Reverse engineering

I was sick while the rest of the class worked with reverse engineering, so I decided to try it out on my own instead! Basically, you need to take a digital game, figure out what you think the core experience is, find the mechanics that enforce that experience and make a board/card game with those mechanics.

So this is the game that I managed to make:

You’ll need:

  • a board that looks like this (or at least vaguely similar)

board copy

  • (the board consists of light squares [light purple], shadow squares [middle purple], wall squares [dark purple] and portal squares [blue])
  • one Thief marker
  • three Guard markers
  • five Treasure markers
  • 1D10

Setting it up:

This is a two-player game. The person playing the guards places out the treasures on the board, on light or shadow squares. The treasures must be at least five squares away from each other in all directions, and they cannot be placed on portal or wall squares. The person playing the guards then places out their guards wherever they want, although not on wall or portal squares. Lastly, the person playing the thief places out their thief marker on a square connected to the edge of the board, although not on wall or portal squares.

How to play:

The thief’s goal is to collect all the treasures. The guards’ goal is to catch the thief.

The thief must move three squares per turn. The guards must move two squares each per turn. You cannot take one step forward and then go back again, and you cannot walk on wall squares.

If a guard and the thief are standing on the same square there is a chance the thief will be caught. If it’s on a light square the chance is 60% (roll 1D10, if the result is 1-6 the thief is caught). If it’s on a shadow square, the chance is 10% (roll 1D10, if the result is 1, the thief is caught). Portal squares are treated as light squares.

The thief may use a portal to teleport to another portal of their choosing. The portal itself is the lightest blue square. When they have teleported, they must leave the blue squares before they can go back and teleport again.

The thief moves first…

About Tova Svensson

2014  Graphics