Animations – The Farmer.

With the game design getting into full swing it was time to get into the core game play of the game. We’d previously received a concept that we’ve been studying over this last week and come up with our own ideas to suit our visions. A glorious road ahead of us filled with Knights, Assassins, Kings and FIRE! But… I had to start somewhere with the enemy animations right? There’s no better place to start than at the bottom, with the humble farmer, our basic enemy type that will appear throughout the game.

The perspective of our game will be top down so enemies need to be highly distinctive to the player, this includes clothing, items and attack patterns. As a group, we came to the conclusion that the farmer would be most distinctive wearing a large straw hat with his/her weapon of choice being a pitchfork.HatAndPitchfork.png

As the only animation in Photoshop I had never done was a bouncing ball, all this animation business was completely new to me. With the help of lectures and the good old trusty YouTube, I feel highly accomplished with my final result.

I began by mapping out the basic rotation of frames I wanted for my walking animation. I did this by creating an array of grey blobs, each on its own separate layer and fiddling around with their positioning until I was happy with the result between each frame. Here is the outcome of my blob man…walky

The outcome was AWESOME… Well, maybe not awesome but feast your eyes on my first EVER humanoid animation! It felt really enjoyable and rewarding creating this sprite, it actually looks like a walking humanoid from top down which gave me a huge sense of pride. Yeah, okay, its some blobs that turned into an animation, but, it was just the beginning. Of course, We couldn’t implement this into the game project and leave it as it is so I began working on adding extra details to my animation. With adding the farmer’s clothing, hat and pitchfork the animation began to come to life, here is the final result…farmer-walking-animation

With our new farmer implemented into the game I used the same process to create an attacking animation and a death animation. Overall, I really enjoyed working on this piece and I’m really happy with the outcome! Here are the attack and death animations…


Once again, thanks for reading and keep tuned for the next post!

About Benjamin Lockwood

2016 Graphics