Browsing 'Game Design': Posts from either of the Game Design programs

My first Game Jam

My first jam. This Friday we had the opportunity to participate in a game jam on school campus. I have never done this before so I figured it would be a great opportunity for me to see how things work and test learning under pressure.
Even more important to get to know new people from the 2 and 3 years so I´ll have someone to learn from in the future.

We were a team of 6, two people from first year […]

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Program: Graphics

My first Game Jam

My first jam. This Friday we had the opportunity to participate in a game jam on school campus. I have never done this before so I figured it would be a great opportunity for me to see how things work and test learning under pressure.
Even more important to get to know new people from the 2 and 3 years so I´ll have someone to learn from in the future.

We were a team of 6, two people from first year […]

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Program: Graphics

Advanced Hard Surface Modeling Assignment – Finish the Model

Last week consisted of me trying to figure out how to build the mech and what I needed to change in the concept to make it work. This week has been all about finishing the model, construction wise. By the end of last week I was basically finished with the model but I knew that I had made a ton of mistakes regarding clean up, since I’m used to make models for product rendering and not for games. The difference […]

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Program: Graphics

Advanced Hard Surface Modeling Assignment – Finish the Model

Last week consisted of me trying to figure out how to build the mech and what I needed to change in the concept to make it work. This week has been all about finishing the model, construction wise. By the end of last week I was basically finished with the model but I knew that I had made a ton of mistakes regarding clean up, since I’m used to make models for product rendering and not for games. The difference […]

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Program: Graphics

My First Jam! 03 October

My First Jam is an event at my University and it works by getting a theme and making a game in a group in about 6-8 hours, this time everybody worked in GameMaker. Me a second year student and some friends from my class was working together in a group of six. The theme everybody got was ”Addiction X”. We started with brainstorming some ideas for a game with addiction. We came up with some different stuff but decided on […]

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Program: Programming

My First Jam! 03 October

My First Jam is an event at my University and it works by getting a theme and making a game in a group in about 6-8 hours, this time everybody worked in GameMaker. Me a second year student and some friends from my class was working together in a group of six. The theme everybody got was ”Addiction X”. We started with brainstorming some ideas for a game with addiction. We came up with some different stuff but decided on […]

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Program: Programming

3D I, Week 5, Part 1: Assignment 1

This is my final blog report on Assignment 1 of the 3D I class, which is to be handed in this evening.
In this blog, I will show my final textured crate, and go through the function of each individual texture.

Here are two shots of my final crate model, rendered in UDK. This version isn’t much different from the version I showed last week, other than some small fixes and the textures being resized down to 512×512 for the […]

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Program: Graphics

3D I, Week 5, Part 1: Assignment 1

This is my final blog report on Assignment 1 of the 3D I class, which is to be handed in this evening.
In this blog, I will show my final textured crate, and go through the function of each individual texture.

Here are two shots of my final crate model, rendered in UDK. This version isn’t much different from the version I showed last week, other than some small fixes and the textures being resized down to 512×512 for the […]

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Program: Graphics

3D I, Week 5, Part 1: Assignment 1

This is my final blog report on Assignment 1 of the 3D I class, which is to be handed in this evening.
In this blog, I will show my final textured crate, and go through the function of each individual texture.

Here are two shots of my final crate model, rendered in UDK. This version isn’t much different from the version I showed last week, other than some small fixes and the textures being resized down to 512×512 for the […]

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Program: Graphics

3D I, Week 5, Part 1: Assignment 1

This is my final blog report on Assignment 1 of the 3D I class, which is to be handed in this evening.
In this blog, I will show my final textured crate, and go through the function of each individual texture.

Here are two shots of my final crate model, rendered in UDK. This version isn’t much different from the version I showed last week, other than some small fixes and the textures being resized down to 512×512 for the […]

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Program: Graphics

My First Game Jam ”Primal Need – A space odyssey”

My first game jam is a contest where first, second and third years students competes in groups of six to create a game in less than eight hours.
All games are based on the same theme, this years theme was Addiction X.
I managed to get into an awesome group of people. We were three first years students and three third year students. For the first hour we basically just talked about different game ideas and talking about different addictions. In the end […]

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Program: Programming

My First Game Jam ”Primal Need – A space odyssey”

My first game jam is a contest where first, second and third years students competes in groups of six to create a game in less than eight hours.
All games are based on the same theme, this years theme was Addiction X.
I managed to get into an awesome group of people. We were three first years students and three third year students. For the first hour we basically just talked about different game ideas and talking about different addictions. In the end […]

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Program: Programming

Impending Doom

Impending Doom Essay
Buried alive
For this assignment we are to create a game concept with the topic ”Impending Doom”. Impending Doom suggests that the player will be in a situation where it’s impossible to get their desired outcome; the player will instead be given a sense of false hope. I chose to create a game where the player is going to be buried alive.

Setting
At the start of the game there is a short cinematic where the player is shown to […]

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Program: Programming

Impending Doom

Impending Doom Essay
Buried alive
For this assignment we are to create a game concept with the topic ”Impending Doom”. Impending Doom suggests that the player will be in a situation where it’s impossible to get their desired outcome; the player will instead be given a sense of false hope. I chose to create a game where the player is going to be buried alive.

Setting
At the start of the game there is a short cinematic where the player is shown to […]

/ Comments Off on Impending Doom
Program: Programming

My First Game Jam ”Primal Need – A space odyssey”

My first game jam is a contest where first, second and third years students competes in groups of six to create a game in less than eight hours.
All games are based on the same theme, this years theme was Addiction X.
I managed to get into an awesome group of people. We were three first years students and three third year students. For the first hour we basically just talked about different game ideas and talking about different addictions. In the end […]

/ Comments Off on My First Game Jam ”Primal Need – A space odyssey”
Program: Programming

My First Game Jam ”Primal Need – A space odyssey”

My first game jam is a contest where first, second and third years students competes in groups of six to create a game in less than eight hours.
All games are based on the same theme, this years theme was Addiction X.
I managed to get into an awesome group of people. We were three first years students and three third year students. For the first hour we basically just talked about different game ideas and talking about different addictions. In the end […]

/ Comments Off on My First Game Jam ”Primal Need – A space odyssey”
Program: Programming

Impending Doom

Impending Doom Essay
Buried alive
For this assignment we are to create a game concept with the topic ”Impending Doom”. Impending Doom suggests that the player will be in a situation where it’s impossible to get their desired outcome; the player will instead be given a sense of false hope. I chose to create a game where the player is going to be buried alive.

Setting
At the start of the game there is a short cinematic where the player is shown to […]

/ Comments Off on Impending Doom
Program: Programming

Impending Doom

Impending Doom Essay
Buried alive
For this assignment we are to create a game concept with the topic ”Impending Doom”. Impending Doom suggests that the player will be in a situation where it’s impossible to get their desired outcome; the player will instead be given a sense of false hope. I chose to create a game where the player is going to be buried alive.

Setting
At the start of the game there is a short cinematic where the player is shown to […]

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Program: Programming

Medieval Crate

Crate as seen in UDK (back and front)

I was working on the diffuse map last week but something was just not right with it, when I started to think of and work on the other maps I came to realise that the fault I had probably made was that I was trying to do the work of the normal and specular maps because I wanted it to look complete […]

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Program: Graphics

Medieval Crate

Crate as seen in UDK (back and front)

I was working on the diffuse map last week but something was just not right with it, when I started to think of and work on the other maps I came to realise that the fault I had probably made was that I was trying to do the work of the normal and specular maps because I wanted it to look complete […]

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Program: Graphics

My First Game Jam – Claws Contact

Gotland Game Jam is a contest where you gather a team mixed with first, second and third year students and from 10 AM to 6 PM you have to create a game based on a special theme. This year all teams got the theme                                      Addiction X 
The thoughts of my team were: “How do we create a game the player for sure gets addicted […]

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Program: Graphics

My First Game Jam – Claws Contact

Gotland Game Jam is a contest where you gather a team mixed with first, second and third year students and from 10 AM to 6 PM you have to create a game based on a special theme. This year all teams got the theme                                      Addiction X 
The thoughts of my team were: “How do we create a game the player for sure gets addicted […]

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Program: Graphics

3D1 Week 5, Assignment one hand in

So the diffuse map is the basic texture with all the color needed to make this “basket” wear the right colors. This is the first step and most basic texturing you need to do and will determine the outcome of the later maps. When you create a low poly count model you will still need to have some depth in your model, with the help of a normal map you can achieve that and it gives the illusion that it […]

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Program: Programming

3D1 Week 5, Assignment one hand in

So the diffuse map is the basic texture with all the color needed to make this “basket” wear the right colors. This is the first step and most basic texturing you need to do and will determine the outcome of the later maps. When you create a low poly count model you will still need to have some depth in your model, with the help of a normal map you can achieve that and it gives the illusion that it […]

/ Comments Off on 3D1 Week 5, Assignment one hand in
Program: Programming