Throw Animation

Hello everyone! This week I have been working on animations for the hoomans to make them throw objects at our owl in game. The humans can be found in a previous blogpost. The humans had to be resized and polished before being animated. Our game is about an owl mother who loses her owlets when the locomotive she had built a nest on starts moving and they get flung to the back of the train. Now the owl mother has to find all her owlets and bring them to safety while avoiding predatory birds and other hazards on the way.

 

Resizing was done by photoshops resize function. What I had to do was to make them fit the chairs inside the train for our “tunnel stage” in game. This tunnel stage is a part of our game where the owl mother protagonist has to enter a hatch to hide inside the train from the oncoming mountain. If the player fails to enter the hatch he dues and its game over. Inside the hatch is a bouch of angry humans that for one reason or another absolutely hates owls and throw banans, subway sandwiches, lenovo laptops, coca cola flasks and caps at the owl and her owlets. I used 195 pixels in lenth and 330 pixels in height.

Now that the art is resized I began to polish it up a bit because it was a lot more pixely than expected. The polishing up was mainly done by smoothing and rounding edges, making hands and face more detailed and recognizeable, and using lightning effects to show shadows and highlights. The highlights were only used on confusing and inrecongnizeable frames where two or more objects would not blend in if not highlighted.

The throw animation is split in two because the thrown object is somehow triggered by the end of the animation. This was a problem because at the end of the first iteration the last frame was a resting postition. So I made one animation where the passenger charges up his or her throwing arm, aims that is it, this is where the thrown object is triggered and slung across the room towards the owl. Followed by animation where the arm actually looks like it is throwing something and back to the resting position by the last frame. I made a swoosh kind effect to make it look like it was in motion. Here is one of ten sprite sheets.

Human2ThrowRelease_SpSH.png As you can see it is a lot more detailed than the picture in the previous blog post.

That is all folks! Take care!

About Emmanuel Hultkrantz

2015 Graphics