Author Archives: Robin Gerndt

About Robin Gerndt

2016 Programming

I maed a baos.

This week I animated the boss for our game.
It’s a weak creature who hides behind its army of minions and its elemental shields.
It’s also very evil, as you can see from the way it’s rubbing its hands together.

During the boss fight the boss’ shield will switch between different elements. The player will have to survive against enemies until they get the right weapon for the right elemental shield. I have also been working on the sprites for these shields, but […]

/ Comments Off on I maed a baos.
Program: Programming

I maed a baos.

This week I animated the boss for our game.
It’s a weak creature who hides behind its army of minions and its elemental shields.
It’s also very evil, as you can see from the way it’s rubbing its hands together.

During the boss fight the boss’ shield will switch between different elements. The player will have to survive against enemies until they get the right weapon for the right elemental shield. I have also been working on the sprites for these shields, but […]

/ Comments Off on I maed a baos.
Program: Programming

Controlling audio mixers through code in Unity

If you create custom audio mixers in Unity, you gain more control over the sound in your game. Just remember to assign your “AudioSource” components to the correct mixer. I wrote a bit about AudioSources in a previous post.
Several child mixers can be routed through a parent mixer. For example, I have created separate mixers for Music and Sound Effects in our game.

The MusicMixer is the parent of several child mixers with different music tracks playing through them. This way […]

/ Comments Off on Controlling audio mixers through code in Unity
Program: Programming

Controlling audio mixers through code in Unity

If you create custom audio mixers in Unity, you gain more control over the sound in your game. Just remember to assign your “AudioSource” components to the correct mixer. I wrote a bit about AudioSources in a previous post.
Several child mixers can be routed through a parent mixer. For example, I have created separate mixers for Music and Sound Effects in our game.

The MusicMixer is the parent of several child mixers with different music tracks playing through them. This way […]

/ Comments Off on Controlling audio mixers through code in Unity
Program: Programming

Using Audio in Unity

I am the Lead Sound in my game design group, so I have done research on how to use Unity’s audio system, both through the editor and through code. I found it a bit tricky at first, so I’m hoping that this post might clear some things up and help someone else understand.
For my fellow students: if you find this helpful, make sure to show it to your own group’s Lead Sound! And if your team has any sound issues, write to me and […]

/ Comments Off on Using Audio in Unity
Program: Programming

Using Audio in Unity

I am the Lead Sound in my game design group, so I have done research on how to use Unity’s audio system, both through the editor and through code. I found it a bit tricky at first, so I’m hoping that this post might clear some things up and help someone else understand.
For my fellow students: if you find this helpful, make sure to show it to your own group’s Lead Sound! And if your team has any sound issues, write to me and […]

/ Comments Off on Using Audio in Unity
Program: Programming

Living Lightning

This week I have created a lightning projectile.

In the beginning of the game, two projectiles are available. A basic projectile that simply kills enemies, and an absorbing projectile that will absorb the elemental power of an elemental enemy when it kills it. When the elemental enemy dies, a powerup is spawned which automatically flies over to the player and positions itself on the cloud (the player is flying on a small cloud).
If the player dies while carrying a powerup, she will […]

/ Comments Off on Living Lightning
Program: Programming

Living Lightning

This week I have created a lightning projectile.

In the beginning of the game, two projectiles are available. A basic projectile that simply kills enemies, and an absorbing projectile that will absorb the elemental power of an elemental enemy when it kills it. When the elemental enemy dies, a powerup is spawned which automatically flies over to the player and positions itself on the cloud (the player is flying on a small cloud).
If the player dies while carrying a powerup, she will […]

/ Comments Off on Living Lightning
Program: Programming

First

Is this thing on?
zsjnx åfozrhdd hvfjhg
15-3*4534-26918
Hello?
Hehe, that’s a sound joke for you…
 
If you are reading this, you are probably my fellow student.
Which means you probably don’t want to be here.
Well, too bad, because our teacher is forcing you!
Good news, though. Even though I’m a programmer, I’m not gonna force you to stare at 1337 lines of code and listen to lame logic explanations.
Instead, I have some music for you.
Jaay.
 
I’m the Lead Sound for my dev group, and I got to spend last […]

/ Comments Off on First
Program: Programming

First

Is this thing on?
zsjnx åfozrhdd hvfjhg
15-3*4534-26918
Hello?
Hehe, that’s a sound joke for you…
 
If you are reading this, you are probably my fellow student.
Which means you probably don’t want to be here.
Well, too bad, because our teacher is forcing you!
Good news, though. Even though I’m a programmer, I’m not gonna force you to stare at 1337 lines of code and listen to lame logic explanations.
Instead, I have some music for you.
Jaay.
 
I’m the Lead Sound for my dev group, and I got to spend last […]

/ Comments Off on First
Program: Programming