Browsing 'Game Design': Posts from either of the Game Design programs

Week 6

Sleeping Village
Where?
The game takes place in a sleepy village in England. The town is located in a beautiful landscape with green hills and sparkly streams. The town itself is a rather moody and depressing place. The houses are worn down and the villagers all know that this is it, nothing will really happen to them. Instead they spend their life going back and forth to their jobs, taking care of their gardens on their spare time and just coping.
When?
It is a current […]

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Program: Graphics

Week 6

Sleeping Village
Where?
The game takes place in a sleepy village in England. The town is located in a beautiful landscape with green hills and sparkly streams. The town itself is a rather moody and depressing place. The houses are worn down and the villagers all know that this is it, nothing will really happen to them. Instead they spend their life going back and forth to their jobs, taking care of their gardens on their spare time and just coping.
When?
It is a current […]

/ Comments Off on Week 6
Program: Graphics

Week 6

Sleeping Village
Where?
The game takes place in a sleepy village in England. The town is located in a beautiful landscape with green hills and sparkly streams. The town itself is a rather moody and depressing place. The houses are worn down and the villagers all know that this is it, nothing will really happen to them. Instead they spend their life going back and forth to their jobs, taking care of their gardens on their spare time and just coping.
When?
It is a current […]

/ Comments Off on Week 6
Program: Graphics

Week 6

Sleeping Village
Where?
The game takes place in a sleepy village in England. The town is located in a beautiful landscape with green hills and sparkly streams. The town itself is a rather moody and depressing place. The houses are worn down and the villagers all know that this is it, nothing will really happen to them. Instead they spend their life going back and forth to their jobs, taking care of their gardens on their spare time and just coping.
When?
It is a current […]

/ Comments Off on Week 6
Program: Graphics

Assignment 3: Part 1 – Krista by Mikaela Moberg

The character

This is Mikaela Moberg‘s character Krista. Krista will be the protagonist of an Action Platformer such as Megaman. The perspective the game will be in is fake 2D. The game is set in the 18th century and in a country resembling France but in a alternate world where magic takes the place of technology. The character Krista is a sporty teenager raised in a family that have a negative approach to magic, they are conservative and scared of this […]

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Program: Graphics

Assignment 3: Part 1 – Krista by Mikaela Moberg

The character

This is Mikaela Moberg‘s character Krista. Krista will be the protagonist of an Action Platformer such as Megaman. The perspective the game will be in is fake 2D. The game is set in the 18th century and in a country resembling France but in a alternate world where magic takes the place of technology. The character Krista is a sporty teenager raised in a family that have a negative approach to magic, they are conservative and scared of this […]

/ Comments Off on Assignment 3: Part 1 – Krista by Mikaela Moberg
Program: Graphics

Assignment 3: Part 1 – Krista by Mikaela Moberg

The character

This is Mikaela Moberg‘s character Krista. Krista will be the protagonist of an Action Platformer such as Megaman. The perspective the game will be in is fake 2D. The game is set in the 18th century and in a country resembling France but in a alternate world where magic takes the place of technology. The character Krista is a sporty teenager raised in a family that have a negative approach to magic, they are conservative and scared of this […]

/ Comments Off on Assignment 3: Part 1 – Krista by Mikaela Moberg
Program: Graphics

Assignment 3: Part 1 – Krista by Mikaela Moberg

The character

This is Mikaela Moberg‘s character Krista. Krista will be the protagonist of an Action Platformer such as Megaman. The perspective the game will be in is fake 2D. The game is set in the 18th century and in a country resembling France but in a alternate world where magic takes the place of technology. The character Krista is a sporty teenager raised in a family that have a negative approach to magic, they are conservative and scared of this […]

/ Comments Off on Assignment 3: Part 1 – Krista by Mikaela Moberg
Program: Graphics

3D Computer Graphics I: Week 6

During class this week we have been working on the concepts for our third assignment. Now we will be making characters, so they need a lot of back story and personalities to justify why they look the way they do. Of course, they also need a world to live in. Since this class is focused on 3D, we were given the freedom to either create a concept of our own or find something that already exists, be it from a […]

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Program: Graphics

3D Computer Graphics I: Week 6

During class this week we have been working on the concepts for our third assignment. Now we will be making characters, so they need a lot of back story and personalities to justify why they look the way they do. Of course, they also need a world to live in. Since this class is focused on 3D, we were given the freedom to either create a concept of our own or find something that already exists, be it from a […]

/ Comments Off on 3D Computer Graphics I: Week 6
Program: Graphics

3D Computer Graphics I: Week 6

During class this week we have been working on the concepts for our third assignment. Now we will be making characters, so they need a lot of back story and personalities to justify why they look the way they do. Of course, they also need a world to live in. Since this class is focused on 3D, we were given the freedom to either create a concept of our own or find something that already exists, be it from a […]

/ Comments Off on 3D Computer Graphics I: Week 6
Program: Graphics

3D Computer Graphics I: Week 6

During class this week we have been working on the concepts for our third assignment. Now we will be making characters, so they need a lot of back story and personalities to justify why they look the way they do. Of course, they also need a world to live in. Since this class is focused on 3D, we were given the freedom to either create a concept of our own or find something that already exists, be it from a […]

/ Comments Off on 3D Computer Graphics I: Week 6
Program: Graphics

First look at basic GDI graphics programming

One of the courses that I’m currently studying is called  Advanced C++ for Games II, where we are currently working with GDI for rendering of simple programs that will eventually develop into a racing game. GDI is a core component of the Windows operating system, where it handles simple rendering onto devices such as monitors.
So far we have only worked with various things related to the very basics of 3D-rendering, drawing triangles. And why is that? The reason is because a […]

/ Comments Off on First look at basic GDI graphics programming
Program: Programming

First look at basic GDI graphics programming

One of the courses that I’m currently studying is called  Advanced C++ for Games II, where we are currently working with GDI for rendering of simple programs that will eventually develop into a racing game. GDI is a core component of the Windows operating system, where it handles simple rendering onto devices such as monitors.
So far we have only worked with various things related to the very basics of 3D-rendering, drawing triangles. And why is that? The reason is because a […]

/ Comments Off on First look at basic GDI graphics programming
Program: Programming

Art Time!

Today I have been drawing all day! While listening to 80’s, Hans Zimmer and Disney soundtrack these three drawings occured 🙂 The music really seems to inspire me in many different ways.

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Program: Graphics

Art Time!

Today I have been drawing all day! While listening to 80’s, Hans Zimmer and Disney soundtrack these three drawings occured 🙂 The music really seems to inspire me in many different ways.

/ Comments Off on Art Time!
Program: Graphics

Concept challenge: Arkan Rise

Last week we got a concept challenge. We had to go to a random character generator and create a concept for a game from that.
We used ”They fight crime” to generate ours.
“He’s a suicidal devious master criminal with no name. She’s a wealthy gold-digging femme fatale from aristocratic European stock.”
Starting out with an idea. We got the idea of a steampunk world for these characters and started building our story from there.
At first we needed to […]

/ Comments Off on Concept challenge: Arkan Rise
Program: Graphics

Concept challenge: Arkan Rise

Last week we got a concept challenge. We had to go to a random character generator and create a concept for a game from that.
We used ”They fight crime” to generate ours.
“He’s a suicidal devious master criminal with no name. She’s a wealthy gold-digging femme fatale from aristocratic European stock.”
Starting out with an idea. We got the idea of a steampunk world for these characters and started building our story from there.
At first we needed to […]

/ Comments Off on Concept challenge: Arkan Rise
Program: Graphics

Concept challenge: Arkan Rise

Last week we got a concept challenge. We had to go to a random character generator and create a concept for a game from that.
We used ”They fight crime” to generate ours.
“He’s a suicidal devious master criminal with no name. She’s a wealthy gold-digging femme fatale from aristocratic European stock.”
Starting out with an idea. We got the idea of a steampunk world for these characters and started building our story from there.
At first we needed to […]

/ Comments Off on Concept challenge: Arkan Rise
Program: Graphics

Concept challenge: Arkan Rise

Last week we got a concept challenge. We had to go to a random character generator and create a concept for a game from that.
We used ”They fight crime” to generate ours.
“He’s a suicidal devious master criminal with no name. She’s a wealthy gold-digging femme fatale from aristocratic European stock.”
Starting out with an idea. We got the idea of a steampunk world for these characters and started building our story from there.
At first we needed to […]

/ Comments Off on Concept challenge: Arkan Rise
Program: Graphics

3D Computer Graphics I: Assignment 2 Update – Final textures

After several days of hard work I have what could be viewed as the final product of the second assignment. Since the dead line still is in a week from now, I can imagine that there will be some tweaking until hand in. This is what it looks like now, at least.

in 3dsMax

In UDK, not in the very best lighting though

Diffuse Map

Specular Map. I might increase the brightness slightly until hand in.

Normal Map

October 11, 2014 / Comments Off on 3D Computer Graphics I: Assignment 2 Update – Final textures
Program: Graphics

3D Computer Graphics I: Assignment 2 Update – Final textures

After several days of hard work I have what could be viewed as the final product of the second assignment. Since the dead line still is in a week from now, I can imagine that there will be some tweaking until hand in. This is what it looks like now, at least.

in 3dsMax

In UDK, not in the very best lighting though

Diffuse Map

Specular Map. I might increase the brightness slightly until hand in.

Normal Map

October 11, 2014 / Comments Off on 3D Computer Graphics I: Assignment 2 Update – Final textures
Program: Graphics

3D I, Week 6, Part 2: Assignment 3, Character

In this blog post I will detail the character I have been assigned to model for Assignment 3. This character was designed and written by Camilla Jacobsen.

Character
The character I will be modeling is a young boy around the age of 7 or 8 named William. He is the oldest son of a lord, and serves as a page for a knight.
William is an energetic boy who loves swordfighting and playing with the other kids around the castle. He […]

/ Comments Off on 3D I, Week 6, Part 2: Assignment 3, Character
Program: Graphics

3D I, Week 6, Part 2: Assignment 3, Character

In this blog post I will detail the character I have been assigned to model for Assignment 3. This character was designed and written by Camilla Jacobsen.

Character
The character I will be modeling is a young boy around the age of 7 or 8 named William. He is the oldest son of a lord, and serves as a page for a knight.
William is an energetic boy who loves swordfighting and playing with the other kids around the castle. He […]

/ Comments Off on 3D I, Week 6, Part 2: Assignment 3, Character
Program: Graphics