Tetris – the board game
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In an assignment to redesign a real time digital game into a board game in a day, our group decided on Tetris. We met a few design issues at first when we used paper as the game would just become frustrating due to how easily the paper could just glide out of position. Team members however decided to ask for cardboard boxes which we were then given and were able to cut up and glue the papers to. This made the blocks a lot harder to move accidentally and easier to pick up which in general saved the experience of the game. All in all, it was a successful creation and people who played it really did feel like they played Tetris. We made some changes on the go due to feedback like allowing for a pause function to correct the placing of the cards (as they could still start to get scrambled) which made our game quickly become a lot better by the time it was reviewed. Filed under: Game analysis and game design – introduction – 5SD018, University Tagged: 5SD018 |