Author Archives: Teodor Norén
The board game project
It all began when our group decided over Skype that we should meet last Sunday (2013-10-13).
During this first meeting, if one could even call it that. It was more of a brainstorming session where we tried to figure out what the player should feel when playing our game, the aesthetic and some other factors like how fast it would be to play, if it should be complex, etc.
The criterias the game should meet were:
Fast paced
Competitive
Simple
The aesthetics that we decided for:
Snowballing
Blaming
Bluffing
So […]
The board game project
It all began when our group decided over Skype that we should meet last Sunday (2013-10-13).
During this first meeting, if one could even call it that. It was more of a brainstorming session where we tried to figure out what the player should feel when playing our game, the aesthetic and some other factors like how fast it would be to play, if it should be complex, etc.
The criterias the game should meet were:
Fast paced
Competitive
Simple
The aesthetics that we decided for:
Snowballing
Blaming
Bluffing
So […]
The board game project
It all began when our group decided over Skype that we should meet last Sunday (2013-10-13).
During this first meeting, if one could even call it that. It was more of a brainstorming session where we tried to figure out what the player should feel when playing our game, the aesthetic and some other factors like how fast it would be to play, if it should be complex, etc.
The criterias the game should meet were:
Fast paced
Competitive
Simple
The aesthetics that we decided for:
Snowballing
Blaming
Bluffing
So […]
The board game project
It all began when our group decided over Skype that we should meet last Sunday (2013-10-13).
During this first meeting, if one could even call it that. It was more of a brainstorming session where we tried to figure out what the player should feel when playing our game, the aesthetic and some other factors like how fast it would be to play, if it should be complex, etc.
The criterias the game should meet were:
Fast paced
Competitive
Simple
The aesthetics that we decided for:
Snowballing
Blaming
Bluffing
So […]