Assignment 3 Update

This is the work I’ve done so far on the model along with the edge flow. Being identical to a human body I was largely able to use it as a means of reference. I had to take liberties with certain areas however, the limbs in particular, as this was a shape with completely exposed anatomy rather than with covering skin. The proportions are also considerably deformed, requiring a more loose approach when constructing it. The clarity of the WIP made sure there wasn’t any misunderstanding however, and a basic shape was easily acquired.

 

Ghoul Turnaround

GhoulFront GhoulSide

 

My next step will be to model the hands and head, which will no doubt be more detailed than the rest of the body. It’s not something I’d attempt doing on the fly though, and I will look through the provided tutorials and references to gain a better sense on how to proceed.

 

 

Björn Erik Berndtsson. Graphics and Game Design.