So much death
Flight of the Giraffa – Final UpdateThe time has come, it’s the day before final and I’m tired as fuck. This week I finished the final art assets and animations for the game, making it almost one hundred percent complete. The only thing left now is code writing and bug fixing. There really is so much more stuff that I wish we had time to implement into the final version of the game, but I’m still happy with what we ended up with Anyway, you’re probably wondering why I named this post ‘So much death’. That’s because some of the final animations we needed for our game were death animations. I know we’re only supposed to write about one artifact. But seeing how I animated the same thing three times for three different assets, I thought that I might as well showcase all of them. I started with the animation that would take the longest time to complete. In this case it would be the animation for when the player dies, because I wanted it to be a little more gruesome when compared to the alien ones. I knew that I wanted it to contain blood or something, so I thought it would be fun to see the avatar explode from the inside out. So when I started with the animation process in Photoshop, I began to split our poor giraffe into pieces. I used the lasso tool to select parts of the body and separate them from the rest. I then moved those parts further away and made them smaller, while at the same time adding some splashes of blood here and there. I repeated this process until almost everything of the main body was gone. For the jet-pack I created a small explosion that’s expanding with each frame and slowly fading into smoke. This was actually a really fun animation to create, and here is the end result:
This time you’re probably wondering where the head is. We actually decided that it would look more fun if the head didn’t explode, but instead came of and slowly drifted away when the player died. So that’s why no animation was needed for it. When I created the death animation for the enemies in the game I pretty much went through the same process. What I did different was to add a few frames of anticipation in the beginning of their animation. I also made each of their explosion the same color as themselves to get some variation. Here’s what they look like: But with that this (probably) will be my last update on the game. So thanks for reading and stay awesome! |




Nordling Out.