Suit and Telephone
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For our next project we were assigned to make a space shooter game in five weeks. More or less.
We have the restrictions that the game must fulfill which is as follows;
That’s the requirements. Today our group sat down to come up with a concept for the game. The key words we were given was “Suit” and “Telephone”. In 2 and a half hour we sculptured a concept for narrative, levels and their basic features, aesthetics, key feature, and ideas for power-ups.
The game we came up with centers around “Telephone” and is more of a comical exploration game. In fact, it even has Bell himself in it. I’m not going to explain the actual narrative of the game, much rather how the game works. The game progress from level to level. Where each level is built up by moving from scene-to-scene. You can walk rather freely around the scene. Up, down, left, right. You are only restricted by certain obstacles like house walls, crowds and such. Every scene has one entry and one exit, moving from left to right. Enemies and power-ups will rain down from right to left on each scene, going against the character. The character is hurt if touched by the enemies, and the character can shoot them to make way to get forward to get to the goal. Each level has different outer forces instead of just the enemies, making the player have to keep an eye on the surroundings as well. As an example, if there is a war going on in the level. The player needs to watch out for bombs and bullets. Each level has a time limit which will determine your score together with enemies shot. That is the basic of the game.
Next time I’ll maybe get into the game setting and what it is about, and how we included suits and telephones.
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