So it begins!
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So it begins indeed, this week I am going home for the holidays, and that marks the definitive start to my game clone project. I’m doing this project together with Johan Holmér and the game that we choose was Bomberman. This week we cleaned up our Arkanoid game and started to get the player and enemies in the game, I started to experiment with how to get the tile map working, and while it’s not done by a long shot I think that so far it has turned out well except one weird bug with a vector where even though it works just like our entities vector, I literally just copied the code and made a tile vector, it gives me a strange error that I have to look further into. It might have to do with that I so far haven’t gotten the right functionality into the tile objects Wall and Box yet so that it doesn’t think that it can run the functionality, we will se. Another thing that I tried to get working this week was some form of version management, mostly Sourcetree with gutbucket, but I haven’t really tested it enough to know if I understand it correctly, but that is something that we will need to have working for our project to move along smoothly. Today I am taking the boat back to mainland so I won’t have much time today, and will be quite busy with helping my brother during the weekend since he is moving house, but I will try to see if I can work at least a bit during the weekend. |