Author Archives: Joel Sarkar-Nilsson

About Joel Sarkar-Nilsson

2015 Graphics

As the times grow shorter…

Hi all!
As the time before the final deadline grows ever closer, I have experienced the problems of having task after task piling up.
This has resulted in my attention being shattered and the fact that I have been forced to rely more on my team than I’m used to.
The work for this week have been cleaning up the map so that it’s not just a maze anymore and fixing diffrent things regarding our Game Design Document.
But that is not something that […]

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Program: Graphics

As the times grow shorter…

Hi all!
As the time before the final deadline grows ever closer, I have experienced the problems of having task after task piling up.
This has resulted in my attention being shattered and the fact that I have been forced to rely more on my team than I’m used to.
The work for this week have been cleaning up the map so that it’s not just a maze anymore and fixing diffrent things regarding our Game Design Document.
But that is not something that […]

/ Comments Off on As the times grow shorter…
Program: Graphics

After the hammer…

Seeing as how I missed to check in last week, this will now be my second post about the development process for the game with the working title ”Desolate Echo”. And to be honest last week were primarly dedicated to prepare for the Alpha presentation that I screwed up.
Anyway, in this post I will talk about how I went about to research and design the solution to the biggest problem pe,ople have pointed out about my leveldesign, the fact that […]

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Program: Graphics

After the hammer…

Seeing as how I missed to check in last week, this will now be my second post about the development process for the game with the working title ”Desolate Echo”. And to be honest last week were primarly dedicated to prepare for the Alpha presentation that I screwed up.
Anyway, in this post I will talk about how I went about to research and design the solution to the biggest problem pe,ople have pointed out about my leveldesign, the fact that […]

/ Comments Off on After the hammer…
Program: Graphics

And so it begins…

Greetings! The following blog entry is my first, in what is to be expected, a great many more. Let us get started…
This week has consisted mainly of getting all the details done before the Alpha testing of our game project. The working title of the game is ”Desolate Echo” and it is adapted from the concept ”Colossus Core”. As my role in the group is Lead QA, there hasn’t been that many chances for me to take on my role yet. So until […]

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Program: Graphics

And so it begins…

Greetings! The following blog entry is my first, in what is to be expected, a great many more. Let us get started…
This week has consisted mainly of getting all the details done before the Alpha testing of our game project. The working title of the game is ”Desolate Echo” and it is adapted from the concept ”Colossus Core”. As my role in the group is Lead QA, there hasn’t been that many chances for me to take on my role yet. So until […]

/ Comments Off on And so it begins…
Program: Graphics