Author Archives: David Peldan
Big Game Project – Production Week 1
Source Control
Starting this new project up we needed to have a way to distribute the project between all the group members. The way we decided to handle the source control landed on using SVN.
The idea of source control is to enable multiple persons to work on the same project without risking to overwrite work created from the other members. The first attempt to get a working source control was with the use of Git. Git is a well known source […]
Big Game Project – Production Week 1
Source Control
Starting this new project up we needed to have a way to distribute the project between all the group members. The way we decided to handle the source control landed on using SVN.
The idea of source control is to enable multiple persons to work on the same project without risking to overwrite work created from the other members. The first attempt to get a working source control was with the use of Git. Git is a well known source […]
Weekly Programming III Post 1
This week was the first week of the course Programming III.
To start off this new course we were handed out an assignment to compress a BMP file as much as possible, then restore it to the original BMP file that it was from the beginning. The first thought of this was how do you even?….
Doing this assignnment in a group of 3 persons helped. There was some backseat programming as it was hard to split out the work of one […]
Weekly Programming III Post 1
This week was the first week of the course Programming III.
To start off this new course we were handed out an assignment to compress a BMP file as much as possible, then restore it to the original BMP file that it was from the beginning. The first thought of this was how do you even?….
Doing this assignnment in a group of 3 persons helped. There was some backseat programming as it was hard to split out the work of one […]
Weekly Programming III Post 1
This week was the first week of the course Programming III.
To start off this new course we were handed out an assignment to compress a BMP file as much as possible, then restore it to the original BMP file that it was from the beginning. The first thought of this was how do you even?….
Doing this assignnment in a group of 3 persons helped. There was some backseat programming as it was hard to split out the work of one […]
Weekly Programming III Post 1
This week was the first week of the course Programming III.
To start off this new course we were handed out an assignment to compress a BMP file as much as possible, then restore it to the original BMP file that it was from the beginning. The first thought of this was how do you even?….
Doing this assignnment in a group of 3 persons helped. There was some backseat programming as it was hard to split out the work of one […]
Portobello Market
This week my group played the game Portobello Market. The goal of the game is to achieve and maintain the highest score when the game ends.
In order to get score you get to place down market stands along the roads that goes between the eleven squares. Next to the road where you place down your markets there are numbers indicated how much score you will receive when the road has been completed.
Just having the road filled with market stands alone […]
Portobello Market
This week my group played the game Portobello Market. The goal of the game is to achieve and maintain the highest score when the game ends.
In order to get score you get to place down market stands along the roads that goes between the eleven squares. Next to the road where you place down your markets there are numbers indicated how much score you will receive when the road has been completed.
Just having the road filled with market stands alone […]
Portobello Market
This week my group played the game Portobello Market. The goal of the game is to achieve and maintain the highest score when the game ends.
In order to get score you get to place down market stands along the roads that goes between the eleven squares. Next to the road where you place down your markets there are numbers indicated how much score you will receive when the road has been completed.
Just having the road filled with market stands alone […]
Portobello Market
This week my group played the game Portobello Market. The goal of the game is to achieve and maintain the highest score when the game ends.
In order to get score you get to place down market stands along the roads that goes between the eleven squares. Next to the road where you place down your markets there are numbers indicated how much score you will receive when the road has been completed.
Just having the road filled with market stands alone […]
Drakborgen
This week the task to analyse a Board game of our choice was given. The task was to analyze the core system and the components to get a better understanding of game systems.
The group I’m in ended up with picking the game Drakborgen also known as DungeonQuest. The version we played was not the original from 1985, but the remake from 2002. This game is all about finding the most valuable loot while still making it out alive. This is […]
Drakborgen
This week the task to analyse a Board game of our choice was given. The task was to analyze the core system and the components to get a better understanding of game systems.
The group I’m in ended up with picking the game Drakborgen also known as DungeonQuest. The version we played was not the original from 1985, but the remake from 2002. This game is all about finding the most valuable loot while still making it out alive. This is […]
Drakborgen
This week the task to analyse a Board game of our choice was given. The task was to analyze the core system and the components to get a better understanding of game systems.
The group I’m in ended up with picking the game Drakborgen also known as DungeonQuest. The version we played was not the original from 1985, but the remake from 2002. This game is all about finding the most valuable loot while still making it out alive. This is […]
Drakborgen
This week the task to analyse a Board game of our choice was given. The task was to analyze the core system and the components to get a better understanding of game systems.
The group I’m in ended up with picking the game Drakborgen also known as DungeonQuest. The version we played was not the original from 1985, but the remake from 2002. This game is all about finding the most valuable loot while still making it out alive. This is […]
New Project New Ideas!
Now that last course has come to its end and the game Tale of the Deep was completed with some minor bugs.
The next project has already started and the name of the new course is Theme Park. We are going to create an Arcade like game with an unique input system. or rather its prohibitet to use mouse and keyboards as input, unless they are modified to be used in a diffrent way than originally intended.
For this project I’m working […]
New Project New Ideas!
Now that last course has come to its end and the game Tale of the Deep was completed with some minor bugs.
The next project has already started and the name of the new course is Theme Park. We are going to create an Arcade like game with an unique input system. or rather its prohibitet to use mouse and keyboards as input, unless they are modified to be used in a diffrent way than originally intended.
For this project I’m working […]
New Project New Ideas!
Now that last course has come to its end and the game Tale of the Deep was completed with some minor bugs.
The next project has already started and the name of the new course is Theme Park. We are going to create an Arcade like game with an unique input system. or rather its prohibitet to use mouse and keyboards as input, unless they are modified to be used in a diffrent way than originally intended.
For this project I’m working […]
New Project New Ideas!
Now that last course has come to its end and the game Tale of the Deep was completed with some minor bugs.
The next project has already started and the name of the new course is Theme Park. We are going to create an Arcade like game with an unique input system. or rather its prohibitet to use mouse and keyboards as input, unless they are modified to be used in a diffrent way than originally intended.
For this project I’m working […]
Artifact : Energy
This time I’ve been working on the Energy artifact, or rather linking it together with previous artifacts such as the Slider bar and the GUI. This is also not visible until you get to the second stage of the game where you grow up and acquire your fishing rod. Its only drawn with color in the second state where you actually have an energy bar. And as the describing color of the bar is white it will reveal itself as […]
Artifact : Energy
This time I’ve been working on the Energy artifact, or rather linking it together with previous artifacts such as the Slider bar and the GUI. This is also not visible until you get to the second stage of the game where you grow up and acquire your fishing rod. Its only drawn with color in the second state where you actually have an energy bar. And as the describing color of the bar is white it will reveal itself as […]
Artifact : Energy
This time I’ve been working on the Energy artifact, or rather linking it together with previous artifacts such as the Slider bar and the GUI. This is also not visible until you get to the second stage of the game where you grow up and acquire your fishing rod. Its only drawn with color in the second state where you actually have an energy bar. And as the describing color of the bar is white it will reveal itself as […]
Artifact : Energy
This time I’ve been working on the Energy artifact, or rather linking it together with previous artifacts such as the Slider bar and the GUI. This is also not visible until you get to the second stage of the game where you grow up and acquire your fishing rod. Its only drawn with color in the second state where you actually have an energy bar. And as the describing color of the bar is white it will reveal itself as […]
Artifact : Level with Layers
What?
The artifact of this week is the Level, or more specifically the Load function of the level. It is based on the platformer code with some small modifications around layers and colliders, creating possiblilities to choose if these should be active or not.
The Level is used for easily drawing out the game level from a txt file, and therefore allows you to work with the level inside an Excel document. This makes it much easier to create the level, rather […]
Artifact : Level with Layers
What?
The artifact of this week is the Level, or more specifically the Load function of the level. It is based on the platformer code with some small modifications around layers and colliders, creating possiblilities to choose if these should be active or not.
The Level is used for easily drawing out the game level from a txt file, and therefore allows you to work with the level inside an Excel document. This makes it much easier to create the level, rather […]