Author Archives: Camilla von Paykull

About Camilla von Paykull

2013 Graphics

3D2

Yesterday we started doing some textures from photo references in Photoshop and Crazybump and learning the basics of implementing them in Unreal 4.
Firstly I created a Diffuse map that would tile, using the offset filter in Photoshop and layer masks, from that I baked a Normal map in Crazybump after decreasing the saturation to 0 and finally I made a Gloss map from that by inverting the colours so that the skicy parts would be darker and the matte parts […]

/ Comments Off on 3D2
Program: Graphics

3D2

Yesterday we started doing some textures from photo references in Photoshop and Crazybump and learning the basics of implementing them in Unreal 4.
Firstly I created a Diffuse map that would tile, using the offset filter in Photoshop and layer masks, from that I baked a Normal map in Crazybump after decreasing the saturation to 0 and finally I made a Gloss map from that by inverting the colours so that the skicy parts would be darker and the matte parts […]

/ Comments Off on 3D2
Program: Graphics

Motion Capture: Tomb Raider

This week I started the Motion Capture course, the first blog assignment was to choose a game that I admire that uses Motion Capture. I have chosen the latest game from one of my favourite game series of all times – Tomb Raider (2013).

For capturing body movement Tomb Raider uses a Passive Optical Motion Capture where the actors wear suits with lots of reflective markers on them. For the facial expressions they use […]

/ Comments Off on Motion Capture: Tomb Raider
Program: Graphics

Motion Capture: Tomb Raider

This week I started the Motion Capture course, the first blog assignment was to choose a game that I admire that uses Motion Capture. I have chosen the latest game from one of my favourite game series of all times – Tomb Raider (2013).

For capturing body movement Tomb Raider uses a Passive Optical Motion Capture where the actors wear suits with lots of reflective markers on them. For the facial expressions they use […]

/ Comments Off on Motion Capture: Tomb Raider
Program: Graphics

Paladin – Work in Progress

Just wanted to share something that I am currently working on, I have been experimenting a bit with technique and brushes on this paladin.

/ Comments Off on Paladin – Work in Progress
Program: Graphics

Paladin – Work in Progress

Just wanted to share something that I am currently working on, I have been experimenting a bit with technique and brushes on this paladin.

/ Comments Off on Paladin – Work in Progress
Program: Graphics

Character Assignment Complete

This is my final version of Bella in UDK with Diffuse, Specular, Normal and Alpha maps.

Normal Map

Diffuse Map

Alpha Map – used to create fringes on the scarf

Specular Map

Final UV layout in UV Editor of 3DS Max

UV Checker in Viewport of […]

/ Comments Off on Character Assignment Complete
Program: Graphics

Character Assignment Complete

This is my final version of Bella in UDK with Diffuse, Specular, Normal and Alpha maps.

Normal Map

Diffuse Map

Alpha Map – used to create fringes on the scarf

Specular Map

Final UV layout in UV Editor of 3DS Max

UV Checker in Viewport of […]

/ Comments Off on Character Assignment Complete
Program: Graphics

Assignment 3 Model

I am starting to finish up with my modeling and getting ready for UV mapping and texturing. There are probably still som improvements that can be made and I need to go through the model finding any n-gons or overlaps but in general I am about done with it. Following is a ton of screenshots showing the model with wireframe and concept art.


October 30, 2014 / Comments Off on Assignment 3 Model

Program: Graphics

Assignment 3 Model

I am starting to finish up with my modeling and getting ready for UV mapping and texturing. There are probably still som improvements that can be made and I need to go through the model finding any n-gons or overlaps but in general I am about done with it. Following is a ton of screenshots showing the model with wireframe and concept art.


October 30, 2014 / Comments Off on Assignment 3 Model

Program: Graphics