3D Computer Graphics – Blog Post Week 06 – Part 2

Assignment 2 Update:

In his post i will showcase my work on assignment 2 and also provide some information on the character i was asked to model in our 3:rd assignment.
Here is an update on my work on my assignment 2 object.

Assignment2_knife_D Assignment2_knife_N Assignment2_knife_S Untitled-1

Above is the final knife with a specular, diffuse and normal map applied to it.
I have also uploaded my finished maps as they are seen in Photoshop.

Assignment 3 – Part 1.

In this part of the post I will talk a bit about the character and concept that was assigned to me. For this assignment I was given a character by Ludwig Lindstål.

In this part of the assignment we were supposed to assign each other characters to model. I got assigned the Pokémon “Squirtle”.  I was not given any background information about this character and therefore cannot describe its background very well. I was instructed to try and make him look fairly young and that was basically all the instructions I got.

About the character.

Squirtle lives in the fictional world of Pokémon.

Squirtle is a small, light-blue Pokémon with an appearance similar to that of a turtle. Like turtles, Squirtle has a brown shell that covers its body with holes that allow its limbs, tail, and head to be exposed. Unlike a turtle, Squirtle is ordinarily bipedal. He lives in the Pokémon universe where he roams the lands wild with his kin. If he is captured by a trainer he can be trained to be a very powerful Pokémon.

The risk I faced when working on this particular character is definitely the texturing, I’m not nearly as secure in texturing as I need to be and that could pose a problem.