Author Archives: Evelina Venngren
2014-01-28
Hello world,
Today Tommi introduced us to the SFML library. It makes programming a bit different from what it was before – simpler, I think but therefore also harder since we’ve already learned do to things in one way.
So after the lecture with the SFML introduction I’ve been trying to play around with it more on my own in order to understand it better. I watched some tutorials on youtube and experimented on my own.
Later on this day I did some […]
2014-01-28
Hello world,
Today Tommi introduced us to the SFML library. It makes programming a bit different from what it was before – simpler, I think but therefore also harder since we’ve already learned do to things in one way.
So after the lecture with the SFML introduction I’ve been trying to play around with it more on my own in order to understand it better. I watched some tutorials on youtube and experimented on my own.
Later on this day I did some […]
2014-01-28
Hello world,
Today Tommi introduced us to the SFML library. It makes programming a bit different from what it was before – simpler, I think but therefore also harder since we’ve already learned do to things in one way.
So after the lecture with the SFML introduction I’ve been trying to play around with it more on my own in order to understand it better. I watched some tutorials on youtube and experimented on my own.
Later on this day I did some […]
2014-01-28
Hello world,
Today Tommi introduced us to the SFML library. It makes programming a bit different from what it was before – simpler, I think but therefore also harder since we’ve already learned do to things in one way.
So after the lecture with the SFML introduction I’ve been trying to play around with it more on my own in order to understand it better. I watched some tutorials on youtube and experimented on my own.
Later on this day I did some […]
2014-01-26
We put one of the attack-animations into the game by creating an object that we called “player 1 attack” and that appears when you press “c”. It does not have any collisions yet but will be the animations that decides whether or not player1 have hit an enemy.
2014-01-26
We put one of the attack-animations into the game by creating an object that we called “player 1 attack” and that appears when you press “c”. It does not have any collisions yet but will be the animations that decides whether or not player1 have hit an enemy.
2014-01-26
We put one of the attack-animations into the game by creating an object that we called “player 1 attack” and that appears when you press “c”. It does not have any collisions yet but will be the animations that decides whether or not player1 have hit an enemy.
2014-01-26
We put one of the attack-animations into the game by creating an object that we called “player 1 attack” and that appears when you press “c”. It does not have any collisions yet but will be the animations that decides whether or not player1 have hit an enemy.
2014-01-20
We created two objects for the two moving mountains in the background today.
2014-01-20
We created two objects for the two moving mountains in the background today.
2014-01-13
Today me and Viktor have been working on our game. We have created the Player2-object and started on our enemy obejcts (they are braindead at the moment). We are planning to create a first sprite-sheet with our current sprites this afternoon and maybe put them into the game.
Tomorrow we will make the enemies spawn and chase the player, and do some clean-up in our code.
-Update-
As planned we have completed the first sprite sheet and put our sprites and animations into […]
2014-01-13
Today me and Viktor have been working on our game. We have created the Player2-object and started on our enemy obejcts (they are braindead at the moment). We are planning to create a first sprite-sheet with our current sprites this afternoon and maybe put them into the game.
Tomorrow we will make the enemies spawn and chase the player, and do some clean-up in our code.
-Update-
As planned we have completed the first sprite sheet and put our sprites and animations into […]
2013-12-23
Today I’ve been drawing loads of sprites of one of the playable characters to our game:
2013-12-23
Today I’ve been drawing loads of sprites of one of the playable characters to our game:
2013-12-22
Today we learned how to change the sprite from Tommi’s sprite to one that we chose ourselves.
2013-12-22
Today we learned how to change the sprite from Tommi’s sprite to one that we chose ourselves.
2013-12-16
We will rewrite the code for the platformer and try to understand as much as possible of it. We will then implement another player object that will be player 2, this one will move a little bit faster than the previous player. The two players will always have a running animation and will always be facing right, but you can jump and move right and left as you please. There will be a flat floor which always moves to the […]
2013-12-16
We will rewrite the code for the platformer and try to understand as much as possible of it. We will then implement another player object that will be player 2, this one will move a little bit faster than the previous player. The two players will always have a running animation and will always be facing right, but you can jump and move right and left as you please. There will be a flat floor which always moves to the […]
Last Friday we had an event called Game Jam, which was completely optional and was done on our spare time. We competed in teams of five people who could make the best game in only seven hours from the theme Everyday Doom (if i remember correctly). Since three of my teammates had Swedish lessons that occupied the first three hours of the game jam, my team tried to make a game in only four hours. Crazy, huh? And super fun! […]
Last Friday we had an event called Game Jam, which was completely optional and was done on our spare time. We competed in teams of five people who could make the best game in only seven hours from the theme Everyday Doom (if i remember correctly). Since three of my teammates had Swedish lessons that occupied the first three hours of the game jam, my team tried to make a game in only four hours. Crazy, huh? And super fun! […]