Browsing 'Game Design': Posts from either of the Game Design programs

5.1 Comment on another blog – Group A, David Åström

Hello there David, my name is Carl, I am the Lead Designer and Lead Sound of Group T, and I am the one reading and giving your blog some comments and feedback this time.
Very intresting way of using the feedback you recieved from the playtesting about the teleport ability. Before reading the text I sort of just took a shot in the dark, and assumed it would be a normal text explaining that the feedback made you guys change the […]

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Program: Game Design

5.1 Comment on another blog – Group A, David Åström

Hello there David, my name is Carl, I am the Lead Designer and Lead Sound of Group T, and I am the one reading and giving your blog some comments and feedback this time.
Very intresting way of using the feedback you recieved from the playtesting about the teleport ability. Before reading the text I sort of just took a shot in the dark, and assumed it would be a normal text explaining that the feedback made you guys change the […]

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Program: Game Design

Blogpost #5 Playtesting

Playtesting is a vital component when it comes to the development of a game. It’s through playtesting that you get feedback from ideally the target group of your game. This feedback gives you a heads-up whether you are working towards the goal or if there is something steering you adrift. There are different kinds of playtesting where the objectives behind it differ. It could be playtesting from a technical or aesthetic standpoint. Each playtesting gives different feedback to build upon.
One […]

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Blogpost #5 Playtesting

Playtesting is a vital component when it comes to the development of a game. It’s through playtesting that you get feedback from ideally the target group of your game. This feedback gives you a heads-up whether you are working towards the goal or if there is something steering you adrift. There are different kinds of playtesting where the objectives behind it differ. It could be playtesting from a technical or aesthetic standpoint. Each playtesting gives different feedback to build upon.
One […]

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Blog Comment:1

Petra Aderlund
Hi Petra! I must say I am extremely impressed by your blog Post. You were incredibly thoughtful with explaining every single aspect you had consider while preparing for the making of your game. It was easy to see your thought behind the the colors you choose, by looking and comparing with previous games for children you made it clear why you started of with so bright and colorful colors. You didn’t just pick the bright colors for your different […]

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Program: Graphics

Blog Comment:1

Petra Aderlund
Hi Petra! I must say I am extremely impressed by your blog Post. You were incredibly thoughtful with explaining every single aspect you had consider while preparing for the making of your game. It was easy to see your thought behind the the colors you choose, by looking and comparing with previous games for children you made it clear why you started of with so bright and colorful colors. You didn’t just pick the bright colors for your different […]

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Program: Graphics

Reflection on “Playtesting” blog, by Lina Femling

sasadzigurski
10 mars, 2018 kl. 14:03

Hi Lina,
I had a great pleasure of reading this article. It was concise enough, described the topic and answered all the important questions.
I agree with you that, no matter how many internal playtesting you have, an external input is priceless and really helpful. It is good to see that you succeed in your goal of making the funny game.
There is one thing I don’t quite understand; the swarming mechanic. Is it […]

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Reflection on “Playtesting” blog, by Lina Femling

sasadzigurski
10 mars, 2018 kl. 14:03

Hi Lina,
I had a great pleasure of reading this article. It was concise enough, described the topic and answered all the important questions.
I agree with you that, no matter how many internal playtesting you have, an external input is priceless and really helpful. It is good to see that you succeed in your goal of making the funny game.
There is one thing I don’t quite understand; the swarming mechanic. Is it […]

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Blog comment #4 Timothée Engel

https://thecodingspartan.wordpress.com/2018/03/01/2018-03-01-maximizing-your-audio-budget-using-pitch-variation/
The blog is written in a clear order, you first explained the importance of the diverse sound feedback in game and the common solution for people is to change the pitch of the same sound asset. However, it’s still costly if create different pitches manually. Therefore, you introduced the usage of the AudioSource component and how to access it via script. It’s pretty smart to adjust the pitch combining the Random function and it’s the perfect solution to […]

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Program: Programming

Blog comment #4 Timothée Engel

https://thecodingspartan.wordpress.com/2018/03/01/2018-03-01-maximizing-your-audio-budget-using-pitch-variation/
The blog is written in a clear order, you first explained the importance of the diverse sound feedback in game and the common solution for people is to change the pitch of the same sound asset. However, it’s still costly if create different pitches manually. Therefore, you introduced the usage of the AudioSource component and how to access it via script. It’s pretty smart to adjust the pitch combining the Random function and it’s the perfect solution to […]

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Program: Programming

Blog comment #3 Sophie Ahlberg

https://sophiesgaming.wordpress.com/2018/02/22/dum-du-dum-scrum/
The article is in a clear and neat first person perspective. The graph and the link also give me a clear vision of what Scrum is and how it works. In many points, I feel exact the same. At the first and second weeks I touch Scrum I also left ton of tasks and promises to the list which stressed me out during the following week. It teaches you to be responsible and contribute to the group. Unlike […]

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Program: Programming

Blog comment #3 Sophie Ahlberg

https://sophiesgaming.wordpress.com/2018/02/22/dum-du-dum-scrum/
The article is in a clear and neat first person perspective. The graph and the link also give me a clear vision of what Scrum is and how it works. In many points, I feel exact the same. At the first and second weeks I touch Scrum I also left ton of tasks and promises to the list which stressed me out during the following week. It teaches you to be responsible and contribute to the group. Unlike […]

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Program: Programming

Blog comment #2 Samuel Karabetian

https://samuelkarabetiansgameblog.wordpress.com/2018/02/15/enemy-and-obstacle-spawning/
Hello Samuel! Thanks for the explanation of the obstacle spawner! The article wrote in a clear structure and told me details of what you did which would be easy for me to simulate. I love the inspector design you made! I have totally no idea how to modify the pattern of the inspector, though I modify the properties of GameObject there as well. It will be great to have a header and slider to make the architecture neat […]

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Program: Programming

Blog comment #2 Samuel Karabetian

https://samuelkarabetiansgameblog.wordpress.com/2018/02/15/enemy-and-obstacle-spawning/
Hello Samuel! Thanks for the explanation of the obstacle spawner! The article wrote in a clear structure and told me details of what you did which would be easy for me to simulate. I love the inspector design you made! I have totally no idea how to modify the pattern of the inspector, though I modify the properties of GameObject there as well. It will be great to have a header and slider to make the architecture neat […]

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Program: Programming

Blog comment #1 Wiktor Ravndal

https://whitechocoboy.wordpress.com/2018/02/08/spooky-fishy/
According to the picture, i think it does creates a horrible atmosphere to me, especially the teeth and the point light from the eye. However, since the player are chasing by the fish, will it still see the rest of the body? The bloody body of the fish also reflects it’s a dangerous creature. It would be a pity if i can’t see the whole body because i die immediately when touching the mouth of the fish. Another […]

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Program: Programming

Blog comment #1 Wiktor Ravndal

https://whitechocoboy.wordpress.com/2018/02/08/spooky-fishy/
According to the picture, i think it does creates a horrible atmosphere to me, especially the teeth and the point light from the eye. However, since the player are chasing by the fish, will it still see the rest of the body? The bloody body of the fish also reflects it’s a dangerous creature. It would be a pity if i can’t see the whole body because i die immediately when touching the mouth of the fish. Another […]

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Program: Programming

Design Feedback – 5

I like this blog post for several reasons. The main reason is how open you are with the game’s state and your role as a scrum master/product owner. That you can look at yourself and critique is a very crucial thing to do in order to learn. We all struggle, sometimes more, sometimes less. I think you will benefit from this and take this experience and make something valuable out of it.
It is never a good feeling when you know […]

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Program: Game Design

Design Feedback – 5

I like this blog post for several reasons. The main reason is how open you are with the game’s state and your role as a scrum master/product owner. That you can look at yourself and critique is a very crucial thing to do in order to learn. We all struggle, sometimes more, sometimes less. I think you will benefit from this and take this experience and make something valuable out of it.
It is never a good feeling when you know […]

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Program: Game Design

The best guidance: Play Testing

During the process of the project, we held two official playing testing session for each team’s game. One before the Alpha presentation, the other before Beta. I have to admit, we acquired lots of valuable feedback and settled decisions we may take plenty of time to decide.
The thing that been contributed most is the balancing of the game. As the team members, we were all way too familiar with the features of the game. We know very timing of using […]

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Program: Programming

The best guidance: Play Testing

During the process of the project, we held two official playing testing session for each team’s game. One before the Alpha presentation, the other before Beta. I have to admit, we acquired lots of valuable feedback and settled decisions we may take plenty of time to decide.
The thing that been contributed most is the balancing of the game. As the team members, we were all way too familiar with the features of the game. We know very timing of using […]

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Program: Programming

Playtest

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Program: Game Design

Playtest

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Program: Game Design

Playtesting

Hello Everyone!
Playtesting our game is very important, said the teachers to us very early in this program and I thought to myself ”Why? cant you just test the game yourself to see the flaws in it”.
I couldnt been more wrong..  We learned especially in this course how important it really is. Playtesting really helped us develop a better game.
We started by playing it ourselves, to see what we thought were good thing about it, what needed a bit tweeking and […]

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Program: Game Design

Playtesting

Hello Everyone!
Playtesting our game is very important, said the teachers to us very early in this program and I thought to myself ”Why? cant you just test the game yourself to see the flaws in it”.
I couldnt been more wrong..  We learned especially in this course how important it really is. Playtesting really helped us develop a better game.
We started by playing it ourselves, to see what we thought were good thing about it, what needed a bit tweeking and […]

/ Comments Off on Playtesting
Program: Game Design