Browsing 'Game Design': Posts from either of the Game Design programs

Reverse engineering workshop: Paper Hero

Two and a half weeks ago we had the Reverse Engineering workshop with Adam Mayes. The main take-aways from this workshop for me were:
– Deconstructing a game.
– Practicing paper prototyping.
As with the Ernest Adams-workshop, this one started out with a presentation about the assignment and the subject in general. We got a short introduction to reverse enginering that amongst other brought up that:

Reverse engineering means breaking down a system to it’s building blocks.
Reverse engineering can be used to model the core […]

/ Comments Off on Reverse engineering workshop: Paper Hero
Program: Graphics

Reverse engineering workshop: Paper Hero

Two and a half weeks ago we had the Reverse Engineering workshop with Adam Mayes. The main take-aways from this workshop for me were:
– Deconstructing a game.
– Practicing paper prototyping.
As with the Ernest Adams-workshop, this one started out with a presentation about the assignment and the subject in general. We got a short introduction to reverse enginering that amongst other brought up that:

Reverse engineering means breaking down a system to it’s building blocks.
Reverse engineering can be used to model the core […]

/ Comments Off on Reverse engineering workshop: Paper Hero
Program: Graphics

Space shooter concept- First meetings

This is my first real blog post ever and it will be short. Hopefully I will write better and more relevant post as I progress and have more to say about my work.
On Wednesday the 8th we had our first group meeting. In this meeting we introduced us to each other and then began to throwing out ideas to see what would stick, to get a sense of what we could do for our project. Our assignment is to make […]

/ Comments Off on Space shooter concept- First meetings
Program: Programming

Space shooter concept- First meetings

This is my first real blog post ever and it will be short. Hopefully I will write better and more relevant post as I progress and have more to say about my work.
On Wednesday the 8th we had our first group meeting. In this meeting we introduced us to each other and then began to throwing out ideas to see what would stick, to get a sense of what we could do for our project. Our assignment is to make […]

/ Comments Off on Space shooter concept- First meetings
Program: Programming

Assignment 2

So here we go later than ever, this was almost finished more than a week ago, I really don’t like writing these things.
So for assignment two we were to model an object after a reference from the museum.
So I ended up doing a Vendel era sword the particular piece is a reconstruction of a sword found in Högbro.
The Swedish Vendel era connects the later parts of the migration period with the Viking age of the proper middle ages and is […]

/ Comments Off on Assignment 2
Program: Graphics

Assignment 2

So here we go later than ever, this was almost finished more than a week ago, I really don’t like writing these things.
So for assignment two we were to model an object after a reference from the museum.
So I ended up doing a Vendel era sword the particular piece is a reconstruction of a sword found in Högbro.
The Swedish Vendel era connects the later parts of the migration period with the Viking age of the proper middle ages and is […]

/ Comments Off on Assignment 2
Program: Graphics

Assignment 2

So here we go later than ever, this was almost finished more than a week ago, I really don’t like writing these things.
So for assignment two we were to model an object after a reference from the museum.
So I ended up doing a Vendel era sword the particular piece is a reconstruction of a sword found in Högbro.
The Swedish Vendel era connects the later parts of the migration period with the Viking age of the proper middle ages and is […]

/ Comments Off on Assignment 2
Program: Graphics

Assignment 2

So here we go later than ever, this was almost finished more than a week ago, I really don’t like writing these things.
So for assignment two we were to model an object after a reference from the museum.
So I ended up doing a Vendel era sword the particular piece is a reconstruction of a sword found in Högbro.
The Swedish Vendel era connects the later parts of the migration period with the Viking age of the proper middle ages and is […]

/ Comments Off on Assignment 2
Program: Graphics

Space Shooter Assignment

Earlier this week we got the five week-project of doing a full concept for a game, putting everything we’ve learned this far to the test. We are to supposed to make a concept document, a pitch, a paper prototype and some other things to learn how to convey our ideas.We’ve been put into groups of six and are to make a “Space shooter” game within a set of rules like that is has to be 2D, the platform has to […]

/ Comments Off on Space Shooter Assignment
Program: Graphics

Space Shooter Assignment

Earlier this week we got the five week-project of doing a full concept for a game, putting everything we’ve learned this far to the test. We are to supposed to make a concept document, a pitch, a paper prototype and some other things to learn how to convey our ideas.We’ve been put into groups of six and are to make a “Space shooter” game within a set of rules like that is has to be 2D, the platform has to […]

/ Comments Off on Space Shooter Assignment
Program: Graphics

3D I, Week 6, Part 1: Assignment 3, Worldbuilding

For assignment 3, we will be modeling characters. This week, we designed our characters and, rather than starting on the model ourselves, we were instructed to hand our character over to someone else in the class. In this we are effectively clients, while the people who will be modeling our characters are the artists.
To ensure that the artist can model out their assigned character with accuracy, we were instructed to create both visual and written references. The visual references include […]

/ Comments Off on 3D I, Week 6, Part 1: Assignment 3, Worldbuilding
Program: Graphics

3D I, Week 6, Part 1: Assignment 3, Worldbuilding

For assignment 3, we will be modeling characters. This week, we designed our characters and, rather than starting on the model ourselves, we were instructed to hand our character over to someone else in the class. In this we are effectively clients, while the people who will be modeling our characters are the artists.
To ensure that the artist can model out their assigned character with accuracy, we were instructed to create both visual and written references. The visual references include […]

/ Comments Off on 3D I, Week 6, Part 1: Assignment 3, Worldbuilding
Program: Graphics

Basic gameplay, collectibles and changes to hazards

I’ve continued further on with SlashR. Some small changes have been  made to hazards. Both the arrow trap and ”stone fall” now has a trigger box that triggers when the player enters it. The arrow trap will only start shooting in intervals if the player is within the trigger, the same thing applies to when the stones are released to fall.
Marcus has finished the graphics for the three hazards so I replaced my placeholder graphics and i think it looks awesome. All of the hazards […]

/ Comments Off on Basic gameplay, collectibles and changes to hazards
Program: Programming

Basic gameplay, collectibles and changes to hazards

I’ve continued further on with SlashR. Some small changes have been  made to hazards. Both the arrow trap and ”stone fall” now has a trigger box that triggers when the player enters it. The arrow trap will only start shooting in intervals if the player is within the trigger, the same thing applies to when the stones are released to fall.
Marcus has finished the graphics for the three hazards so I replaced my placeholder graphics and i think it looks awesome. All of the hazards […]

/ Comments Off on Basic gameplay, collectibles and changes to hazards
Program: Programming

Basic gameplay, collectibles and changes to hazards

I’ve continued further on with SlashR. Some small changes have been  made to hazards. Both the arrow trap and ”stone fall” now has a trigger box that triggers when the player enters it. The arrow trap will only start shooting in intervals if the player is within the trigger, the same thing applies to when the stones are released to fall.
Marcus has finished the graphics for the three hazards so I replaced my placeholder graphics and i think it looks awesome. All of the hazards […]

/ Comments Off on Basic gameplay, collectibles and changes to hazards
Program: Programming

Basic gameplay, collectibles and changes to hazards

I’ve continued further on with SlashR. Some small changes have been  made to hazards. Both the arrow trap and ”stone fall” now has a trigger box that triggers when the player enters it. The arrow trap will only start shooting in intervals if the player is within the trigger, the same thing applies to when the stones are released to fall.
Marcus has finished the graphics for the three hazards so I replaced my placeholder graphics and i think it looks awesome. All of the hazards […]

/ Comments Off on Basic gameplay, collectibles and changes to hazards
Program: Programming

Texturing sci-fi crate

After having my three crates optimized, the next step was to pick one of them to later texturize. I originally had planned to texturize my cartoony crate, which I’ve actually done a whole new version of, but because it came out fairly complex I decided that for starters try to texturize my sci-fi crate instead. Below is my sci-fi crate with a UV checker on.

Since I mentioned in one of my earlier blogposts that I wanted to take inspiration […]

/ Comments Off on Texturing sci-fi crate
Program: Graphics

Texturing sci-fi crate

After having my three crates optimized, the next step was to pick one of them to later texturize. I originally had planned to texturize my cartoony crate, which I’ve actually done a whole new version of, but because it came out fairly complex I decided that for starters try to texturize my sci-fi crate instead. Below is my sci-fi crate with a UV checker on.

Since I mentioned in one of my earlier blogposts that I wanted to take inspiration […]

/ Comments Off on Texturing sci-fi crate
Program: Graphics

Shadow of Mormor


/ Comments Off on Shadow of Mormor
Program: Programming

Shadow of Mormor


/ Comments Off on Shadow of Mormor
Program: Programming

Mystery project – Post #1

I have started to create a 2d game using C++, SFML and Box2D. It has been in the works for about a week now and I have grand plans for it.
Before starting on this project I have been trying to figure out what type of game I would like to create on the side, while studying. I have created several game concepts and now I’ve finally found one that I believe in.
I will not be able to work this project continously […]

/ Comments Off on Mystery project – Post #1
Program: Programming

Mystery project – Post #1

I have started to create a 2d game using C++, SFML and Box2D. It has been in the works for about a week now and I have grand plans for it.
Before starting on this project I have been trying to figure out what type of game I would like to create on the side, while studying. I have created several game concepts and now I’ve finally found one that I believe in.
I will not be able to work this project continously […]

/ Comments Off on Mystery project – Post #1
Program: Programming

Mystery project – Post #1

I have started to create a 2d game using C++, SFML and Box2D. It has been in the works for about a week now and I have grand plans for it.
Before starting on this project I have been trying to figure out what type of game I would like to create on the side, while studying. I have created several game concepts and now I’ve finally found one that I believe in.
I will not be able to work this project continously […]

/ Comments Off on Mystery project – Post #1
Program: Programming

Mystery project – Post #1

I have started to create a 2d game using C++, SFML and Box2D. It has been in the works for about a week now and I have grand plans for it.
Before starting on this project I have been trying to figure out what type of game I would like to create on the side, while studying. I have created several game concepts and now I’ve finally found one that I believe in.
I will not be able to work this project continously […]

/ Comments Off on Mystery project – Post #1
Program: Programming