3D week 6
|
Part 1: This is the character that I wanted my ”client” to model for me (note that this is not my drawing, this is a concept I found online and it is not going to be used in any way except for educational purposes). The character background I wrote down for the character goes something along these lines: The game itself is a puzzle game, where you play as ”Lady”, the nameless mummy. The game is set in a variation of the real world, in present time. The ”varitation” comes in the form of a slightly more mysterious world, where nothing is impossible. ”Lady” has over the span of her lifetime, found out a lot of things about the workings of religions, miracles and the supernatural. These are the kinds of things you search for in the game as well. The world is mainly inhabited by humans, with a very restricted amount of supernatural creatures and with ”Lady” being the only one of her kind. There have been known sightings of Vampires as well (among other things). Her own religion has lost meaning at this point, but her upbringing as a priestess and the rituals that were included in that education, still weighs heavily on her personality. There are plenty of reasons why she has lost faith in her old religion, among those are the fact that she has investigated all religions, both present and past, during her lifetime. In this research she has found that the miracles connected to religions, and certain parts of all religious texts, have elements of ”truth” in them. This has lead her to believe that there is no ”god”, rather that what humans create can become reality, depending on their own faith in it. In other words, she has reached the conclusion that all things living are, in a way, divine. Other relevant information regarding the game include that it would be primarily a console game, the camera perspective would be third person. Since it’s mainly a puzzle game, ”rivaling” games would be games like Portal or Antichamber. The game would, however differ from those two titles in aesthetic, perspective and setting.
Part 2: Quick update on the second assignment! This is what the dagger is looking like now! And since I sort of missed out on the update with the UV last week, here’s what the dagger looks like with the UV checker as well: (Excuse the resolution, I don’t really know what’s going on with it). And here is the UV map: While the UV map has a lot of empty space, there is really nothing I can do to fill it in at the moment, if I were to enlarge the parts more, the blade would stick out of the picture.
Part 3: This is the character that I’ve been given to make a 3D model of, the main thing to take note of is that I won’t be modelling the robot parts of the creature. Instead the model is going to look something like this: The only non-organic part to be modeled is the gas mask. The creature is called a ”Slig” and is from a world called ”Oddworld”. The creature with all of it’s lore is taken from the game with the same name as the planet ”Oddworld”. The slig is a disgusting, malevolent creature, that was just recently discovered to possess any kind of intelligence. The parts of the model that could potentially be difficult are for starters the arms. They will consume a large portion of the polycount budget we have been given since the fingers will be modelled individually. Worth noting is that the middle finger is far shorter than the two fingers next to it. |







