Browsing 'Game Design': Posts from either of the Game Design programs

3D Computer Graphics: Theory and Application I, Post 5 + 6

This is my fifth – with the sixth also embedded – blog report on my progress in course 5SD045. It details the progress I’ve made during the two previous weeks on three practical assignments that also serve as major course checkpoints. Lectures were held on 2014-09-30, 2014-10-01 (week 5) and 2014-10-07, 2014-10-08 (week 6).
Week 5 detailed production work-flow for specialized texture types, and the lectures during the following week focused on pre-production methodology for Assignment 3. The lectures concerning texture […]

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Program: Graphics

3D Computer Graphics: Theory and Application I, Post 5 + 6

This is my fifth – with the sixth also embedded – blog report on my progress in course 5SD045. It details the progress I’ve made during the two previous weeks on three practical assignments that also serve as major course checkpoints. Lectures were held on 2014-09-30, 2014-10-01 (week 5) and 2014-10-07, 2014-10-08 (week 6).
Week 5 detailed production work-flow for specialized texture types, and the lectures during the following week focused on pre-production methodology for Assignment 3. The lectures concerning texture […]

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Program: Graphics

3D Computer Graphics: Theory and Application I, Post 5 + 6

This is my fifth – with the sixth also embedded – blog report on my progress in course 5SD045. It details the progress I’ve made during the two previous weeks on three practical assignments that also serve as major course checkpoints. Lectures were held on 2014-09-30, 2014-10-01 (week 5) and 2014-10-07, 2014-10-08 (week 6).
Week 5 detailed production work-flow for specialized texture types, and the lectures during the following week focused on pre-production methodology for Assignment 3. The lectures concerning texture […]

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Program: Graphics

3D Computer Graphics: Theory and Application I, Post 5 + 6

This is my fifth – with the sixth also embedded – blog report on my progress in course 5SD045. It details the progress I’ve made during the two previous weeks on three practical assignments that also serve as major course checkpoints. Lectures were held on 2014-09-30, 2014-10-01 (week 5) and 2014-10-07, 2014-10-08 (week 6).
Week 5 detailed production work-flow for specialized texture types, and the lectures during the following week focused on pre-production methodology for Assignment 3. The lectures concerning texture […]

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Program: Graphics

3D Week 6 – Assignment 3 – Character Description

As mentioned in my last blogpost we’ve been creating character concepts for the 3D1 course which we’ll be modeling. This post will describe the character that was assigned to me. I’m going to work with the character Vinda, created by Rebecka.

Image of Vinda and Gegga – by Rebecka

About Vinda:
Vinda is a young adult female terragrottian, which is a humanoid dog/cat-like race that lives underground in caves that are lit by glowing crystals. She’s a crystal collector […]

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Program: Graphics

3D Week 6 – Assignment 3 – Character Description

As mentioned in my last blogpost we’ve been creating character concepts for the 3D1 course which we’ll be modeling. This post will describe the character that was assigned to me. I’m going to work with the character Vinda, created by Rebecka.

Image of Vinda and Gegga – by Rebecka

About Vinda:
Vinda is a young adult female terragrottian, which is a humanoid dog/cat-like race that lives underground in caves that are lit by glowing crystals. She’s a crystal collector […]

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Program: Graphics

Concept Challenge – Lady Lovelace and the mystery at sea

A chance to test out our skills and prepare ourselves for future assignment, the random narrative concept challenge had us pick a narrative randomly and then make a concept pitch about it.
Your main character is a fun-loving 50 year-old woman. The story begins in a boxing club. Someone is haunted by a traumatic experience at sea. It’s a story about prejudice. Your character approaches the situation extremely carefully.
We really liked the potential of this character. Our first focus was on […]

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Program: Programming

Concept Challenge – Lady Lovelace and the mystery at sea

A chance to test out our skills and prepare ourselves for future assignment, the random narrative concept challenge had us pick a narrative randomly and then make a concept pitch about it.
Your main character is a fun-loving 50 year-old woman. The story begins in a boxing club. Someone is haunted by a traumatic experience at sea. It’s a story about prejudice. Your character approaches the situation extremely carefully.
We really liked the potential of this character. Our first focus was on […]

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Program: Programming

3D Course – Assignment 2 (Where I am at the moment)

During the last week I managed to finish the base model of the table for Assignment 2.

During the weekend I began working on the UV mapping, but I did stumble on some trouble however since the model is made up of seperate objects.
I’m still a newbie at UV and this was something we didn’t talk or learn about in UV class, since we were doing crates that were one single object. I didn’t […]

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Program: Graphics

3D Course – Assignment 2 (Where I am at the moment)

During the last week I managed to finish the base model of the table for Assignment 2.

During the weekend I began working on the UV mapping, but I did stumble on some trouble however since the model is made up of seperate objects.
I’m still a newbie at UV and this was something we didn’t talk or learn about in UV class, since we were doing crates that were one single object. I didn’t […]

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Program: Graphics

3D Week 6 – Assignment 3 – Character Description

As mentioned in my last blogpost we’ve been creating character concepts for the 3D1 course which we’ll be modeling. This post will describe the character that was assigned to me. I’m going to work with the character Vinda, created by Rebecka.

Image of Vinda and Gegga – by Rebecka

About Vinda:
Vinda is a young adult female terragrottian, which is a humanoid dog/cat-like race that lives underground in caves that are lit by glowing crystals. She’s a crystal collector […]

/ Comments Off on 3D Week 6 – Assignment 3 – Character Description
Program: Graphics

3D Week 6 – Assignment 3 – Character Description

As mentioned in my last blogpost we’ve been creating character concepts for the 3D1 course which we’ll be modeling. This post will describe the character that was assigned to me. I’m going to work with the character Vinda, created by Rebecka.

Image of Vinda and Gegga – by Rebecka

About Vinda:
Vinda is a young adult female terragrottian, which is a humanoid dog/cat-like race that lives underground in caves that are lit by glowing crystals. She’s a crystal collector […]

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Program: Graphics

3D1 Assignment 3, Preperations

For assignment 3 on our 3D course I will have to model and texture a character that my college Nils drew. Before that I had to know everything there is to know about his character. So I was handed this character background sheet, concept art and turn around:
 

Artist: Nils Wennergren Check out his blog here

 

Name:  It has no name that can be pronounced by humans, through folklore since the dawn of time this one has been […]

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Program: Programming

3D1 Assignment 3, Preperations

For assignment 3 on our 3D course I will have to model and texture a character that my college Nils drew. Before that I had to know everything there is to know about his character. So I was handed this character background sheet, concept art and turn around:
 

Artist: Nils Wennergren Check out his blog here

 

Name:  It has no name that can be pronounced by humans, through folklore since the dawn of time this one has been […]

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Program: Programming

3D Course – Assignment 2 (Where I am at the moment)

During the last week I managed to finish the base model of the table for Assignment 2.

During the weekend I began working on the UV mapping, but I did stumble on some trouble however since the model is made up of seperate objects.
I’m still a newbie at UV and this was something we didn’t talk or learn about in UV class, since we were doing crates that were one single object. I didn’t […]

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Program: Graphics

3D Course – Assignment 2 (Where I am at the moment)

During the last week I managed to finish the base model of the table for Assignment 2.

During the weekend I began working on the UV mapping, but I did stumble on some trouble however since the model is made up of seperate objects.
I’m still a newbie at UV and this was something we didn’t talk or learn about in UV class, since we were doing crates that were one single object. I didn’t […]

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Program: Graphics

Space Shooter

Today we had our first ”official” meeting as a team working on our Space Shooter project. It’s me, and five other people. The project is to design a space shooter around two words that were randomly chosen for us. The two words we got were Dia de los Muertos and snacks. The definition of space shooter is very loose here, basically it’s a 2D game without gravity and with some type of projectiles.
So far we’ve established the roles within the […]

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Program: Graphics

Space Shooter

Today we had our first ”official” meeting as a team working on our Space Shooter project. It’s me, and five other people. The project is to design a space shooter around two words that were randomly chosen for us. The two words we got were Dia de los Muertos and snacks. The definition of space shooter is very loose here, basically it’s a 2D game without gravity and with some type of projectiles.
So far we’ve established the roles within the […]

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Program: Graphics

3D1 Assignment 3, Preperations

For assignment 3 on our 3D course I will have to model and texture a character that my college Nils drew. Before that I had to know everything there is to know about his character. So I was handed this character background sheet, concept art and turn around:
 

Artist: Nils Wennergren Check out his blog here

 

Name:  It has no name that can be pronounced by humans, through folklore since the dawn of time this one has been […]

/ Comments Off on 3D1 Assignment 3, Preperations
Program: Programming

3D1 Assignment 3, Preperations

For assignment 3 on our 3D course I will have to model and texture a character that my college Nils drew. Before that I had to know everything there is to know about his character. So I was handed this character background sheet, concept art and turn around:
 

Artist: Nils Wennergren Check out his blog here

 

Name:  It has no name that can be pronounced by humans, through folklore since the dawn of time this one has been […]

/ Comments Off on 3D1 Assignment 3, Preperations
Program: Programming

Space Shooter

Today we had our first ”official” meeting as a team working on our Space Shooter project. It’s me, and five other people. The project is to design a space shooter around two words that were randomly chosen for us. The two words we got were Dia de los Muertos and snacks. The definition of space shooter is very loose here, basically it’s a 2D game without gravity and with some type of projectiles.
So far we’ve established the roles within the […]

/ Comments Off on Space Shooter
Program: Graphics

Space Shooter

Today we had our first ”official” meeting as a team working on our Space Shooter project. It’s me, and five other people. The project is to design a space shooter around two words that were randomly chosen for us. The two words we got were Dia de los Muertos and snacks. The definition of space shooter is very loose here, basically it’s a 2D game without gravity and with some type of projectiles.
So far we’ve established the roles within the […]

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Program: Graphics

Assignment 2 Update

 
 
An update on Assignment 2! It took a while finding textures that i found satisfactory (still not sure if they are), but at the current state it’s pretty close to how I imagined it to be. Simple in design, as it’s crafted by the common folk and not for some wealthy noble. With runes to signify a personal value to whoever made it.

 
The runes are Anglo-Saxon, engraved into the iron in a rough […]

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Program: Graphics

Assignment 2 Update

 
 
An update on Assignment 2! It took a while finding textures that i found satisfactory (still not sure if they are), but at the current state it’s pretty close to how I imagined it to be. Simple in design, as it’s crafted by the common folk and not for some wealthy noble. With runes to signify a personal value to whoever made it.

 
The runes are Anglo-Saxon, engraved into the iron in a rough […]

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Program: Graphics