to take this fall
Our eyes can’t see
but we know all
И пусть ты думаешь я слеп
Я без очей найду твой след
 

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Program: Game Design

Зреть

Alone we wonder in the dark
In cities night and window’s lights
We gave up vision long ago
It hurts us see spectrums of life
Our only refuge in the world is in a place we don’t belong
We follow lamps and always long
For other shadows to join along
And to assure that we exist and nothing’s hiding in the mists
It is our role to take this fall
Our eyes can’t see
but we know all
И пусть ты думаешь я слеп
Я без очей найду твой след
 

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Program: Game Design

Scrum: Meetings, overwhelming

Context
The concept document for Umibozu seduced a lot of group, most likely because of its art style, and possibly because of the minimum perceived difficulty in making a game out of it. And while yes, none of the explicitly mentioned mechanics were hard to implement  in a basic form, their sum did not create a remotely satisfying game.
We have some liberty to adapt the concept to our vision, unfortunately, no coherent vision emerged at the onset of development and we […]

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Program: Programming

Scrum: Meetings, overwhelming

Context
The concept document for Umibozu seduced a lot of group, most likely because of its art style, and possibly because of the minimum perceived difficulty in making a game out of it. And while yes, none of the explicitly mentioned mechanics were hard to implement  in a basic form, their sum did not create a remotely satisfying game.
We have some liberty to adapt the concept to our vision, unfortunately, no coherent vision emerged at the onset of development and we […]

/ Comments Off on Scrum: Meetings, overwhelming
Program: Programming

Game Design Week 8 – Thoughts on the Scrum Process

We are fast approaching the Beta checkpoint in this Game design course. The snow still lies heavy outside, enforcing the feeling of harsh winter. For many, the longer something drags out, be that a season or a project, motivation and positivity can begin to dwindle.
In the group I am a part of this has begun to show somewhat, not that we were a perfect bunch from the start, but I think we are getting weary. What has helped us stay […]

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Program: Graphics

Game Design Week 8 – Thoughts on the Scrum Process

We are fast approaching the Beta checkpoint in this Game design course. The snow still lies heavy outside, enforcing the feeling of harsh winter. For many, the longer something drags out, be that a season or a project, motivation and positivity can begin to dwindle.
In the group I am a part of this has begun to show somewhat, not that we were a perfect bunch from the start, but I think we are getting weary. What has helped us stay […]

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Program: Graphics

Game Design Week 5 – Thoughts on the Scrum Process

We are fast approaching the Beta checkpoint in this Game design course. The snow still lies heavy outside, enforcing the feeling of harsh winter. For many, the longer something drags out, be that a season or a project, motivation and positivity can begin to dwindle.
In the group I am a part of this has begun to show somewhat, not that we were a perfect bunch from the start, but I think we are getting weary. What has helped us stay […]

/ Comments Off on Game Design Week 5 – Thoughts on the Scrum Process
Program: Graphics

Game Design Week 5 – Thoughts on the Scrum Process

We are fast approaching the Beta checkpoint in this Game design course. The snow still lies heavy outside, enforcing the feeling of harsh winter. For many, the longer something drags out, be that a season or a project, motivation and positivity can begin to dwindle.
In the group I am a part of this has begun to show somewhat, not that we were a perfect bunch from the start, but I think we are getting weary. What has helped us stay […]

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Program: Graphics

Молчание

The Words you speak I do not know
The Sense in them I cannot hear
Can you recall what Silence is if IT you’ve never even known?
I come from lands of different Songs
Your Sounds are meaningless to me
Can you Retrace what I am called if you have never even asked?
You cannot reach this way into my mind
So, PLEASE, stop screaming at my face.
Silence your lips and Seal your thoughts
and simple find a diffrent path
in SILENCE…
 
Silence
 

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Program: Game Design

Молчание

The Words you speak I do not know
The Sense in them I cannot hear
Can you recall what Silence is if IT you’ve never even known?
I come from lands of different Songs
Your Sounds are meaningless to me
Can you Retrace what I am called if you have never even asked?
You cannot reach this way into my mind
So, PLEASE, stop screaming at my face.
Silence your lips and Seal your thoughts
and simple find a diffrent path
in SILENCE…
 
Silence
 

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Program: Game Design

Silence

это я
это мой дом
это моя семья
я знаю где я

это мой дом
это моя … семья
я здесь

мой ли это дом
моя ли это семья?
здесь ли я?

это … не мой дом
это … не моя семья
где я?

это не мой дом
это не моя семья
я ли это?

это не мой
это не моя
я это

эхо немой
эхо немая
я это

немой
эхо
я эхо, я немой, я умер
… а у вас ОПЯТЬ?! молоко убежало…
 

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Program: Game Design

Silence

это я
это мой дом
это моя семья
я знаю где я

это мой дом
это моя … семья
я здесь

мой ли это дом
моя ли это семья?
здесь ли я?

это … не мой дом
это … не моя семья
где я?

это не мой дом
это не моя семья
я ли это?

это не мой
это не моя
я это

эхо немой
эхо немая
я это

немой
эхо
я эхо, я немой, я умер
… а у вас ОПЯТЬ?! молоко убежало…
 

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Program: Game Design

The hardships of Animation, the Art of Time Management and of Being Sneaky.

So. Visualise this.
It’s 5 o’ clock in my quite dark room, and the candle I cerimoniously light every time I start getting ready for a long session of drawing has long since burned out. The sun has already begun to rise, and outside my window the birds (read: crows) have already started to chirp (read: caw). My bed is perfectly made, and I’m not in it.
It’s not a pretty thought, but it is how most days look when I’ve been […]

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Program: Graphics

The hardships of Animation, the Art of Time Management and of Being Sneaky.

So. Visualise this.
It’s 5 o’ clock in my quite dark room, and the candle I cerimoniously light every time I start getting ready for a long session of drawing has long since burned out. The sun has already begun to rise, and outside my window the birds (read: crows) have already started to chirp (read: caw). My bed is perfectly made, and I’m not in it.
It’s not a pretty thought, but it is how most days look when I’ve been […]

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Program: Graphics

The problem with getting better

Creating sprites for the game, all the graphics-students spend a lot of time drawing, visualising concepts and making errors. If you lack certain skills in parts of your artistic repertoire, but are better in other aspects, it becomes increasingly apparent that the things you produced last week looks much worse than things you produce the next. This is a big problem for me, personally. I never consider myself particularly proficient at anything art-wise, but if there is something that I […]

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Program: Graphics

The problem with getting better

Creating sprites for the game, all the graphics-students spend a lot of time drawing, visualising concepts and making errors. If you lack certain skills in parts of your artistic repertoire, but are better in other aspects, it becomes increasingly apparent that the things you produced last week looks much worse than things you produce the next. This is a big problem for me, personally. I never consider myself particularly proficient at anything art-wise, but if there is something that I […]

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Program: Graphics

5SD064-Short Scrum Reflection

Scrum is a methodology for agile software development and it is widely used in game development as well. The students in Game design 2 were introduced to use Scrum as a planning and management method within each group for the Shoot’em up game. This week I am going to write how has scrum affected my development and my personal feedback about using scrum with other group members.
 
How did it go in general?
Scrum is definitely something new to me, but it […]

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Program: Graphics

5SD064-Short Scrum Reflection

Scrum is a methodology for agile software development and it is widely used in game development as well. The students in Game design 2 were introduced to use Scrum as a planning and management method within each group for the Shoot’em up game. This week I am going to write how has scrum affected my development and my personal feedback about using scrum with other group members.
 
How did it go in general?
Scrum is definitely something new to me, but it […]

/ Comments Off on 5SD064-Short Scrum Reflection
Program: Graphics

Mastering big projects with Scrum

Whenever you’re working on a big project with a group, you need some kind of plan to follow along. Wether you are working on an extensive homework, a garden project or as in our case a game, starting off without any plan will lead to nothing.

This is where Scrum comes into place. Scrum is an agile way of managing work and is widely used in software development and the games industry. The idea behind Scrum is that everybody knows what […]

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Program: Programming

Mastering big projects with Scrum

Whenever you’re working on a big project with a group, you need some kind of plan to follow along. Wether you are working on an extensive homework, a garden project or as in our case a game, starting off without any plan will lead to nothing.

This is where Scrum comes into place. Scrum is an agile way of managing work and is widely used in software development and the games industry. The idea behind Scrum is that everybody knows what […]

/ Comments Off on Mastering big projects with Scrum
Program: Programming

ScrumPost

Welcome to week three of the blog adventure! This time, tune in for a reflection about scrum.
In team Qilin we have practiced scrum, as it is one of the course requirements. I have never used scrum before, nor has (I think) anyone else on the team, which has made this something of an experiment. It’s worked out decently for us, some weeks have been better than others, but generally it’s been fine.
The daily standups have been helpful, I personally need to […]

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Program: Graphics

ScrumPost

Welcome to week three of the blog adventure! This time, tune in for a reflection about scrum.
In team Qilin we have practiced scrum, as it is one of the course requirements. I have never used scrum before, nor has (I think) anyone else on the team, which has made this something of an experiment. It’s worked out decently for us, some weeks have been better than others, but generally it’s been fine.
The daily standups have been helpful, I personally need to […]

/ Comments Off on ScrumPost
Program: Graphics

Week #3 – Working in SCRUM

This week I want to write about how the agile methodology Scrum. As a short introduction, Scrum is an agile framework mostly used in software development. Unlike more “traditional” project methodologies like the common “Waterfall” method in which the whole project is planned out, executed and closed. In Scrum focus lies on working iteratively in “sprints” (usually 2-4 week long periods of work) and staying flexible to changing requirements in the project over time. A big part of this is […]

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Week #3 – Working in SCRUM

This week I want to write about how the agile methodology Scrum. As a short introduction, Scrum is an agile framework mostly used in software development. Unlike more “traditional” project methodologies like the common “Waterfall” method in which the whole project is planned out, executed and closed. In Scrum focus lies on working iteratively in “sprints” (usually 2-4 week long periods of work) and staying flexible to changing requirements in the project over time. A big part of this is […]

/ Comments Off on Week #3 – Working in SCRUM