Shields made of FIRE!
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So this week has been a week of crunching and getting all the pieces together to complete the big picture. ALL SYSTEMS GOOO! With the days closing ever so rapidly it’s time to get things finished up and have everything together for the final product… EXCITING!! With this being a busy time I’ve been fluctuating between both, Unity and Photoshop whilst finishing off and implementing all the artefacts needed for the final game. One of the main jobs that needed redesigning and implementing was the optional fire shield that the player could chose to use on the second level of your game. The simple placeholder for this was just simply a red circle that would encompass the player. This wasn’t cool, we needed a new shield and we needed on fast. So that was this weeks first of many tasks that I’ve been working towards. The group wanted this to be an animation in game so I also had to create a few flames so create the illusion that the fire was ‘alive’ whilst surrounding the player when activated. To make work flow faster I animated a quarter of the circle and the flipped/rearranged this quarter to create full circle animations frame by frame in Photoshop. I began by roughly sketching out some flames and filling them with the colours red/orange/yellow. After the roughly sketches i blended these colours whilst using a soft brush on low opacity to create a seamless blend on each frame. With a hint of glow each frame was complete. I then put these images into the sprite sheet packer, ready to implement into Unity.
There’s still plenty do this coming week before hand in but I think, as a team, we have everything pleasantly under control. Once the game is fully complete I will post a link here if you would like to download and try our finished product. But until then, wish us luck and we shall catch up again soon! Thanks for reading any of the previous posts and I hope to see you in the next project’s blog… The Theme Park task!! |

