Author Archives: Ida Lahti

Environment shading – Day Two

I worked  another 5 hours on this today. It’s my first time so it takes quite a while to get it right. The biggest challenge was to figure out what should be darker or lighter than other objects in the vicinity. It’s not easy like “light or shade”, but different shaded parts can actually have the same value as lit up parts depending on how close they are in the picture. It’s complicated, but fun. Here’s a sample of what […]

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Program: Graphics

Environment shading – Day Two

I worked  another 5 hours on this today. It’s my first time so it takes quite a while to get it right. The biggest challenge was to figure out what should be darker or lighter than other objects in the vicinity. It’s not easy like “light or shade”, but different shaded parts can actually have the same value as lit up parts depending on how close they are in the picture. It’s complicated, but fun. Here’s a sample of what […]

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Program: Graphics

Next Challenge: Lighting an Environment!

Christmas is over and feels already very distant due to the fast pace life’s back in. I have been working all day on how to render an environment. Between 10 am to 5 pm I practiced this on our assigned environment sketch. Then I have also been looking at a lot of art, interviews and tutorials with artists from modern Disney films among others.
I’ll post a sample of my environment to be able to track my progress, but this is […]

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Program: Graphics

Next Challenge: Lighting an Environment!

Christmas is over and feels already very distant due to the fast pace life’s back in. I have been working all day on how to render an environment. Between 10 am to 5 pm I practiced this on our assigned environment sketch. Then I have also been looking at a lot of art, interviews and tutorials with artists from modern Disney films among others.
I’ll post a sample of my environment to be able to track my progress, but this is […]

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Program: Graphics

Line Art Week

During this whole course I’ve been looking at this weeks description with fear. Make a clean drawing? Me? Ha! No way! But I actually did it, and I’m surprised at the results. Once again I changed my drawing style and I went for a more mature look than last week. It’s got a bit of a Disney feel to it.
It’s been five weeks now and I’ve improved so much already. I could never have imagined being able to draw something […]

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Program: Graphics

Line Art Week

During this whole course I’ve been looking at this weeks description with fear. Make a clean drawing? Me? Ha! No way! But I actually did it, and I’m surprised at the results. Once again I changed my drawing style and I went for a more mature look than last week. It’s got a bit of a Disney feel to it.
It’s been five weeks now and I’ve improved so much already. I could never have imagined being able to draw something […]

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Program: Graphics

Character Turnaround


This week we were told to make turnarounds of our characters from four different directions. The tough part in this assignment was trying to keep the proportions exactly the same on all the sides, but I think this experience will be useful for future work in 3D.

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Program: Graphics

Character Turnaround


This week we were told to make turnarounds of our characters from four different directions. The tough part in this assignment was trying to keep the proportions exactly the same on all the sides, but I think this experience will be useful for future work in 3D.

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Program: Graphics

My Bella Character Concept & First Digital Drawing

Thumbnail(s) which I picked.

End result. 

I picked my Asian version of Bella because I got a clear impression of her personality and could easily apply a story to her.
I put her in a dynamic pose because I felt that it would portray her personality the best way possible. When I made this drawing I put a lot of attention on weight, angles and the movement itself. I put a lot of effort into drawing the hands and feet, […]

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Program: Graphics

My Bella Character Concept & First Digital Drawing

Thumbnail(s) which I picked.

End result. 

I picked my Asian version of Bella because I got a clear impression of her personality and could easily apply a story to her.
I put her in a dynamic pose because I felt that it would portray her personality the best way possible. When I made this drawing I put a lot of attention on weight, angles and the movement itself. I put a lot of effort into drawing the hands and feet, […]

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Program: Graphics

Enchant.js Workshop: “Zombie Run”

Today we finished a brief but intense workshop using the Enchant.js software. CEO of Ubiquitous Entertainment, Inc. Ryo Shimizu and Mr. Brandon McInnis who had flown from America just to see us and do this workshop with us first year students. It came pretty much out of the blue and I quickly teamed up with Oliver Bolt and Oscar Mohlin. They are two course mates with the most experience in software development prior to our education and they are very driven […]

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Program: Graphics

Enchant.js Workshop: “Zombie Run”

Today we finished a brief but intense workshop using the Enchant.js software. CEO of Ubiquitous Entertainment, Inc. Ryo Shimizu and Mr. Brandon McInnis who had flown from America just to see us and do this workshop with us first year students. It came pretty much out of the blue and I quickly teamed up with Oliver Bolt and Oscar Mohlin. They are two course mates with the most experience in software development prior to our education and they are very driven […]

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Program: Graphics

First Week of the Drawing Course

This first week has been fully focused on seeing and drawing gestures. It has been quite challenging, one keeps going back to “copying” the model continuously. What we have been doing now is practicing to turn that part of the brain off and draw the essence more than the form you are seeing. I didn’t understand this at first, but now I do. I’ve been to three life drawing sessions this week and have developed a lot from just that. […]

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Program: Graphics

First Week of the Drawing Course

This first week has been fully focused on seeing and drawing gestures. It has been quite challenging, one keeps going back to “copying” the model continuously. What we have been doing now is practicing to turn that part of the brain off and draw the essence more than the form you are seeing. I didn’t understand this at first, but now I do. I’ve been to three life drawing sessions this week and have developed a lot from just that. […]

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Program: Graphics

Designing games for teen girls – How?

During our Monday lecture, we tried to lay out a concept of a horror game for teenage girls, taking place in World War 2. We went through one intense discussion after the other as of how one is supposed to reach out to these teen girls. What awakened the most intense debate, was the choice of platform. A few pointed out that the game should be made for smartphones and Facebook, but I didn’t like this at all. I wanted […]

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Program: Graphics

Designing games for teen girls – How?

During our Monday lecture, we tried to lay out a concept of a horror game for teenage girls, taking place in World War 2. We went through one intense discussion after the other as of how one is supposed to reach out to these teen girls. What awakened the most intense debate, was the choice of platform. A few pointed out that the game should be made for smartphones and Facebook, but I didn’t like this at all. I wanted […]

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Program: Graphics

Postmortem on the Reverse Prototyping Workshop

Yesterday, on October 7th, we had a quick lecture on reverse prototyping. After that we got about two hours to analyse any digital game, take out the core mechanics from it, to make a paper prototype using those mechanics. We did this in order to learn how to create certain aesthetics of a game. This is my postmortem of our paper prototype game.
The Game We Chose
So we picked out The Walking Dead, the video game. It is a heavily story-based […]

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Program: Graphics

Postmortem on the Reverse Prototyping Workshop

Yesterday, on October 7th, we had a quick lecture on reverse prototyping. After that we got about two hours to analyse any digital game, take out the core mechanics from it, to make a paper prototype using those mechanics. We did this in order to learn how to create certain aesthetics of a game. This is my postmortem of our paper prototype game.
The Game We Chose
So we picked out The Walking Dead, the video game. It is a heavily story-based […]

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Program: Graphics