GAME PROGRAMMING I: WEEK FIVE

This week we have finished up the work on the Arkanoid project and I have continued the work on my Legend of Zelda clone.

I have drawn out a basic layout of the in game map and a simple representation of how it will be implemented in the games code, including how the rooms will be interlinked.

SUOiSlh

I have broken down some of the enemies and items from the game that I will be using:

ENEMY BREAKDOWN

ITEMS BREAKDOWN

Note that not all of the enemies will be used although all of the items will. This is due to the fact  that I started breaking down all of the enemies in the game before realising that not all would be needed. I choose to use the items presented above since I consider them to be a core part of all Zelda titles in the series it would only seem fitting that I use them in my clone game.

About Anton Classon

2014  Programming