Bits and Pieces: Logo design, Gate animation, Sonar Projectile

2017-03-12

This blog post will detail some of the past weeks work. It will be less focused on a single asset compared to earlier posts, instead I will go over some bits and pieces that I’ve chewed through leading up to the final week of this project.

Logo Design

Throughout the project Team Rukh has always been a very close-knit group, both cohesive and productive. However, something has always been amiss… A symbol to rally around. A mark of some kind, to inspire us to do honourable deeds and call forth the greatness resting in our very hearts. I took it upon myself to execute this vital task, no matter the cost.

A Rukh, Rukk or Roc, is a legendary bird of prey, seemingly having it’s etymological origin in Arabian fairytales. It has spread throughout the world by the letters and mouths of people such as Marco Polo and companions of Ferdinand Magellan. With this glorious heritage in mind, I thus began some sketching, using nothing but my index finger to daub with precision – directly on the touch-screen – in an old arcane piece of graphical software known as paint (/’peɪnt/). This was a momentous task indeed, but after multiple iterations and shedding plenty of blood, sweat and screaming in agony my work was complete:

Rukh_Logo Final

Finally we have a symbol to put upon our altars at home, something into which we can pour our hopes, our fears and our desires. I am confident that this will inspire the rest of my team to perform to a near god-like degree, and will render our enemies crushed in the dust behind us.

Gate Animation

Back to business.

Our game will feature a broken robot that the player will be incentivised to fix by bringing back its lost parts. When the robot is fixed the player will be allowed to proceed further into the depths. In order for this to feel like a natural progression, we have decided to make the robot be stuck in a gate, which when the robot is fixed will open up. This required an animation, which I created in almost the exact same way as the ones I’ve made before:

gate

This is a mock up of how the robot will look when stuck within the gate:

Gate and bot

The gate is meant to lead down to places where there may be traces of a lost civilisation. The helper robot is meant to be connected to this as well, which is the reason for the degree of coherency in colours and shapes present between the robot and the gate.

Sonar projectile

The player will have the ability to shoot a sonar projectile in order to navigate the darkness, look for dangers and scan plants and creatures.sonar

The projectile itself has gone through many iterations, but as it is now it is a trail with its size decided by a waveform which spawns a light and a particle effect when it hits.

This is how it looks in the inspector in Unity:

sonar trail

It was tricky to find a way to represent a sonar signal visually since it is – of course – only sound. The waveform does it decently, but the particle effect could perhaps use some more work. I do think that I am getting close to something that fits quite well, but unless a free work-week materialises between now and next Thursday I doubt that there will be any significant changes before we have to hand in our project.

/Felix Wahlström

Lead Artist of Team Rukh

About Felix Wahlström

2016 Graphics