Browsing 'Game Design': Posts from either of the Game Design programs

Comments (2-3) for the other blogs

COMMENT 3     27/02/2017
Hi. I am not very interested in learning project management methods, but I do realise that it is important to know at least one that works if you are trying to finish a bigger project. I get a feeling that you feel about the same about scrum as me; you are mostly interested in the practicality of it. I agree that learning scrum is best by using it and working with it, and you really see the […]

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Program: Graphics

Comments (2-3) for the other blogs

COMMENT 3     27/02/2017
Hi. I am not very interested in learning project management methods, but I do realise that it is important to know at least one that works if you are trying to finish a bigger project. I get a feeling that you feel about the same about scrum as me; you are mostly interested in the practicality of it. I agree that learning scrum is best by using it and working with it, and you really see the […]

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Program: Graphics

My Feedback for Post #3

The third week I commented on Michael Degirmen’s blog, found here:   https://michaeldegirmen.wordpress.com/2018/02/22/scrum-learning-iteratively/
My comment was as follows:
Hey!
As a project management student I can definitely relate to what you have described in the post (sadly). I think you’ve provided an important point of view on the difficulties we’ve all faced during this project and it serves as a good introduction to the topic of the post. It really seems like you have been dealt a rough hand, indeed, but it also appears you have […]

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My Feedback for Post #3

The third week I commented on Michael Degirmen’s blog, found here:   https://michaeldegirmen.wordpress.com/2018/02/22/scrum-learning-iteratively/
My comment was as follows:
Hey!
As a project management student I can definitely relate to what you have described in the post (sadly). I think you’ve provided an important point of view on the difficulties we’ve all faced during this project and it serves as a good introduction to the topic of the post. It really seems like you have been dealt a rough hand, indeed, but it also appears you have […]

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My Feedback for Post #2

For the second week, I commented on Mija Causey’s blog, found here:  https://flytrapblog861090001.wordpress.com/2018/02/15/dear-diary-this-week-blog-2/
My comment was as follows:
Hey! You’ve written a nice post about an important subject, and apart from some grammatical errors, I believe you have done a good job of explaining what you have done, how you did it as well as why you did it. The text could have a better flow in order for the reader to have an easier time following along, but overall […]

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My Feedback for Post #2

For the second week, I commented on Mija Causey’s blog, found here:  https://flytrapblog861090001.wordpress.com/2018/02/15/dear-diary-this-week-blog-2/
My comment was as follows:
Hey! You’ve written a nice post about an important subject, and apart from some grammatical errors, I believe you have done a good job of explaining what you have done, how you did it as well as why you did it. The text could have a better flow in order for the reader to have an easier time following along, but overall […]

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Blog comment 3

If I understood everything correct, your group is not working with scrum. You explain why you do not work with scrum but you don’t really explain how you are working. It would be very interesting to know how you guys are working instead. Do you still use the product backlog? Do you have sprint meetings? I would like to know more about how you are handling the project management. How has working like this worked for your group?
I fully understand […]

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Program: Game Design

Blog comment 3

If I understood everything correct, your group is not working with scrum. You explain why you do not work with scrum but you don’t really explain how you are working. It would be very interesting to know how you guys are working instead. Do you still use the product backlog? Do you have sprint meetings? I would like to know more about how you are handling the project management. How has working like this worked for your group?
I fully understand […]

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Program: Game Design

My Feedback for Post #1

The first week I commented on Edvin Broberg’s blog post, which can be found here:  https://ettin2017pm.wordpress.com/2018/02/08/organizing-stand-up-meetings/
My comment was as follows:
This post gives an interesting insight to a vital part of the project as a whole, and is in my opinion delivered with good fluidity and structure. As I began reading I thought that the text didn’t flow very well, but that was pretty much contained to the first paragraph. I found the post to contain some repetitive wording, […]

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My Feedback for Post #1

The first week I commented on Edvin Broberg’s blog post, which can be found here:  https://ettin2017pm.wordpress.com/2018/02/08/organizing-stand-up-meetings/
My comment was as follows:
This post gives an interesting insight to a vital part of the project as a whole, and is in my opinion delivered with good fluidity and structure. As I began reading I thought that the text didn’t flow very well, but that was pretty much contained to the first paragraph. I found the post to contain some repetitive wording, […]

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Comment #3

Link to comment: https://niklasericssonblog.wordpress.com/2018/02/21/sprint-5-scrum/comment-page-1/#comment-12
 
Hello Niklas! I think your post is simple but efficient in terms of explaining how you have worked with Scrum in your group. You rarely go into detail but you still explain the process at a high level throroughly. However, I definitely think the text could have been a bit longer. Since so much focus is on the product backlog, a lot of other details that could have been interesting are not present. I think […]

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Comment #3

Link to comment: https://niklasericssonblog.wordpress.com/2018/02/21/sprint-5-scrum/comment-page-1/#comment-12
 
Hello Niklas! I think your post is simple but efficient in terms of explaining how you have worked with Scrum in your group. You rarely go into detail but you still explain the process at a high level throroughly. However, I definitely think the text could have been a bit longer. Since so much focus is on the product backlog, a lot of other details that could have been interesting are not present. I think […]

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3.1 Comment on another post: Team W, Hampus

Hi Hampus, this is Carl, the lead designer and sound for Team Troll. This post is very well written and it explains the issues your group has had before and how the scrum framework has made it easier for your group to come up with solutions for the issues. It’s nice to see that the communication of the team is working out fine and that the daily stand-up meetings shows its positive effect on the group. One thing I could […]

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Program: Game Design

3.1 Comment on another post: Team W, Hampus

Hi Hampus, this is Carl, the lead designer and sound for Team Troll. This post is very well written and it explains the issues your group has had before and how the scrum framework has made it easier for your group to come up with solutions for the issues. It’s nice to see that the communication of the team is working out fine and that the daily stand-up meetings shows its positive effect on the group. One thing I could […]

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Program: Game Design

Comment #2

Link to comment: https://uugroupithaquablog.wordpress.com/2018/02/15/presentation-day-for-alpha/
Hi Alexander! I am happy that I am the one who is tasked with reviewing this blog. I was a part of the second to last group to present, so I can definitely relate to much of what you wrote. I am however not content with my own performance, since I thought I wouldn’t be able to deal with the pressure of presenting to so many people in English. I was like you nervous so […]

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Comment #2

Link to comment: https://uugroupithaquablog.wordpress.com/2018/02/15/presentation-day-for-alpha/
Hi Alexander! I am happy that I am the one who is tasked with reviewing this blog. I was a part of the second to last group to present, so I can definitely relate to much of what you wrote. I am however not content with my own performance, since I thought I wouldn’t be able to deal with the pressure of presenting to so many people in English. I was like you nervous so […]

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Comment for 3rd blogpost

URL: https://whitechocoboy.wordpress.com/2018/02/22/scrum-yay-or-nay/
My comment:
Hi Wiktor,
Interesting blogpost! I think your summary of how scrum works and what it’s comprised of is very nice and seems like a good way to introduce the topic. The image is also a great way of adding to the explanation of what teams hope to achieve with scrum.
In relation to how scrum has impacted your group’s work, it could have been elaborated on slightly more perhaps. Discussing both negative and positive experiences is very interesting, but it would […]

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Program: Programming

Comment for 3rd blogpost

URL: https://whitechocoboy.wordpress.com/2018/02/22/scrum-yay-or-nay/
My comment:
Hi Wiktor,
Interesting blogpost! I think your summary of how scrum works and what it’s comprised of is very nice and seems like a good way to introduce the topic. The image is also a great way of adding to the explanation of what teams hope to achieve with scrum.
In relation to how scrum has impacted your group’s work, it could have been elaborated on slightly more perhaps. Discussing both negative and positive experiences is very interesting, but it would […]

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Program: Programming

Comment for 2nd blogpost

URL: https://hangningdevourer.wordpress.com/2018/02/15/level-generator/
My comment:
Hi Hangning!
I think you have done well in explaining what you have been working on. Especially the comparison between the different options you had for creating a level pattern adds nicely to both why and what has been done. Perhaps you could have explained how a level in your game is supposed to look and what it would be comprised of? – Just to elaborate a little further on what you wanted to achieve – if there is a […]

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Program: Programming

Comment for 2nd blogpost

URL: https://hangningdevourer.wordpress.com/2018/02/15/level-generator/
My comment:
Hi Hangning!
I think you have done well in explaining what you have been working on. Especially the comparison between the different options you had for creating a level pattern adds nicely to both why and what has been done. Perhaps you could have explained how a level in your game is supposed to look and what it would be comprised of? – Just to elaborate a little further on what you wanted to achieve – if there is a […]

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Program: Programming

Blog Comment 3

Hi there Daniel.
Your blog post was informative, concrete and structured in a way which was easy to read and to understand. You describe which parts of scrum that has been of use to you and your team mates, how it has been applied/carried out by the group and why you used the template when working with the current project.
I particularly enjoy the part when you talk about the milestones present in the schedule regarding the game development process. The usage […]

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Program: Game Design

Blog Comment 3

Hi there Daniel.
Your blog post was informative, concrete and structured in a way which was easy to read and to understand. You describe which parts of scrum that has been of use to you and your team mates, how it has been applied/carried out by the group and why you used the template when working with the current project.
I particularly enjoy the part when you talk about the milestones present in the schedule regarding the game development process. The usage […]

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Program: Game Design

Comment on Edin Karakurts blog post #3

Link to the post: https://ouroborosedinblog.wordpress.com/2018/02/22/game-design-blog-3/
The author describes in what way scrum has helped his group in making their game development cycle more efficient. He also touches on the fact that there are aspects of scrum, namely the requirement of filling in the number of hours you expect your task to take, which he doesn’t feel useful as we are still very new to game making and don’t have much experience when it comes to guessing that kind of […]

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Program: Programming

Comment on Edin Karakurts blog post #3

Link to the post: https://ouroborosedinblog.wordpress.com/2018/02/22/game-design-blog-3/
The author describes in what way scrum has helped his group in making their game development cycle more efficient. He also touches on the fact that there are aspects of scrum, namely the requirement of filling in the number of hours you expect your task to take, which he doesn’t feel useful as we are still very new to game making and don’t have much experience when it comes to guessing that kind of […]

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Program: Programming