Author Archives: Oscar Berggren

About Oscar Berggren

2016 Programming

The Fifth Blogpost

Hello and welcome to my fifth and also last blogpost. To be honest I have not done that much since last blog. It’s been mostly polishing and adding the few things that needed to be implemented before the beta.
Either way, today I will be talking about our mana that you can use to either teleport to the mouse position or you can press space to use your power up which increases your fire rate and your projectiles also has increased […]

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Program: Programming

The Fifth Blogpost

Hello and welcome to my fifth and also last blogpost. To be honest I have not done that much since last blog. It’s been mostly polishing and adding the few things that needed to be implemented before the beta.
Either way, today I will be talking about our mana that you can use to either teleport to the mouse position or you can press space to use your power up which increases your fire rate and your projectiles also has increased […]

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Program: Programming

The Fourth Blogpost

Hello. Today I’m a little out of ideas since we’re not really implementing anything new anymore and only polishing the things we have so I will be talking about something that a lot of people mentioned during the playtesting session this monday, the boundaries around the path. You were able to move around the map however you wanted which was really broken because you are being chased by an angry mob which you could run around and come behind. The […]

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Program: Programming

The Fourth Blogpost

Hello. Today I’m a little out of ideas since we’re not really implementing anything new anymore and only polishing the things we have so I will be talking about something that a lot of people mentioned during the playtesting session this monday, the boundaries around the path. You were able to move around the map however you wanted which was really broken because you are being chased by an angry mob which you could run around and come behind. The […]

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Program: Programming

The Third Blogpost – Nazul

Hello and welcome to my third blogpost. Today I will be talking about something that we have been experimenting with quite a bit, the movement. The reason why we have not really been satisfied with the movement is because we want the animation to look good. The thing with the animations is that when you move to the right, the witch’s hair  tosses to the left if that makes sense, I will post a picture of this later. The thing […]

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Program: Programming

The Third Blogpost – Nazul

Hello and welcome to my third blogpost. Today I will be talking about something that we have been experimenting with quite a bit, the movement. The reason why we have not really been satisfied with the movement is because we want the animation to look good. The thing with the animations is that when you move to the right, the witch’s hair  tosses to the left if that makes sense, I will post a picture of this later. The thing […]

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Program: Programming

The Second Blogpost – Nazul

Hello and welcome to my second blogpost and today I will be talking about the camera movement which I have been struggling with quite a bit.
So how it works now is that the camera is set to have the same position as the player but in case I use the teleport it does not pop to the player immediately but instead it moves smoothly to not confuse the player of where he lands.
In the beginning I just made the main […]

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Program: Programming

The Second Blogpost – Nazul

Hello and welcome to my second blogpost and today I will be talking about the camera movement which I have been struggling with quite a bit.
So how it works now is that the camera is set to have the same position as the player but in case I use the teleport it does not pop to the player immediately but instead it moves smoothly to not confuse the player of where he lands.
In the beginning I just made the main […]

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Program: Programming

The First Blogpost



So today I will be talking about the powerup that we have implemented in our game because that is what I have had the most trouble with. When you press space, the witch that you are playing as will turn to blue instead of red and her fire rate will also increase by x2.
In the beginning I just made her switch animation state from her Idle to her powerup and then I also set her fire rate to […]

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Program: Programming

The First Blogpost



So today I will be talking about the powerup that we have implemented in our game because that is what I have had the most trouble with. When you press space, the witch that you are playing as will turn to blue instead of red and her fire rate will also increase by x2.
In the beginning I just made her switch animation state from her Idle to her powerup and then I also set her fire rate to […]

/ Comments Off on The First Blogpost
Program: Programming