Texture

So we have been working on the texturing of our crates. We were supposed to choose one of our crates and then do a diffuse, Specular and normal map. I chose to texture my post-apocalyptic crate. I really want to go for a broken down sense but still working. Like something that was built with scraps of other things. This was my concept on the actual modeling so I wanted the same feeling in the texture.

The first thing I thought of was that I wanted a rust metal for the water tank. I believed that the rusty texture will give the feeling of something broken down and old. For the actual box I first thought of doing the flat sides (the squares in the boxes) of the boxes with wooden planks but I decided to change this to a cardboard box because I felt that it was something that would be easier to find in a post-apocalyptic society. So this is what I ended up doing. For the frame of the box I wanted wooden planks that were rather think but with a greyish color so the look old and nearly rotten, the same went for the cardboard I wanted the dole greyish colors of rotten and really dry wood. One problem that I knew would come was the seame of the water tank. To solve this I made it look like that the metal had been welded together on the seame

Crate texturetry

For the specular map I didn’t need to do much. I made my diffuse map into black and white and then used the burn and the dodge tool to make some areas brighter or darker.  I made the metal part of the model brighter with the top cap being a bit brighter for the reflection of the center of the cylinder. I didn’t bring the wood down so it didn’t have any reflection. As our teacher said during our lecture is that even if you don’t think so that wood gives some sort of reflection so I wanted to add some light to it. So as I said before I didn’t have to do much, so I just drew over the general parts where I wished it to be more reflective than others.

specular test

For the Normal map I didn’t have to do much either as for the specular map. One thing I did first was to make the divided from the black and white larger so that the bumpy texture of the water tank of my model. This turned out very well and to my surprise it also turned out well on the wooden surfaces so I decided to keep it there. The hard part was to make the welded part stand out; I tried a lot of things from making it total black from draw a more detailed the problem with making it a lot of detailed was that it didn’t go out enough in my opinion. There are two things I could have done here to make it look better. I could have sat down and down the detail really well or I should have modeled the actual mesh so it already went out a bit in the mesh. I think that me personally and what I was aiming for should have gone for the second idea. I might go back later and fix that.

Normal test3_NRM

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