A blog: Part 4 – Covenant of the Blog

This is the enemy melee soldier that i talked about in my last blog, and his completed animations.

This week has been a veritable rollercoaster of good and bad, which is mostly down to the latest unity update. Our project was nearly destroyed when that update was rolled out, as it seemed to corrupt most of our files in very odd ways.

A normal file looks like this in notepad:

… and this is what it looked like after the unity update:

Yeah, you can probably see why it had us worried. What was worse was that prior to creating my animations for the melee character, i had upgraded to the newest version of Unity. This presented us with a dilemma, after we had downgraded our unity versions and recovered our changes we didnt know if it was going to be a problem with the animation files. Thankfully once we had imported the animations to the project, the files fixed themselves. We still do not know why this was happening, but atleast we got it resolved in a timely manner.

I created the Animations for the melee enemy within Unity using the plugin known as Anima2D, which i have previously written about in one of my blogs. This time it was much easyer to work with though because i had created the sprite with Anima2D in mind.

The animations themselves have become more stylized and exaggerated over time, with the soldier walk animation almost comical in its exaggeration. The reasoning behind this is that while this style of japanese art is somewhat realistic, whenever it portrays movement it is very exaggerated. And with many characters on the screen, it is far better to have exaggerated movements than anything toned down.

Most of the exaggeration comes from the reactionary movement, the backpack swings wildly up and down and the legs do what is pretty much a march. The rifleman also received a similar walk animation, but he still retains the older fire and death animations.

And thats about it this week, next week i will talk about the level art that is being redesigned and further worked on now that the human enemy animations are done.

About Alexander Linde

2016 Graphics