Author Archives: Nils Wennergren

Angry Crowd Sprite

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Program: Graphics

Angry Crowd Sprite

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Program: Graphics

Concept art for our game; Aggressive Bystander

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Program: Graphics

Concept art for our game; Aggressive Bystander

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Program: Graphics

Second Week


 
This is the sprite sheet I’ve created for our game this week. Since we use a top down perspective in the game I have been looking at reference images from games with similar view. I’ve mostly looked at the animation from GTA 2 because I have always been fond of the overall graphics of that game. I also needed to see their solution to the top down movement animations. My work went slowly at first, because I have only […]

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Program: Graphics

Second Week


 
This is the sprite sheet I’ve created for our game this week. Since we use a top down perspective in the game I have been looking at reference images from games with similar view. I’ve mostly looked at the animation from GTA 2 because I have always been fond of the overall graphics of that game. I also needed to see their solution to the top down movement animations. My work went slowly at first, because I have only […]

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Program: Graphics

First week of game development

Last week started for me and my group with brainstorming possible changes we could make for the game concept “Dangerous Dander”, so that we would make it our own. We decided to change the setting of the game, and thereby also the different types of NPC’s. Most of the changes we made straight off the bat were done to scale down the variation of weapons and power ups available to the player, thinking that we should get down to the […]

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Program: Graphics

First week of game development

Last week started for me and my group with brainstorming possible changes we could make for the game concept “Dangerous Dander”, so that we would make it our own. We decided to change the setting of the game, and thereby also the different types of NPC’s. Most of the changes we made straight off the bat were done to scale down the variation of weapons and power ups available to the player, thinking that we should get down to the […]

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Program: Graphics

Wildlife, a work that has been a great big artistic experiment for me.

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Program: Graphics

Wildlife, a work that has been a great big artistic experiment for me.

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Program: Graphics

The turn around from before

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Program: Graphics

The turn around from before

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Program: Graphics

the lighting assignment

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Program: Graphics

the lighting assignment

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Program: Graphics

The line art of my character for clash of heavens

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Program: Graphics

The line art of my character for clash of heavens

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Program: Graphics

also final assignment

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Program: Graphics

also final assignment

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Program: Graphics

final assignment

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Program: Graphics

final assignment

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Program: Graphics

the game over screen for “Melvind”

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Program: Graphics

the game over screen for “Melvind”

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Program: Graphics

The menu screen that I created for the game “Melvind” in this weekends game jam!

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Program: Graphics

The menu screen that I created for the game “Melvind” in this weekends game jam!

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Program: Graphics