Ready for Alpha – Week 3

The Alpha is ready to go, we’re implemented the key features for the tutorial at the beginning of the game.

The main assignment I’ve had this week was to fill the terrain with vegetation, placing trees, rocks, blueberry bushes, mushrooms, grass and initial textures.

It has been a diffucult job, although I didn’t think through where to put every asset because it is the alpha. I will.. later in the process place the environment assets more thought out across the terrain, thinking about every corner of the map to give the player a feeling of recognition whereever he/she turns. For the upcomming weeks until the Beta testing I will be mostly working on more 3D assets for the environment until the feature freeze at the end of the week. After that the iteration and polish process begins and from there we should be ready to go.

Some environment screenshots of the game so far

Screen1 Screen2 Screen3