3D I – Assignment II – Update
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Here’s a little update on the progress of Assignment II. I think I have missed one of these, but I hope that’s okay anyway. As you can see I have managed to get the model finished and applied a diffuse, a specular and a normal map to it. Although there are a few things that I still want to fix on the diffuse, and subsequent specular and normal maps, I am starting to feel that it is getting fairly final. Even though the model is supposed to be final at this point I am also considering altering a couple of minor things with the broken surfaces on the pedestal. And I’m not entirely happy about the resolution of the textures on the final model. Even though I use 2048p maps for the entire object it still gets rather… grainy. I doubt I could fix this by rearranging the UVs for better resolution on each face, even though I realized after starting on the diffuse map that I could probably have optimized it just a little bit more. And maybe I have to take a closer look at the lighting in UDK. It’s so bright it makes details vanish. And that is pretty much that I think. Oh right, when it comes to seams I will definitely try to use something like Mudbox or zBrush to get a good result, fixing them in Photoshop is a genuine pain… |

