Week 44: Assignment 3 UV and Texturing

This report has been delayed longer than I’m comfortable with. Here are the textures for my first 3D character model.

 

Displayed in UDK

ghouludk ghouludk5 ghouludk4 ghouludk3 ghouludk2

 

Texture Set

Diffuse

Assignment3_character_D

Specular

Assignment3_character_S

Normal

Assignment3_character_N

 

UV Checker and Layout

GHOUL TEXTURE1

ghoulUV1 ghoulUV2 ghoulUV3 ghoulUV4 ghoulUV5

 

While I am pleased with the fact that I could construct a humanoid model within the designated polygon budget (3000 triangles), the texturing is something more time could have been spent on. The painting and highlighting helped bring out some of the details and form of the body, but ended up feeling flat in overall and I didn’t feel like I had the time I needed to correct any shortcomings with the texture.

All in all, this was an assignment I know I could have done a much better job at had I directed more time on the texturing as well as figuring out how to use Ambient Occlusion. Instead I tried to learn these tools too late to properly implement them into my work, or without understanding –how- to do so.

At least I know what I need to focus on for now. I’ll make sure that my future endeavours are more realised.

This course has taught me much in a short period of time, regardless. In time I should be able to apply what I’ve learned with greater competence. I just need to make sure it sticks.

That’s all for now!

 

 

Björn Erik Berndtsson. Graphics and Game Design.