Assignment 3: Model Optimisation

This turned out to be a very late update. This is the final version of the character based on the concept art and WIP.

   Concept

shade1 shade2 shade3 shade4 shade5 shade6 shade7 shade8 shade9 shade10 shade11

Ghoul Turnaround

character overall2character overall3character overall1

xray3xray2xray1

 

Onwards to UV mapping!

 

 

Björn Erik Berndtsson. Graphics and Game Design.