Browsing 'Game Design': Posts from either of the Game Design programs

Comment #3: Erik Rosenberg

Hello Erik,
This blog post is a very good and well-written blog post indeed. You thoroughly and succinctly defined scrum and its key points.
You also described how scrum affects your group, focusing on the benefits. However, you also discuss the negatives of scrum being implemented in game development team as small as your own.
The post is quite clear, leaving no part of the post open for questions as to missing information. Of course, the reader could develop questions based on going […]

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Comment #3: Erik Rosenberg

Hello Erik,
This blog post is a very good and well-written blog post indeed. You thoroughly and succinctly defined scrum and its key points.
You also described how scrum affects your group, focusing on the benefits. However, you also discuss the negatives of scrum being implemented in game development team as small as your own.
The post is quite clear, leaving no part of the post open for questions as to missing information. Of course, the reader could develop questions based on going […]

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Comment #2: Krzesimir

Hello Krzesimir,
This is a well-written post which also makes the topic at hand interesting to read about. It sounds like you and your team have found a good system for your work, especially in regards to your size. The success in the logistical work involved in constructing this system would presumably be of your responsibility as producer and scrum master, as well as your education in the project management minor, which reflects quite well on you and your quality of […]

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Comment #2: Krzesimir

Hello Krzesimir,
This is a well-written post which also makes the topic at hand interesting to read about. It sounds like you and your team have found a good system for your work, especially in regards to your size. The success in the logistical work involved in constructing this system would presumably be of your responsibility as producer and scrum master, as well as your education in the project management minor, which reflects quite well on you and your quality of […]

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Commnet on Blog post 3

URL to the commnet on Hangning Zhang blog post  about scrum and the commnet itself from Oskar karlsson:
https://hangningdevourer.wordpress.com/2018/02/23/review-of-the-scrum-pattern/comment-page-1/#comment-5
 
Oskar Karlsson
Your blog post gives the reader a good over view of how to work whit scrum and what it is. But you could have introduced yourself more in the beginning of the post because the reader maybe doesn’t know who you or what scrum is.
You write that you have used Scrum for a few weeks but not much more about […]

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Program: Programming

Commnet on Blog post 3

URL to the commnet on Hangning Zhang blog post  about scrum and the commnet itself from Oskar karlsson:
https://hangningdevourer.wordpress.com/2018/02/23/review-of-the-scrum-pattern/comment-page-1/#comment-5
 
Oskar Karlsson
Your blog post gives the reader a good over view of how to work whit scrum and what it is. But you could have introduced yourself more in the beginning of the post because the reader maybe doesn’t know who you or what scrum is.
You write that you have used Scrum for a few weeks but not much more about […]

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Program: Programming

Blog 3 Comment

Link to assigned blog:
https://gotlandblogblog.blogspot.se/2018/02/mastering-big-projects-with-scrum.html
 
My comment:
You do a very good job at explaining what scrum is and why it is used. You go into some very useful details about the scrum document and explain how it is divided and what each section is used for and why it is useful to the team members, and I like how you describe the different stages of a sprint. But seeing as how you go so much into explaining scrum, I would have […]

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Program: Programming

Blog 3 Comment

Link to assigned blog:
https://gotlandblogblog.blogspot.se/2018/02/mastering-big-projects-with-scrum.html
 
My comment:
You do a very good job at explaining what scrum is and why it is used. You go into some very useful details about the scrum document and explain how it is divided and what each section is used for and why it is useful to the team members, and I like how you describe the different stages of a sprint. But seeing as how you go so much into explaining scrum, I would have […]

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Program: Programming

Blog Comment 2

A good blogpost with clear enough information to understand what you wanted to show, however there are some things that made me read some of the paragraphs more than once to understand the context.
You explain almost everything you write, as the reader would be a non-gamer in the terms of how you talk about scrum and the Alpha-Presenatation. On one hand this can be helpful if the intended reader is one with little to no experience within the gaming industry […]

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Program: Game Design

Blog Comment 2

A good blogpost with clear enough information to understand what you wanted to show, however there are some things that made me read some of the paragraphs more than once to understand the context.
You explain almost everything you write, as the reader would be a non-gamer in the terms of how you talk about scrum and the Alpha-Presenatation. On one hand this can be helpful if the intended reader is one with little to no experience within the gaming industry […]

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Program: Game Design

Blog Comment 1

I think it is explained to a highly comprehensive degree that the blogger has been working on the soundtrack of the game. The reasonings behind what and how is well-communicated, however there isn’t much reasoning behind the why of the picked artifact. The blog carries value, as it tells and demonstrates (with the soundtrack connected to it) the atmosphere of the game and describes two different zones planned for the game, a safe zone and a supposedly dangerous zone. There […]

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Program: Game Design

Blog Comment 1

I think it is explained to a highly comprehensive degree that the blogger has been working on the soundtrack of the game. The reasonings behind what and how is well-communicated, however there isn’t much reasoning behind the why of the picked artifact. The blog carries value, as it tells and demonstrates (with the soundtrack connected to it) the atmosphere of the game and describes two different zones planned for the game, a safe zone and a supposedly dangerous zone. There […]

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Program: Game Design

Comment Week 3 (Natasha Bianca Mangan)

https://programminggamesafunworkload.wordpress.com/2018/02/22/the-effects-of-scrum-on-my-games-development/comment-page-1/#comment-5
:
”Wasup Tashie! Fredrik here,
Your post was very interesting and I could really relate the what you said about how it’s easy to get distracted as a programmer and never completely finishing assets. I am however a bit jealous of having an excellent memory to offset that. That would be so nice to have but sadly it’s not the case for poor old me.
I’m not sure that groups normally should have two Project Managers, but that might just have […]

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Program: Programming

Comment Week 3 (Natasha Bianca Mangan)

https://programminggamesafunworkload.wordpress.com/2018/02/22/the-effects-of-scrum-on-my-games-development/comment-page-1/#comment-5
:
”Wasup Tashie! Fredrik here,
Your post was very interesting and I could really relate the what you said about how it’s easy to get distracted as a programmer and never completely finishing assets. I am however a bit jealous of having an excellent memory to offset that. That would be so nice to have but sadly it’s not the case for poor old me.
I’m not sure that groups normally should have two Project Managers, but that might just have […]

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Program: Programming

Comment #3 – David Åström, Team A

Hi David! Great post, you dive right into the positive things that scum has provided for you and your group. The post answers the what, how and why with straight to the point information. You explain very well that you guys had problem with scrum and that it has to do with the execution of the group and the lack of experience that you guys have with Scrum. I really like how your group manage to resolve this problem by […]

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Program: Game Design

Comment #3 – David Åström, Team A

Hi David! Great post, you dive right into the positive things that scum has provided for you and your group. The post answers the what, how and why with straight to the point information. You explain very well that you guys had problem with scrum and that it has to do with the execution of the group and the lack of experience that you guys have with Scrum. I really like how your group manage to resolve this problem by […]

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Program: Game Design

Blog 3: Comment

Hi!
First of all, I must say that it was a good reading and I can really see that you done your homework when it comes to SCRUM. I think that you made a great design decision and that it is nice to see that you been really concerned about all the risk that comes within game development. As you have said it is hard to predict all of potential issues, but I think you have shown a good understanding of […]

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Program: Graphics

Blog 3: Comment

Hi!
First of all, I must say that it was a good reading and I can really see that you done your homework when it comes to SCRUM. I think that you made a great design decision and that it is nice to see that you been really concerned about all the risk that comes within game development. As you have said it is hard to predict all of potential issues, but I think you have shown a good understanding of […]

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Program: Graphics

Comment blog 3 – Teodor

Hi Teodor!
Thank you for an interesting post.
As a game designer to be, I especially enjoyed reading your reasoning about user stories and how you have changed your way of thinking about them. You write in a way that makes it easy to follow both what you are writing about and why.
In your post, you describe that you, in the beginning, could not really see the point of using user stories for the sprint planning since you had the concept document […]

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Program: Game Design

Comment blog 3 – Teodor

Hi Teodor!
Thank you for an interesting post.
As a game designer to be, I especially enjoyed reading your reasoning about user stories and how you have changed your way of thinking about them. You write in a way that makes it easy to follow both what you are writing about and why.
In your post, you describe that you, in the beginning, could not really see the point of using user stories for the sprint planning since you had the concept document […]

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Program: Game Design

Comment blog 2 – Maximilian

Hi Maximilian!
Thanks for letting me read an interesting post.
It feels very clear to me as a reader, that this post is about the design of the boss in your game, the bear that is attacking the beehive. You describe how it was designed from the start, and that the solutions you decided on from the beginning did not work out when the team started to build this bear for the game.
After that, you describe changes that you and the team […]

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Program: Game Design

Comment blog 2 – Maximilian

Hi Maximilian!
Thanks for letting me read an interesting post.
It feels very clear to me as a reader, that this post is about the design of the boss in your game, the bear that is attacking the beehive. You describe how it was designed from the start, and that the solutions you decided on from the beginning did not work out when the team started to build this bear for the game.
After that, you describe changes that you and the team […]

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Program: Game Design

Comment Week 2 (Kentaro Hayashida)

 
https://ouroboroshamtaro.wordpress.com/2018/02/15/water-like-no-other/
:
”Hey Kentaro!
Fredrik Here,
Very Impressive work. The game looks absolutely astonishing. It looks something that I’d expect from a released title, not from the first game project from school. Very well explained as well, especially how you allow the reader to follow your process as you went through the different iterations and encountered different problems. I also enjoyed the very nice usage of GIFs so the game could be appreciated in its full glory. The thing that matters most […]

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Program: Programming

Comment Week 2 (Kentaro Hayashida)

 
https://ouroboroshamtaro.wordpress.com/2018/02/15/water-like-no-other/
:
”Hey Kentaro!
Fredrik Here,
Very Impressive work. The game looks absolutely astonishing. It looks something that I’d expect from a released title, not from the first game project from school. Very well explained as well, especially how you allow the reader to follow your process as you went through the different iterations and encountered different problems. I also enjoyed the very nice usage of GIFs so the game could be appreciated in its full glory. The thing that matters most […]

/ Comments Off on Comment Week 2 (Kentaro Hayashida)
Program: Programming