Browsing 'Game Design': Posts from either of the Game Design programs

The Effects of Playtesting

Hi there people, playtesting is a great tool for improving the development process when making a game and I am here to tell you why.
Playtesting has bee very important for me and my group during the course of this project as it has given us invaluable information that can only be gathered through this kind of testing, namely the opinions of the end-users. As a part of the playtest we incorporated a survey for the players to fill out, rating […]

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Program: Game Design

The Effects of Playtesting

Hi there people, playtesting is a great tool for improving the development process when making a game and I am here to tell you why.
Playtesting has bee very important for me and my group during the course of this project as it has given us invaluable information that can only be gathered through this kind of testing, namely the opinions of the end-users. As a part of the playtest we incorporated a survey for the players to fill out, rating […]

/ Comments Off on The Effects of Playtesting
Program: Game Design

Play Testing

We got the chance to have our game play tested twice by our colleagues, once during the alpha phase of production and again during the beta phase, and during these play tests we had a survey for our testers to fill out where we asked them about the different aspects in our game like the different mechanics and controls, as well as the overall feel of the game.
Alpha play test:
During the alpha play test, we had our testers try out […]

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Program: Programming

Play Testing

We got the chance to have our game play tested twice by our colleagues, once during the alpha phase of production and again during the beta phase, and during these play tests we had a survey for our testers to fill out where we asked them about the different aspects in our game like the different mechanics and controls, as well as the overall feel of the game.
Alpha play test:
During the alpha play test, we had our testers try out […]

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Program: Programming

Making one’s great ideas actually noticeable

As the name suggests, the core aesthetic of Friendship Down is friendship and comradery. In pursuit of this goal, the game was designed around a specific core mechanic: the player is given an activated ability that produces a shield with which the player can ward off enemy projectiles, potentially protecting both themselves and the Friends (allied NPCs that fight alongside the player. Within the context of the game these are referred to as the Friends). From this core design choice, […]

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Program: Graphics

Making one’s great ideas actually noticeable

As the name suggests, the core aesthetic of Friendship Down is friendship and comradery. In pursuit of this goal, the game was designed around a specific core mechanic: the player is given an activated ability that produces a shield with which the player can ward off enemy projectiles, potentially protecting both themselves and the Friends (allied NPCs that fight alongside the player. Within the context of the game these are referred to as the Friends). From this core design choice, […]

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Program: Graphics

How has Playtesting effected my game’s development?

Hi, today I will be discussing why playtesting is an important aspect of game development and how playtesting has affected my game. Playtesting is the stage where a game developer tests a game for bugs and any design mishaps before releasing it to the public. Playtests can be run “open”, “closed”, “beta”, or otherwise. Open… Continue reading How has Playtesting effected my game’s development?

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Program: Programming

How has Playtesting effected my game’s development?

Hi, today I will be discussing why playtesting is an important aspect of game development and how playtesting has affected my game. Playtesting is the stage where a game developer tests a game for bugs and any design mishaps before releasing it to the public. Playtests can be run “open”, “closed”, “beta”, or otherwise. Open… Continue reading How has Playtesting effected my game’s development?

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Program: Programming

Blog 5: Playtesting

It’s always important that the players understand your game. To make sure of that, and to receive feedback and critique to improve your game, it’s good to have several playtesting sessions. When you are developing a game it’s often easy to become “blind” and not notice things that are unclear or don’t make sense in the game. We’ve had two playtesting sessions during the development of the shoot em up game, Alpha and Beta.
So, how did the playtesting affect my development?
We received […]

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Program: Graphics

Blog 5: Playtesting

It’s always important that the players understand your game. To make sure of that, and to receive feedback and critique to improve your game, it’s good to have several playtesting sessions. When you are developing a game it’s often easy to become “blind” and not notice things that are unclear or don’t make sense in the game. We’ve had two playtesting sessions during the development of the shoot em up game, Alpha and Beta.
So, how did the playtesting affect my development?
We received […]

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Program: Graphics

Week #5 PlayTesting

On three different occasions we have had our game play tested by the masses of Game Design 1 as well as the amount of play testing I have done myself for our game.
Having people play test the game you’re creating is a rewarding experience in general, if you look at it positively it is a win-win situation. Either they play the game and like the work you are doing, hate it and give lots of feedback, or are somewhere between […]

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Program: Programming

Week #5 PlayTesting

On three different occasions we have had our game play tested by the masses of Game Design 1 as well as the amount of play testing I have done myself for our game.
Having people play test the game you’re creating is a rewarding experience in general, if you look at it positively it is a win-win situation. Either they play the game and like the work you are doing, hate it and give lots of feedback, or are somewhere between […]

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Program: Programming

The importance of playtesting

Saying that playtesting is important for game development might seem like quite the obvious remark. And yeah, it kinda is. But the reasons it’s important isn’t always apparent to everyone. So I thought I’d talk a bit about what I’ve noticed while doing playtesting for my team’s current game.
Now this is only an assumption. But I’m pretty sure that when most people with a limited knowledge of playtesting hear the word playtesting they think of it as something developers do […]

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Program: Programming

The importance of playtesting

Saying that playtesting is important for game development might seem like quite the obvious remark. And yeah, it kinda is. But the reasons it’s important isn’t always apparent to everyone. So I thought I’d talk a bit about what I’ve noticed while doing playtesting for my team’s current game.
Now this is only an assumption. But I’m pretty sure that when most people with a limited knowledge of playtesting hear the word playtesting they think of it as something developers do […]

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Program: Programming

Game Design 2: Blogpost #5, Playtesting

For this blog post I will be writing about how playtesting has affected the making of our game.
Throughout the Game Design 2 course there have been a total of 3 planned playtesting sessions (one of which was the final playtesting before the final deadline of the course), as a group we decided to make the most use of these as possible. For this we decided upon questions we wanted answered beforehand and made questionnaires that the playtesters would be able […]

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Program: Programming

Game Design 2: Blogpost #5, Playtesting

For this blog post I will be writing about how playtesting has affected the making of our game.
Throughout the Game Design 2 course there have been a total of 3 planned playtesting sessions (one of which was the final playtesting before the final deadline of the course), as a group we decided to make the most use of these as possible. For this we decided upon questions we wanted answered beforehand and made questionnaires that the playtesters would be able […]

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Program: Programming

5SD064-How has playtesting affected my development?

This is the fifth blog I am writing for Game development course, the FINAL is coming in next week and that means we are soon going to end our first shoot’em up-game making. I wish the winter could also end soon, the spring seems never come, or does it even exist? There is nothing you can change about it, but there are still many things in life we can make change of it, like the games we are making. How […]

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Program: Game Design

5SD064-How has playtesting affected my development?

This is the fifth blog I am writing for Game development course, the FINAL is coming in next week and that means we are soon going to end our first shoot’em up-game making. I wish the winter could also end soon, the spring seems never come, or does it even exist? There is nothing you can change about it, but there are still many things in life we can make change of it, like the games we are making. How […]

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Program: Game Design

Entry #5: The Beauty of External Inputs

What´s good, my people. We have at this point all done our share of play-testing and had our games play-tested by others. I love these opportunities to get a look at other groups’ development strategies and ways of thinking/planning. It gives a unique and nuanced perspective on both design and production. There is truly a million ways to make a game. One of the most important thing to figure out is if your game fulfills your overarching aesthetic goal (heavy machinery […]

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Program: Graphics

Entry #5: The Beauty of External Inputs

What´s good, my people. We have at this point all done our share of play-testing and had our games play-tested by others. I love these opportunities to get a look at other groups’ development strategies and ways of thinking/planning. It gives a unique and nuanced perspective on both design and production. There is truly a million ways to make a game. One of the most important thing to figure out is if your game fulfills your overarching aesthetic goal (heavy machinery […]

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Program: Graphics

Project Earth-Shatter

I have always feared what losing/breaking hands and fingers would mean for me as a gamer. It´s hard to imagine.

Project Earth-Shatter is recruiting
We want to make a game with a physiologically inclusive alternative controller that can be played completely without hands or arms.
We are looking for Two Calculated Coders and One Devilishly Handsome Designer.
At the moment, we are three Artists and a competent captain at the helms as Project Manager.
Many are without groups still. If you know someone who needs […]

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Program: Graphics

Project Earth-Shatter

I have always feared what losing/breaking hands and fingers would mean for me as a gamer. It´s hard to imagine.

Project Earth-Shatter is recruiting
We want to make a game with a physiologically inclusive alternative controller that can be played completely without hands or arms.
We are looking for Two Calculated Coders and One Devilishly Handsome Designer.
At the moment, we are three Artists and a competent captain at the helms as Project Manager.
Many are without groups still. If you know someone who needs […]

/ Comments Off on Project Earth-Shatter
Program: Graphics

Playtesting

First playtest :
The first playtest for the alpha was an important milestone for our group as we had been putting on hold design choises and art syle choice until we would get proper feedback.
When it comes to the art style, we have found that most people enjoyed the black, white and grey palette and found the idea of playing on the pages of a book interesting and that it set our game apart from the other umibozu groups.
From the point […]

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Program: Graphics

Playtesting

First playtest :
The first playtest for the alpha was an important milestone for our group as we had been putting on hold design choises and art syle choice until we would get proper feedback.
When it comes to the art style, we have found that most people enjoyed the black, white and grey palette and found the idea of playing on the pages of a book interesting and that it set our game apart from the other umibozu groups.
From the point […]

/ Comments Off on Playtesting
Program: Graphics