Author Archives: Christofer Mattsson

About Christofer Mattsson

2016 Programming

Last blog post for this D-flector-1

Hello! I Am Christofer Mattsson the lead coder in team Leviathan. We are now under ten weeks working on a game called D-flector-1 (we have change the name from Draxl’s journey to D-flector-1).
Our game is now in the seventh week and our game is now in beta, and this will be my last blog post on this project.
Under this week we had the beta presentation, and this week I have only fixed allot of small things in our game. So […]

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Program: Programming

Last blog post for this D-flector-1

Hello! I Am Christofer Mattsson the lead coder in team Leviathan. We are now under ten weeks working on a game called D-flector-1 (we have change the name from Draxl’s journey to D-flector-1).
Our game is now in the seventh week and our game is now in beta, and this will be my last blog post on this project.
Under this week we had the beta presentation, and this week I have only fixed allot of small things in our game. So […]

/ Comments Off on Last blog post for this D-flector-1
Program: Programming

Cleaning up the wave spawning.

Hello! I Am Christofer Mattsson the lead coder in team Leviathan. We are now under ten weeks working on a game called Draxl’s journey.
We are now on the sexto week of production and our game is almost in beta.
This week.
This week I have mostly only continue working on the wave spawning script. I wrote about the wave spawning in my last blog post, so in this one I will talk about another problem I have had.
So let get started […]

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Program: Programming

Cleaning up the wave spawning.

Hello! I Am Christofer Mattsson the lead coder in team Leviathan. We are now under ten weeks working on a game called Draxl’s journey.
We are now on the sexto week of production and our game is almost in beta.
This week.
This week I have mostly only continue working on the wave spawning script. I wrote about the wave spawning in my last blog post, so in this one I will talk about another problem I have had.
So let get started […]

/ Comments Off on Cleaning up the wave spawning.
Program: Programming

Wave spawing

Hello! I Am Christofer Mattsson the lead coder in team Leviathan. We are now under ten weeks working on a game called Draxl’s journey.
We are now in the end of the fifth week of production and the our game is now in a alpha stage but soon in a beta stage.
This week:
This week I have mostly worked on a single script and that being a wave spawning script. The biggest thing we don’t have in our game yet is […]

/ Comments Off on Wave spawing
Program: Programming

Wave spawing

Hello! I Am Christofer Mattsson the lead coder in team Leviathan. We are now under ten weeks working on a game called Draxl’s journey.
We are now in the end of the fifth week of production and the our game is now in a alpha stage but soon in a beta stage.
This week:
This week I have mostly worked on a single script and that being a wave spawning script. The biggest thing we don’t have in our game yet is […]

/ Comments Off on Wave spawing
Program: Programming

First blog post on Draxl’s journey

Hello! I am Christofer Mattsson the lead coder in team Leviathan. Our prodject right now is under ten weeks make a game called draxl’s journey.
This is my first blog post on this project so I am going to explain what the game is and our goals with it.
Draxl’s is a casual space shooter where you play as a spaceship that explore the beautiful space. But other civilizations are scared of you, so when you get close to their planet they […]

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Program: Programming

First blog post on Draxl’s journey

Hello! I am Christofer Mattsson the lead coder in team Leviathan. Our prodject right now is under ten weeks make a game called draxl’s journey.
This is my first blog post on this project so I am going to explain what the game is and our goals with it.
Draxl’s is a casual space shooter where you play as a spaceship that explore the beautiful space. But other civilizations are scared of you, so when you get close to their planet they […]

/ Comments Off on First blog post on Draxl’s journey
Program: Programming