3D week 7

For this week we were supposed to bring some of our 2D drawings to try and see how well we knew our anatomy. Naturally this meant that we were supposed to bring examples of our character drawings, not environment drawings.

So this is the character that I got the most feedback on:

SimonBrundin_lineart_Kompletering

(Once again, the resolution of the image appears to be bad, sorry)

So the major part of the feedback that I got from the people who looked at it was regarding the way I angled the character. The shoulders are twisting in a strange way in comparison to the lower body. This was something I was aware of from the 2D course we took. It is worth noting that this is the ”best” I’ve achieved and I don’t think this is a lack of knowledge regarding the anatomy of the human body, but rather an issue I have with illustrating things in 2D drawings. The length of the body/legs/arms appeared to be correct though, even if the area where the legs start is hard to define. This is because of the chainmail that is hanging over that area of the body.

The main issues I might have with anatomy is the way the faces are built and just looking at this picture, it is obvious that I spent a lot more time on the arm than on most of the rest of the body. The issue with creating bodies that can do things that a regular body can (in other words, not bending in a way that would be impossible for humans) is something that I can easily work on and get better at. What I would need to do is simply try and make the poses myself to try and see what my body is capable of, this of course, along with a lot of training.
The issue regarding the anatomy of faces however is going to be far more tricky. This is something I have realized when working with both 2D art and 3D modelling. In 2D and 3D I have a much easier time drawing/constructing objects than I have with characters. What I have realized with the help of the art courses since I started studying was that I have a hard time imagining a face. I do not know the reason behind this, but to try and explain this in a more understandable way: When spending time with someone I know really well (friend or family), if I close my eyes and try to envision their faces that does not present any trouble for me. However, if I were to leave them for around 30-60 minutes, that’s when trying to recall their faces begin to give me trouble. When imagining objects however, I do not appear to have the same problem. This is something I have tried working on but the only solution I have come up with really, is just a need to study faces and try to get a better hang of what a face ”usually” looks like.

That whole segment became hard to explain! But hopefully it is somewhat understandable.

Part 2: Assignment 3 update

So given what I was just talking about as well! Here is the update on what the character (work in progress) looks like.

Alien WPI

In this picture, the model is still in the middle of stitching the arm to the shoulder, I’m hoping to be able to add more details to the arm in order to make it look more organic, but this all depends on the polybudget and how much I am going to have left when I’ve finished the details on the gasmask as well.