Author Archives: Adrienne Gunnarsson

About Adrienne Gunnarsson

2014  Graphics

Character Construction & Turnaround

Last weeks assignments were to pick one of our previously made character thumbnails, and continue building onto the one we chose. To do so, we were to draw our chosen character from loose pose sketch to clear lines, and an orthogonal turnaround as well. For extra credit we could also provide a close-up of the head.

Loose sketch –> roughed out details –> first clean-up

Orthogonal turnaround, with a detail of the sides of the shoes facing inwards

December 02, 2014 / Comments Off on Character Construction & Turnaround
Program: Graphics

Character Construction & Turnaround

Last weeks assignments were to pick one of our previously made character thumbnails, and continue building onto the one we chose. To do so, we were to draw our chosen character from loose pose sketch to clear lines, and an orthogonal turnaround as well. For extra credit we could also provide a close-up of the head.

Loose sketch –> roughed out details –> first clean-up

Orthogonal turnaround, with a detail of the sides of the shoes facing inwards

December 02, 2014 / Comments Off on Character Construction & Turnaround
Program: Graphics

Croquis 2 & 3

Some more pages of live model studies, from the third week in the 2D Computer Graphics: Theory and Application 1 course.
   
    

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Program: Graphics

Croquis 2 & 3

Some more pages of live model studies, from the third week in the 2D Computer Graphics: Theory and Application 1 course.
   
    

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Program: Graphics

Croquis 1

A handful of pages from last week’s croquis classes.

  

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Program: Graphics

Croquis 1

A handful of pages from last week’s croquis classes.

  

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Program: Graphics

Thumbnails Assignment

The previous week was the start of the 2D Computer Graphics: Theory and Application 1 course, and one of our first assignments was to choose one out of two game concepts and create twenty character thumbnails fitting in with what we chose. I tried to keep myself within a 10-15 minutes time-frame for each sketch, with a few taking closer to 25 minutes after realising I wanted to take that particular thumbnail in another direction.
The world setting I visualised was […]

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Program: Graphics

Thumbnails Assignment

The previous week was the start of the 2D Computer Graphics: Theory and Application 1 course, and one of our first assignments was to choose one out of two game concepts and create twenty character thumbnails fitting in with what we chose. I tried to keep myself within a 10-15 minutes time-frame for each sketch, with a few taking closer to 25 minutes after realising I wanted to take that particular thumbnail in another direction.
The world setting I visualised was […]

/ Comments Off on Thumbnails Assignment
Program: Graphics

Underwater Enemies


Concepts for an as of now unnamed game.

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Program: Graphics

Underwater Enemies


Concepts for an as of now unnamed game.

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Program: Graphics

Diver & Fish


Concept sketches, first version.

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Program: Graphics

Diver & Fish


Concept sketches, first version.

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Program: Graphics

Concept art: Cityscape


Scenery artwork for “Fireproof”.
 

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Program: Graphics

Concept art: Cityscape


Scenery artwork for “Fireproof”.
 

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Program: Graphics

Concept art: Cityscape


Scenery artwork for “Fireproof”.
 

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Program: Graphics

Concept art: Cityscape


Scenery artwork for “Fireproof”.
 

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Program: Graphics

Concept art: Interface

 

Interface art for the pitch of the pc game “Fireproof”.
 

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Program: Graphics

Concept art: Interface

 

Interface art for the pitch of the pc game “Fireproof”.
 

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Program: Graphics

Concept art: Interface

 

Interface art for the pitch of the pc game “Fireproof”.
 

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Program: Graphics

Concept art: Interface

 

Interface art for the pitch of the pc game “Fireproof”.
 

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Program: Graphics

Concept art: Trials and errors


Testing different approaches to making concept art than what I would normally use. City scenery WIP for a currently unnamed crime investigation game.
 

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Program: Graphics

Concept art: Trials and errors


Testing different approaches to making concept art than what I would normally use. City scenery WIP for a currently unnamed crime investigation game.
 

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Program: Graphics

Concept art: Trials and errors


Testing different approaches to making concept art than what I would normally use. City scenery WIP for a currently unnamed crime investigation game.
 

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Program: Graphics

Concept art: Trials and errors


Testing different approaches to making concept art than what I would normally use. City scenery WIP for a currently unnamed crime investigation game.
 

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Program: Graphics