Browsing 'Game Design': Posts from either of the Game Design programs

Comment on blog post 4

URL to the commnet on Wiktor Ravndal blog post  about  Cheeky Checkpoints and the commnet itself from Oskar karlsson:
https://whitechocoboy.wordpress.com/2018/03/01/cheeky-checkpoints/comment-page-1/#comment-9
 
Your blog post gives the reader a good over view of what you have been working on this week. It is clear for the reader that you have been working on the checkpoints and that you have had problems whit it. It could have been good to write that you are making a game because of a school project.
You do write […]

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Program: Programming

Comment on blog post 4

URL to the commnet on Wiktor Ravndal blog post  about  Cheeky Checkpoints and the commnet itself from Oskar karlsson:
https://whitechocoboy.wordpress.com/2018/03/01/cheeky-checkpoints/comment-page-1/#comment-9
 
Your blog post gives the reader a good over view of what you have been working on this week. It is clear for the reader that you have been working on the checkpoints and that you have had problems whit it. It could have been good to write that you are making a game because of a school project.
You do write […]

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Program: Programming

Blog Post Comments 4 – 6

Comment 6
Link to the post: https://nicklasrosen.wordpress.com/2018/03/20/blog-post-6-the-end-result/

Hi Nicklas!
It was insightful to read your post. You bring up both positive and negative experiences from the course of the production, which gives me insight into the process overall. From reading I can tell that you can take the things you’ve learnt during these last ten weeks and apply them to the next course.
Our group also struggled with bugs caused by lack of internal playtesting, so it was interesting to read that your group also […]

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Program: Graphics

Blog Post Comments 4 – 6

Comment 6
Link to the post: https://nicklasrosen.wordpress.com/2018/03/20/blog-post-6-the-end-result/

Hi Nicklas!
It was insightful to read your post. You bring up both positive and negative experiences from the course of the production, which gives me insight into the process overall. From reading I can tell that you can take the things you’ve learnt during these last ten weeks and apply them to the next course.
Our group also struggled with bugs caused by lack of internal playtesting, so it was interesting to read that your group also […]

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Program: Graphics

Some small games in Unity

On my spare time I have, together with a graphical artist student, dabbled in some smaller game projects. These were made for the sole reason of practicing Unity and C#. They are clones with simple game mechanics found in mostly mobile games. Both these games has some form of infinity loop in it.
These projects helped me improve my use of components in Unity. Combining multiple game objects with different components in order to separate functionality.

Enjoy!
Catch the cat
https://drive.google.com/open?id=188E4Gl4_H29rIQ4fgkSzlmlO5vh0JbDg
Flappy Bird Clone

March 06, 2018 / Comments Off on Some small games in Unity
Program: Programming

Some small games in Unity

On my spare time I have, together with a graphical artist student, dabbled in some smaller game projects. These were made for the sole reason of practicing Unity and C#. They are clones with simple game mechanics found in mostly mobile games. Both these games has some form of infinity loop in it.
These projects helped me improve my use of components in Unity. Combining multiple game objects with different components in order to separate functionality.

Enjoy!
Catch the cat
https://drive.google.com/open?id=188E4Gl4_H29rIQ4fgkSzlmlO5vh0JbDg
Flappy Bird Clone

March 06, 2018 / Comments Off on Some small games in Unity
Program: Programming

Game Design Week 6 – Making Stones.

Well, here goes. My first blog post about stones, the world’s most interesting topic. Fortunately I do not have to write about real life stones, but rather my process in drawing stones for Depth’s in-game environment. Hopefully this will prove a bit more entertaining to read about.
So our look for the game is kind of simple, but I still wanted them to be realistic looking and not pop out. The colour scheme followed a grey scale, going from light grey […]

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Program: Graphics

Game Design Week 6 – Making Stones.

Well, here goes. My first blog post about stones, the world’s most interesting topic. Fortunately I do not have to write about real life stones, but rather my process in drawing stones for Depth’s in-game environment. Hopefully this will prove a bit more entertaining to read about.
So our look for the game is kind of simple, but I still wanted them to be realistic looking and not pop out. The colour scheme followed a grey scale, going from light grey […]

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Program: Graphics

Comment 4

https://sirblupm.wordpress.com/2018/03/01/blog-post-4-background-music/comment-page-1/#comment-6
Hi Siri!
Wow, you manage to describe the setting so well! It is like I can hear the wind and the waves, and I can even feel the creature bouncing of the boat. I really like the way you describe what is going on and what kind of sound you want to match the feeling. You give examples of what will not work and then you make very conscious choices in what sound will work and why. Everything you […]

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Program: Graphics

Comment 4

https://sirblupm.wordpress.com/2018/03/01/blog-post-4-background-music/comment-page-1/#comment-6
Hi Siri!
Wow, you manage to describe the setting so well! It is like I can hear the wind and the waves, and I can even feel the creature bouncing of the boat. I really like the way you describe what is going on and what kind of sound you want to match the feeling. You give examples of what will not work and then you make very conscious choices in what sound will work and why. Everything you […]

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Program: Graphics

GUI/HUD

I was tasked with creating the GUI/HUD for our game. Our designer showed how he wanted it to look and then I made my own version of that. He made a One Page Document and on it he made his own GUI/HUD.

The look he is going for in the Healt Bar is modern metal. I wanted it to look more japanese so I looked up some japanese architecture. I didn’t find any modern metal architecture that looked typically japanese. I […]

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Program: Graphics

GUI/HUD

I was tasked with creating the GUI/HUD for our game. Our designer showed how he wanted it to look and then I made my own version of that. He made a One Page Document and on it he made his own GUI/HUD.

The look he is going for in the Healt Bar is modern metal. I wanted it to look more japanese so I looked up some japanese architecture. I didn’t find any modern metal architecture that looked typically japanese. I […]

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Program: Graphics

Blog comment #2

Link to original post: https://mateuszgamedesign.wordpress.com/2018/02/16/blog-2-the-alpha-presentation/
Hello there.
This was an interesting read, because there are big differences between how our groups decided to tackle this task. For example that you and the designer made a list together and that you made the presentation with continuous feedback from the group. Instead, my group sat together and made it in one meeting.
I agree with you, regarding the more difficult part of the presentation, with finding the parts that were satisfying and dissatisfying, since my group […]

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Blog comment #2

Link to original post: https://mateuszgamedesign.wordpress.com/2018/02/16/blog-2-the-alpha-presentation/
Hello there.
This was an interesting read, because there are big differences between how our groups decided to tackle this task. For example that you and the designer made a list together and that you made the presentation with continuous feedback from the group. Instead, my group sat together and made it in one meeting.
I agree with you, regarding the more difficult part of the presentation, with finding the parts that were satisfying and dissatisfying, since my group […]

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Comment : blog post assignment 1

Hey, good post!
I felt like everything was clearly described, of course I’m no project manager so stuff like the moscow method is alien to me, but I’m sure that to a PM it would be fine. You talked in great length about your motivations, which I understood perfectly. As a member of a team, I indeed want documents which are as clear as possible, and small stuff like visual representation seems trivial, but is crucial.
I only wish you would’ve provided […]

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Program: Programming

Comment : blog post assignment 1

Hey, good post!
I felt like everything was clearly described, of course I’m no project manager so stuff like the moscow method is alien to me, but I’m sure that to a PM it would be fine. You talked in great length about your motivations, which I understood perfectly. As a member of a team, I indeed want documents which are as clear as possible, and small stuff like visual representation seems trivial, but is crucial.
I only wish you would’ve provided […]

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Program: Programming

Blog comment #4

Link to original post: https://kristinastiskaite.wordpress.com/2018/03/01/4th-post-pressure-before-the-beta-presentation/
Hello Kristina.
I am sorry that you have had problems with sickness, etc. I hope the last couple of weeks will work better, so that you are able to finish and polish the game, so that it is like you want it.
When you mentioned how sickness has stopped you from having face to face daily stand up meetings and instead had it online, you say that there is no way for everyone to see the progress in unity. […]

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Blog comment #4

Link to original post: https://kristinastiskaite.wordpress.com/2018/03/01/4th-post-pressure-before-the-beta-presentation/
Hello Kristina.
I am sorry that you have had problems with sickness, etc. I hope the last couple of weeks will work better, so that you are able to finish and polish the game, so that it is like you want it.
When you mentioned how sickness has stopped you from having face to face daily stand up meetings and instead had it online, you say that there is no way for everyone to see the progress in unity. […]

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My Feedback for Post #4

 
This week I commented on Saša Džigurski’s blog, found here:  https://sasadzigurski.wordpress.com/2018/02/28/just-another-scrum-week/comment-page-1/#comment-5
My comment reads as follows:
Hello!
The addition of play testing sessions on Mondays have definitely made those days quite longer and exhausting for my group as well, so I can relate to what you are describing. I can also relate to what you wrote about running out of time and having to cut multiple features in the game. What to leave out and what to keep are difficult decisions for […]

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My Feedback for Post #4

 
This week I commented on Saša Džigurski’s blog, found here:  https://sasadzigurski.wordpress.com/2018/02/28/just-another-scrum-week/comment-page-1/#comment-5
My comment reads as follows:
Hello!
The addition of play testing sessions on Mondays have definitely made those days quite longer and exhausting for my group as well, so I can relate to what you are describing. I can also relate to what you wrote about running out of time and having to cut multiple features in the game. What to leave out and what to keep are difficult decisions for […]

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Comment #4

Hi Adam, your post was very interesting!
However, I think you could give a little bit more background around the topic of the top-down perspective of your game. I had no trouble understanding it as someone who knows what Umibozu is, but I have a feeling someone who does not might have difficulty understanding exactly what the problem is. This was the only thing missing though, in my opinion. The top-down perspective of the game does affect the movement sprites a […]

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Program: Graphics

Comment #4

Hi Adam, your post was very interesting!
However, I think you could give a little bit more background around the topic of the top-down perspective of your game. I had no trouble understanding it as someone who knows what Umibozu is, but I have a feeling someone who does not might have difficulty understanding exactly what the problem is. This was the only thing missing though, in my opinion. The top-down perspective of the game does affect the movement sprites a […]

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Program: Graphics

Coroutines and code Hygiene

Context
As we approached the end of development I’m starting to script events into the game, most notably we needed the game to display text on the screen for narrative and informative purposes.

Displaying text, by itself, is trivial. Displaying text while not interrupting gameplay is not especially difficult. I did not however knew of a method to do it that would neither turn my code into a jumbled mess  of nested if statement or use a bunch of fiddly prefabs in […]

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Program: Programming

Coroutines and code Hygiene

Context
As we approached the end of development I’m starting to script events into the game, most notably we needed the game to display text on the screen for narrative and informative purposes.

Displaying text, by itself, is trivial. Displaying text while not interrupting gameplay is not especially difficult. I did not however knew of a method to do it that would neither turn my code into a jumbled mess  of nested if statement or use a bunch of fiddly prefabs in […]

/ Comments Off on Coroutines and code Hygiene
Program: Programming