Anatomy studies

One thing that is very important when doing characters or creatures that abide by our natural laws, is that of anatomy. Knowing how and where muscles are in different parts of the body and how these work is vital for creating believable models; at least if you are going for a realistic style. It is however, something that a lot of people overlook, me included; at least partially. On some level I have a general idea and feeling for how and where muscles should be defined, but truth be told this is mostly based on a hunch rather than actually looking it up. And boy is it different when you actually look at it.

Here are some drawings:

Anatomy-(1)

As you can see, they are not stick men, so like I said, on some level there is an understanding. However, it’s more like [Shoulder -> Upper arm (remember bicep) -> Elbow -> Lower arm -> Hand] as opposed to remembering and defining individual muscles, even on the ones that depict rather bulky, muscular characters. This was also mentioned by others during a session of sitting in a group and discussing each others anatomical knowledge. So I completely agree with it. I’ve known that this has been the case for quite a while but never really had a direct reason to do anything about it. Now I feel like the time is right, and I feel mature enough to actually take care of it. During class we were forced to sit down and draw on top of photos of old  sculptures, defining where the individual muscles actually went.

This helped… alot! But, this is not enough. Doing this once is not going to help substantially. Instead, I will need to repeat this exercise in a multitude of different scenarios and poses to really imprint in my brain how things actually look (work). So, my plan to improve my skills in this area are as follows:

  • Research different anatomical models every time I draw a character, and make sure to do it correctly. It HAS to become second nature. This should go on for at least 2.5 months.
  • Take the knowledge and put it to practice, modeling human models in some form of sculpting software such as Mudbox. 1.5 months.
  • Take the last step to the next level, model non-human characters, monsters, animals etc that really exaggerate the muscle groups, but in non conventional ways. This will prove that I’ve really taken the knowledge to me to a high enough degree that I can manipulate it appropriately! 2 months.