Browsing 'Game Design': Posts from either of the Game Design programs

My Blog Comments – Marcus Ford

Leaving all my Blog comments and Url here to avoid making multiple Blogs!
Week #1
Hello ma dude, I am gonna give you some feedback on your blog post :D!
Is it clear what is done?
Yes, you outlined what you did and the thought process that went behind it. The pictures you showed were super helpful to figure out exactly what your text meant and in general it made perfect sense to me.
Is it clear how it is done?
Kinda, I wish you had […]

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Program: Programming

My Blog Comments – Marcus Ford

Leaving all my Blog comments and Url here to avoid making multiple Blogs!
Week #1
Hello ma dude, I am gonna give you some feedback on your blog post :D!
Is it clear what is done?
Yes, you outlined what you did and the thought process that went behind it. The pictures you showed were super helpful to figure out exactly what your text meant and in general it made perfect sense to me.
Is it clear how it is done?
Kinda, I wish you had […]

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Program: Programming

Blog comment 180227

https://sindors.wordpress.com/2018/02/24/game-design-week-8-thoughts-on-the-scrum-process/
Good work with the blog! I noticed some language inaccuracy, but I had no problem understanding the text.
It seems all teams have had some struggles, be it with the game or dynamics within the team. I feel like you have clearly discussed the parts of scrum you deem important and how scrum has been used by your group. I am surprised you thought the production simple in the beginning and felt the scrum more necessary towards the end, […]

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Program: Graphics

Blog comment 180227

https://sindors.wordpress.com/2018/02/24/game-design-week-8-thoughts-on-the-scrum-process/
Good work with the blog! I noticed some language inaccuracy, but I had no problem understanding the text.
It seems all teams have had some struggles, be it with the game or dynamics within the team. I feel like you have clearly discussed the parts of scrum you deem important and how scrum has been used by your group. I am surprised you thought the production simple in the beginning and felt the scrum more necessary towards the end, […]

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Program: Graphics

Blog Comment week 3 On Natasha Bianca Mangan

https://programminggamesafunworkload.wordpress.com/2018/02/22/the-effects-of-scrum-on-my-games-development/comment-page-1/#comment-8
 
Hello Natasha, as a reader I got a clear picture what how scrum have helped you both as a game designer, programmer and how it has helped your group. It is fascinating to be able to read about Scrum in depth, and the effect of what scrum has had in examples the group has had. What the blog mentioned about how Scrum has helpt the group to be a better group is very interesting and relatable.
It is also […]

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Program: Programming

Blog Comment week 3 On Natasha Bianca Mangan

https://programminggamesafunworkload.wordpress.com/2018/02/22/the-effects-of-scrum-on-my-games-development/comment-page-1/#comment-8
 
Hello Natasha, as a reader I got a clear picture what how scrum have helped you both as a game designer, programmer and how it has helped your group. It is fascinating to be able to read about Scrum in depth, and the effect of what scrum has had in examples the group has had. What the blog mentioned about how Scrum has helpt the group to be a better group is very interesting and relatable.
It is also […]

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Program: Programming

Comment #1 – Clément Pirelli

Hello!
Thank you for a good read, the item, being the light, was well-described and the way you explain the actual production process was great!
I like how you’ve reached your goal by trial and error, a great way to follow the teacher’s instructions to “fail fast”.
A couple of things I want to address; Scrum is a framework that we work in, by writing “second sprint of our scrum” it sounds like scrum itself was a delivery or something along those lines. […]

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Comment #1 – Clément Pirelli

Hello!
Thank you for a good read, the item, being the light, was well-described and the way you explain the actual production process was great!
I like how you’ve reached your goal by trial and error, a great way to follow the teacher’s instructions to “fail fast”.
A couple of things I want to address; Scrum is a framework that we work in, by writing “second sprint of our scrum” it sounds like scrum itself was a delivery or something along those lines. […]

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Blog comment 180220

https://amandacohen58776528.wordpress.com/2018/02/15/blog-post-2-damage-sounds/
Interesting read! Since I personally have very little knowledge of creating sound, it is always intriguing reading about the process behind it. I think it is good that you mention pitch and speed, as that will probably make the sound more varied and pleasing. It would have been nice if you had mentioned what, if any, program you used to create the sound, or if you only used your own recorded sound. Seems very funny to record the […]

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Program: Graphics

Blog comment 180220

https://amandacohen58776528.wordpress.com/2018/02/15/blog-post-2-damage-sounds/
Interesting read! Since I personally have very little knowledge of creating sound, it is always intriguing reading about the process behind it. I think it is good that you mention pitch and speed, as that will probably make the sound more varied and pleasing. It would have been nice if you had mentioned what, if any, program you used to create the sound, or if you only used your own recorded sound. Seems very funny to record the […]

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Program: Graphics

Blog comment 180213

https://shifatsilver.wordpress.com/2018/02/08/global-game-jam-2018/
Blog comment 180213
Interesting read! I would personally have chosen to write about an artefact created for the game project, but this also sounds like a relevant experience. I noticed some sentence structures that were slightly “off” and one spelling mistake, but I have no trouble understanding the text.
While you explain your interpretation of the theme of the jam and write that your group had similar thoughts, I would have liked a short presentation of some ideas that did […]

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Program: Graphics

Blog comment 180213

https://shifatsilver.wordpress.com/2018/02/08/global-game-jam-2018/
Blog comment 180213
Interesting read! I would personally have chosen to write about an artefact created for the game project, but this also sounds like a relevant experience. I noticed some sentence structures that were slightly “off” and one spelling mistake, but I have no trouble understanding the text.
While you explain your interpretation of the theme of the jam and write that your group had similar thoughts, I would have liked a short presentation of some ideas that did […]

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Program: Graphics

Blog Post 3 Comment

Hello Edvin!
Great to hear you lift some concerns that I’m sure a lot of students have! It was interesting to hear another point of view of the Scrum framework, as well as quite expected that the incremental workflow has been what the group benefitted most from. You have formulated your blog post well with regards to how Scrum has affected you and why. It would have been interesting to hear how you try to deal with the Stand-up meeting issue, […]

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Blog Post 3 Comment

Hello Edvin!
Great to hear you lift some concerns that I’m sure a lot of students have! It was interesting to hear another point of view of the Scrum framework, as well as quite expected that the incremental workflow has been what the group benefitted most from. You have formulated your blog post well with regards to how Scrum has affected you and why. It would have been interesting to hear how you try to deal with the Stand-up meeting issue, […]

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Blog Post 2 Comment

Hello Magdalena,
Great job on the blog post! The post was very well structured, showing how the process was iterated upon throughout the sprint. As someone who doesn’t do any art this wasn’t useful at face value, but the general idea of iterations and the full involvement of the group in the decisions you made are of great value to new producers. The idea behind the iterations are also very clear, which helps the reader understand the general purpose. Furthermore all […]

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Blog Post 2 Comment

Hello Magdalena,
Great job on the blog post! The post was very well structured, showing how the process was iterated upon throughout the sprint. As someone who doesn’t do any art this wasn’t useful at face value, but the general idea of iterations and the full involvement of the group in the decisions you made are of great value to new producers. The idea behind the iterations are also very clear, which helps the reader understand the general purpose. Furthermore all […]

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Comments on other posts so far..

Comment #1
General Ship Design by Emma
Hej! You explained your design process very well. When I read your post, I could almost follow everything you were saying as if I were the one designing your ship. You clearly said what was done, how and why.
Also, this post made me think about my very own choices in my designs. When I was reading I kept going back to my own design process, trying to figure out if I was going through what […]

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Program: Graphics

Comments on other posts so far..

Comment #1
General Ship Design by Emma
Hej! You explained your design process very well. When I read your post, I could almost follow everything you were saying as if I were the one designing your ship. You clearly said what was done, how and why.
Also, this post made me think about my very own choices in my designs. When I was reading I kept going back to my own design process, trying to figure out if I was going through what […]

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Program: Graphics

Blog feedback #3

Hi Sofie, good post!
Scrum is indeed a great way to work and splitting the work into sprints is a nice method of seeing how far you’ve come, how far you’ve got left and how things need to change.
You seem to know your way around scrum, I don’t have much to add. You did however mention that your group had some problems when your project manager wasn’t present, and I’ll add to that by saying that we have had a lot […]

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Program: Game Design

Blog feedback #3

Hi Sofie, good post!
Scrum is indeed a great way to work and splitting the work into sprints is a nice method of seeing how far you’ve come, how far you’ve got left and how things need to change.
You seem to know your way around scrum, I don’t have much to add. You did however mention that your group had some problems when your project manager wasn’t present, and I’ll add to that by saying that we have had a lot […]

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Program: Game Design

Blog feedback #2

Well said Axel. Your post is well structured and fairly easy to follow. One thing I have to note is that it’s pretty hard to understand the whys behind the redesigning of the enemy. Or rather, I could use a longer explanation. You mention that the original design both lacked a sense of mechanics and had too complicated mechanics. How? An explanation or a visualisation of the original design would be great here, some simple drawing perhaps. The only thing […]

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Program: Game Design

Blog feedback #2

Well said Axel. Your post is well structured and fairly easy to follow. One thing I have to note is that it’s pretty hard to understand the whys behind the redesigning of the enemy. Or rather, I could use a longer explanation. You mention that the original design both lacked a sense of mechanics and had too complicated mechanics. How? An explanation or a visualisation of the original design would be great here, some simple drawing perhaps. The only thing […]

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Program: Game Design

Blog feedback #1

Your post is clearly made and explained simple enough so that someone who knows very little about line art, like myself, can understand. You state what the post is about early on and keep the red thread through-out with very few to almost none tangents. By the end I understand exactly why paying attention to line art is important and how it affects character design, perceived character personalities and how it can work with the game aesthetic. The post is […]

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Program: Game Design

Blog feedback #1

Your post is clearly made and explained simple enough so that someone who knows very little about line art, like myself, can understand. You state what the post is about early on and keep the red thread through-out with very few to almost none tangents. By the end I understand exactly why paying attention to line art is important and how it affects character design, perceived character personalities and how it can work with the game aesthetic. The post is […]

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Program: Game Design